From bab20c6e094cd40427fc76890c3aeef3a0ba4e1c Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Sun, 27 Dec 2020 14:15:43 +0100 Subject: [HTML5] Custom Gamepad library to allow remapping. No longer use emscripten functions for gamepads, implement them as library functions in library_godot_display.js instead. This allows us to do a better job at "guessing" vendorId, productId, OS, etc. thus allowing us to better find the remapping for the controller. --- platform/javascript/display_server_javascript.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/javascript/display_server_javascript.h') diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index 916be1ae45..e28fbc56f3 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -86,7 +86,7 @@ private: static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); - static EM_BOOL gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data); + static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid); void process_joypads(); static Vector get_rendering_drivers_func(); -- cgit v1.2.3