From 9bdb853eecd56bc905e5a766731a64034b54c96c Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Wed, 11 May 2022 00:11:29 +0200 Subject: [HTML5] Limit the returned OS cpu count to 2. Temporarily workaround issues due to godot spawning too many threads. --- platform/javascript/js/libs/library_godot_os.js | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'platform/javascript/js') diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js index 12d06a8d51..377eec3234 100644 --- a/platform/javascript/js/libs/library_godot_os.js +++ b/platform/javascript/js/libs/library_godot_os.js @@ -305,7 +305,9 @@ const GodotOS = { godot_js_os_hw_concurrency_get__sig: 'i', godot_js_os_hw_concurrency_get: function () { - return navigator.hardwareConcurrency || 1; + // TODO Godot core needs fixing to avoid spawning too many threads (> 24). + const concurrency = navigator.hardwareConcurrency || 1; + return concurrency < 2 ? concurrency : 2; }, godot_js_os_download_buffer__sig: 'viiii', -- cgit v1.2.3