From 65abf94675fbd7fddf8b3350efd15507ed3fb76a Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Sat, 30 Jan 2021 11:35:03 +0100 Subject: [HTML5] Better fullscreen, canvas resizing. Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code. --- platform/javascript/export/export.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'platform/javascript/export') diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index fa8b000259..353cc49ef8 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -296,7 +296,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector &p_html, const Re args.push_back(flags[i]); } Dictionary config; - config["canvasResizePolicy"] = p_preset->get("html/full_window_size") ? 2 : 1; + config["canvasResizePolicy"] = p_preset->get("html/canvas_resize_policy"); config["gdnativeLibs"] = libs; config["executable"] = p_name; config["args"] = args; @@ -350,7 +350,7 @@ void EditorExportPlatformJavaScript::get_export_options(List *r_op r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/full_window_size"), true)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "html/canvas_resize_policy", PROPERTY_HINT_ENUM, "None,Project,Adaptive"), 2)); } String EditorExportPlatformJavaScript::get_name() const { -- cgit v1.2.3