From 919bbf8077e25b9250bf3ee84220b3c4b46a3e3f Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Wed, 11 Mar 2020 11:55:28 +0100 Subject: [HTML5] Refactor JS, threads support, closures. - Refactored the Engine code, splitted across files. - Use MODULARIZE option to build emscripten code into it's own closure. - Enable lto support (saves ~2MiB in release). - Enable optional closure compiler pass for JS and generated code. - Enable optional pthreads support. - Can now build with tools=yes (not much to see yet). - Dropped some deprecated code for older toolchains. --- platform/javascript/engine/loader.js | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 platform/javascript/engine/loader.js (limited to 'platform/javascript/engine/loader.js') diff --git a/platform/javascript/engine/loader.js b/platform/javascript/engine/loader.js new file mode 100644 index 0000000000..d27fbf612e --- /dev/null +++ b/platform/javascript/engine/loader.js @@ -0,0 +1,33 @@ +var Loader = /** @constructor */ function() { + + this.env = null; + + this.init = function(loadPromise, basePath, config) { + var me = this; + return new Promise(function(resolve, reject) { + var cfg = config || {}; + cfg['locateFile'] = Utils.createLocateRewrite(basePath); + cfg['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise); + loadPromise = null; + Godot(cfg).then(function(module) { + me.env = module; + resolve(); + }); + }); + } + + this.start = function(preloadedFiles, args) { + var me = this; + return new Promise(function(resolve, reject) { + if (!me.env) { + reject(new Error('The engine must be initialized before it can be started')); + } + preloadedFiles.forEach(function(file) { + Utils.copyToFS(me.env['FS'], file.path, file.buffer); + }); + preloadedFiles.length = 0; // Clear memory + me.env['callMain'](args); + resolve(); + }); + } +}; -- cgit v1.2.3