From 33e914b1ebc011579cf0686aacdc0626aa7fd19a Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Sun, 10 Jan 2021 11:05:38 +0100 Subject: Fix JavaScript platform after MainLoop methods rename. --- platform/javascript/javascript_main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/javascript/javascript_main.cpp') diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 5656ecd7dc..0b8af70b13 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -87,7 +87,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { ResourceLoader::set_abort_on_missing_resources(false); Main::start(); - os->get_main_loop()->init(); + os->get_main_loop()->initialize(); emscripten_set_main_loop(main_loop_callback, -1, false); // Immediately run the first iteration. // We are inside an animation frame, we want to immediately draw on the newly setup canvas. -- cgit v1.2.3