From 33038be5ed80545e655d31cc48b1d49ab5336241 Mon Sep 17 00:00:00 2001 From: Sergey Minakov Date: Wed, 15 Jul 2020 18:24:25 +0300 Subject: iOS SCons: update iOS minimal version iOS 11 for iOS device iOS 13 for iOS Simulator --- platform/iphone/detect.py | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'platform/iphone') diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index c48eb7ff0e..11e505b872 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -120,18 +120,18 @@ def configure(env): CCFLAGS=( "-arch " + arch_flag - + " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=10.0" + + " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=13.0" ).split() ) elif env["arch"] == "arm": detect_darwin_sdk_path("iphone", env) env.Append( - CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=10.0 -MMD -MT dependencies'.split() + CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=11.0 -MMD -MT dependencies'.split() ) elif env["arch"] == "arm64": detect_darwin_sdk_path("iphone", env) env.Append( - CCFLAGS="-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=10.0 -isysroot $IPHONESDK".split() + CCFLAGS="-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=11.0 -isysroot $IPHONESDK".split() ) env.Append(CPPDEFINES=["NEED_LONG_INT"]) env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"]) @@ -151,7 +151,7 @@ def configure(env): LINKFLAGS=[ "-arch", arch_flag, - "-mios-simulator-version-min=10.0", + "-mios-simulator-version-min=13.0", "-isysroot", "$IPHONESDK", "-Xlinker", @@ -162,9 +162,9 @@ def configure(env): ] ) elif env["arch"] == "arm": - env.Append(LINKFLAGS=["-arch", "armv7", "-Wl,-dead_strip", "-miphoneos-version-min=10.0"]) + env.Append(LINKFLAGS=["-arch", "armv7", "-Wl,-dead_strip", "-miphoneos-version-min=11.0"]) if env["arch"] == "arm64": - env.Append(LINKFLAGS=["-arch", "arm64", "-Wl,-dead_strip", "-miphoneos-version-min=10.0"]) + env.Append(LINKFLAGS=["-arch", "arm64", "-Wl,-dead_strip", "-miphoneos-version-min=11.0"]) env.Append( LINKFLAGS=[ -- cgit v1.2.3 From bfc005d462d0e667392f7b53068bc8eae123eb5c Mon Sep 17 00:00:00 2001 From: Sergey Minakov Date: Wed, 15 Jul 2020 21:59:57 +0300 Subject: iOS: Vulkan support Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks --- platform/iphone/SCsub | 11 +- platform/iphone/app_delegate.h | 19 +- platform/iphone/app_delegate.mm | 659 ++------------------------- platform/iphone/detect.py | 3 + platform/iphone/display_layer.h | 58 +++ platform/iphone/display_layer.mm | 186 ++++++++ platform/iphone/display_server_iphone.h | 202 +++++++++ platform/iphone/display_server_iphone.mm | 751 +++++++++++++++++++++++++++++++ platform/iphone/game_center.h | 6 +- platform/iphone/game_center.mm | 61 ++- platform/iphone/gl_view.h | 123 ----- platform/iphone/gl_view.mm | 702 ----------------------------- platform/iphone/godot_iphone.cpp | 94 ---- platform/iphone/godot_iphone.mm | 132 ++++++ platform/iphone/godot_view.h | 56 +++ platform/iphone/godot_view.mm | 498 ++++++++++++++++++++ platform/iphone/godot_view_renderer.h | 44 ++ platform/iphone/godot_view_renderer.mm | 146 ++++++ platform/iphone/icloud.h | 6 +- platform/iphone/icloud.mm | 30 +- platform/iphone/in_app_store.h | 4 +- platform/iphone/in_app_store.mm | 40 +- platform/iphone/ios.mm | 18 +- platform/iphone/joypad_iphone.h | 50 ++ platform/iphone/joypad_iphone.mm | 380 ++++++++++++++++ platform/iphone/main.m | 15 +- platform/iphone/os_iphone.cpp | 632 -------------------------- platform/iphone/os_iphone.h | 151 ++----- platform/iphone/os_iphone.mm | 369 +++++++++++++++ platform/iphone/view_controller.h | 20 +- platform/iphone/view_controller.mm | 356 +++++++++++++-- platform/iphone/vulkan_context_iphone.h | 5 +- platform/iphone/vulkan_context_iphone.mm | 22 +- 33 files changed, 3403 insertions(+), 2446 deletions(-) create mode 100644 platform/iphone/display_layer.h create mode 100644 platform/iphone/display_layer.mm create mode 100644 platform/iphone/display_server_iphone.h create mode 100644 platform/iphone/display_server_iphone.mm delete mode 100644 platform/iphone/gl_view.h delete mode 100644 platform/iphone/gl_view.mm delete mode 100644 platform/iphone/godot_iphone.cpp create mode 100644 platform/iphone/godot_iphone.mm create mode 100644 platform/iphone/godot_view.h create mode 100644 platform/iphone/godot_view.mm create mode 100644 platform/iphone/godot_view_renderer.h create mode 100644 platform/iphone/godot_view_renderer.mm create mode 100644 platform/iphone/joypad_iphone.h create mode 100644 platform/iphone/joypad_iphone.mm delete mode 100644 platform/iphone/os_iphone.cpp create mode 100644 platform/iphone/os_iphone.mm (limited to 'platform/iphone') diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index b72d29149c..db64a14635 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -3,10 +3,8 @@ Import("env") iphone_lib = [ - "godot_iphone.cpp", - "os_iphone.cpp", - "semaphore_iphone.cpp", - "gl_view.mm", + "godot_iphone.mm", + "os_iphone.mm", "main.m", "app_delegate.mm", "view_controller.mm", @@ -15,6 +13,11 @@ iphone_lib = [ "icloud.mm", "ios.mm", "vulkan_context_iphone.mm", + "display_server_iphone.mm", + "joypad_iphone.mm", + "godot_view.mm", + "display_layer.mm", + "godot_view_renderer.mm", ] env_ios = env.Clone() diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h index 27552d781a..2f082f1e07 100644 --- a/platform/iphone/app_delegate.h +++ b/platform/iphone/app_delegate.h @@ -28,29 +28,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#if defined(OPENGL_ENABLED) -#import "gl_view.h" -#endif -#import "view_controller.h" #import -#import +@class ViewController; // FIXME: Add support for both GLES2 and Vulkan when GLES2 is implemented again, // so it can't be done with compilation time branching. //#if defined(OPENGL_ENABLED) //@interface AppDelegate : NSObject { //#endif -#if defined(VULKAN_ENABLED) -@interface AppDelegate : NSObject { -#endif - //@property (strong, nonatomic) UIWindow *window; - ViewController *view_controller; - bool is_focus_out; -}; +//#if defined(VULKAN_ENABLED) +@interface AppDelegate : NSObject +//#endif @property(strong, nonatomic) UIWindow *window; - -+ (ViewController *)getViewController; +@property(strong, class, readonly, nonatomic) ViewController *viewController; @end diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index c4ef185bf1..7edbcc4667 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -29,644 +29,60 @@ /*************************************************************************/ #import "app_delegate.h" - #include "core/project_settings.h" #include "drivers/coreaudio/audio_driver_coreaudio.h" -#if defined(OPENGL_ENABLED) -#import "gl_view.h" -#endif +#import "godot_view.h" #include "main/main.h" #include "os_iphone.h" +#import "view_controller.h" -#import "GameController/GameController.h" #import -#define kFilteringFactor 0.1 #define kRenderingFrequency 60 -#define kAccelerometerFrequency 100.0 // Hz - -Error _shell_open(String); -void _set_keep_screen_on(bool p_enabled); - -Error _shell_open(String p_uri) { - NSString *url = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()]; - - if (![[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:url]]) - return ERR_CANT_OPEN; - - printf("opening url %ls\n", p_uri.c_str()); - [[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]]; - [url release]; - return OK; -}; - -void _set_keep_screen_on(bool p_enabled) { - [[UIApplication sharedApplication] setIdleTimerDisabled:(BOOL)p_enabled]; -}; - -void _vibrate() { - AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); -}; - -@implementation AppDelegate - -@synthesize window; extern int gargc; extern char **gargv; -extern int iphone_main(int, int, int, char **, String); + +extern int iphone_main(int, char **, String); extern void iphone_finish(); -CMMotionManager *motionManager; -bool motionInitialised; +@implementation AppDelegate static ViewController *mainViewController = nil; -+ (ViewController *)getViewController { - return mainViewController; -} - -NSMutableDictionary *ios_joysticks = nil; -NSMutableArray *pending_ios_joysticks = nil; - -- (GCControllerPlayerIndex)getFreePlayerIndex { - bool have_player_1 = false; - bool have_player_2 = false; - bool have_player_3 = false; - bool have_player_4 = false; - - if (ios_joysticks == nil) { - NSArray *keys = [ios_joysticks allKeys]; - for (NSNumber *key in keys) { - GCController *controller = [ios_joysticks objectForKey:key]; - if (controller.playerIndex == GCControllerPlayerIndex1) { - have_player_1 = true; - } else if (controller.playerIndex == GCControllerPlayerIndex2) { - have_player_2 = true; - } else if (controller.playerIndex == GCControllerPlayerIndex3) { - have_player_3 = true; - } else if (controller.playerIndex == GCControllerPlayerIndex4) { - have_player_4 = true; - }; - }; - }; - - if (!have_player_1) { - return GCControllerPlayerIndex1; - } else if (!have_player_2) { - return GCControllerPlayerIndex2; - } else if (!have_player_3) { - return GCControllerPlayerIndex3; - } else if (!have_player_4) { - return GCControllerPlayerIndex4; - } else { - return GCControllerPlayerIndexUnset; - }; -}; - -void _ios_add_joystick(GCController *controller, AppDelegate *delegate) { - // get a new id for our controller - int joy_id = OSIPhone::get_singleton()->get_unused_joy_id(); - if (joy_id != -1) { - // assign our player index - if (controller.playerIndex == GCControllerPlayerIndexUnset) { - controller.playerIndex = [delegate getFreePlayerIndex]; - }; - - // tell Godot about our new controller - OSIPhone::get_singleton()->joy_connection_changed( - joy_id, true, [controller.vendorName UTF8String]); - - // add it to our dictionary, this will retain our controllers - [ios_joysticks setObject:controller - forKey:[NSNumber numberWithInt:joy_id]]; - - // set our input handler - [delegate setControllerInputHandler:controller]; - } else { - printf("Couldn't retrieve new joy id\n"); - }; -} - -static void on_focus_out(ViewController *view_controller, bool *is_focus_out) { - if (!*is_focus_out) { - *is_focus_out = true; - if (OS::get_singleton()->get_main_loop()) - OS::get_singleton()->get_main_loop()->notification( - MainLoop::NOTIFICATION_WM_FOCUS_OUT); - - [view_controller.view stopAnimation]; - if (OS::get_singleton()->native_video_is_playing()) { - OSIPhone::get_singleton()->native_video_focus_out(); - } - AudioDriverCoreAudio *audio = dynamic_cast(AudioDriverCoreAudio::get_singleton()); - if (audio) - audio->stop(); - } -} - -static void on_focus_in(ViewController *view_controller, bool *is_focus_out) { - if (*is_focus_out) { - *is_focus_out = false; - if (OS::get_singleton()->get_main_loop()) - OS::get_singleton()->get_main_loop()->notification( - MainLoop::NOTIFICATION_WM_FOCUS_IN); - - [view_controller.view startAnimation]; - if (OSIPhone::get_singleton()->native_video_is_playing()) { - OSIPhone::get_singleton()->native_video_unpause(); - } - - AudioDriverCoreAudio *audio = dynamic_cast(AudioDriverCoreAudio::get_singleton()); - if (audio) - audio->start(); - } ++ (ViewController *)viewController { + return mainViewController; } -- (void)controllerWasConnected:(NSNotification *)notification { - // create our dictionary if we don't have one yet - if (ios_joysticks == nil) { - ios_joysticks = [[NSMutableDictionary alloc] init]; - }; - - // get our controller - GCController *controller = (GCController *)notification.object; - if (controller == nil) { - printf("Couldn't retrieve new controller\n"); - } else if ([[ios_joysticks allKeysForObject:controller] count] != 0) { - printf("Controller is already registered\n"); - } else if (frame_count > 1) { - _ios_add_joystick(controller, self); - } else { - if (pending_ios_joysticks == nil) - pending_ios_joysticks = [[NSMutableArray alloc] init]; - [pending_ios_joysticks addObject:controller]; - }; -}; - -- (void)controllerWasDisconnected:(NSNotification *)notification { - if (ios_joysticks != nil) { - // find our joystick, there should be only one in our dictionary - GCController *controller = (GCController *)notification.object; - NSArray *keys = [ios_joysticks allKeysForObject:controller]; - for (NSNumber *key in keys) { - // tell Godot this joystick is no longer there - int joy_id = [key intValue]; - OSIPhone::get_singleton()->joy_connection_changed(joy_id, false, ""); - - // and remove it from our dictionary - [ios_joysticks removeObjectForKey:key]; - }; - }; -}; - -- (int)getJoyIdForController:(GCController *)controller { - if (ios_joysticks != nil) { - // find our joystick, there should be only one in our dictionary - NSArray *keys = [ios_joysticks allKeysForObject:controller]; - for (NSNumber *key in keys) { - int joy_id = [key intValue]; - return joy_id; - }; - }; - - return -1; -}; - -- (void)setControllerInputHandler:(GCController *)controller { - // Hook in the callback handler for the correct gamepad profile. - // This is a bit of a weird design choice on Apples part. - // You need to select the most capable gamepad profile for the - // gamepad attached. - if (controller.extendedGamepad != nil) { - // The extended gamepad profile has all the input you could possibly find on - // a gamepad but will only be active if your gamepad actually has all of - // these... - controller.extendedGamepad.valueChangedHandler = ^( - GCExtendedGamepad *gamepad, GCControllerElement *element) { - int joy_id = [self getJoyIdForController:controller]; - - if (element == gamepad.buttonA) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_A, - gamepad.buttonA.isPressed); - } else if (element == gamepad.buttonB) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_B, - gamepad.buttonB.isPressed); - } else if (element == gamepad.buttonX) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_X, - gamepad.buttonX.isPressed); - } else if (element == gamepad.buttonY) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_Y, - gamepad.buttonY.isPressed); - } else if (element == gamepad.leftShoulder) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_LEFT_SHOULDER, - gamepad.leftShoulder.isPressed); - } else if (element == gamepad.rightShoulder) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_RIGHT_SHOULDER, - gamepad.rightShoulder.isPressed); - } else if (element == gamepad.dpad) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP, - gamepad.dpad.up.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN, - gamepad.dpad.down.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, - gamepad.dpad.left.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, - gamepad.dpad.right.isPressed); - }; - - InputDefault::JoyAxis jx; - jx.min = -1; - if (element == gamepad.leftThumbstick) { - jx.value = gamepad.leftThumbstick.xAxis.value; - OSIPhone::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_X, jx); - jx.value = -gamepad.leftThumbstick.yAxis.value; - OSIPhone::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_Y, jx); - } else if (element == gamepad.rightThumbstick) { - jx.value = gamepad.rightThumbstick.xAxis.value; - OSIPhone::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_X, jx); - jx.value = -gamepad.rightThumbstick.yAxis.value; - OSIPhone::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_Y, jx); - } else if (element == gamepad.leftTrigger) { - jx.value = gamepad.leftTrigger.value; - OSIPhone::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_LEFT, jx); - } else if (element == gamepad.rightTrigger) { - jx.value = gamepad.rightTrigger.value; - OSIPhone::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_RIGHT, jx); - }; - }; - } else if (controller.gamepad != nil) { - // gamepad is the standard profile with 4 buttons, shoulder buttons and a - // D-pad - controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad, - GCControllerElement *element) { - int joy_id = [self getJoyIdForController:controller]; - - if (element == gamepad.buttonA) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_A, - gamepad.buttonA.isPressed); - } else if (element == gamepad.buttonB) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_B, - gamepad.buttonB.isPressed); - } else if (element == gamepad.buttonX) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_X, - gamepad.buttonX.isPressed); - } else if (element == gamepad.buttonY) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_Y, - gamepad.buttonY.isPressed); - } else if (element == gamepad.leftShoulder) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_LEFT_SHOULDER, - gamepad.leftShoulder.isPressed); - } else if (element == gamepad.rightShoulder) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_RIGHT_SHOULDER, - gamepad.rightShoulder.isPressed); - } else if (element == gamepad.dpad) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP, - gamepad.dpad.up.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN, - gamepad.dpad.down.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, - gamepad.dpad.left.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, - gamepad.dpad.right.isPressed); - }; - }; -#ifdef ADD_MICRO_GAMEPAD // disabling this for now, only available on iOS 9+, - // while we are setting that as the minimum, seems our - // build environment doesn't like it - } else if (controller.microGamepad != nil) { - // micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad - controller.microGamepad.valueChangedHandler = - ^(GCMicroGamepad *gamepad, GCControllerElement *element) { - int joy_id = [self getJoyIdForController:controller]; - - if (element == gamepad.buttonA) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_A, - gamepad.buttonA.isPressed); - } else if (element == gamepad.buttonX) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_X, - gamepad.buttonX.isPressed); - } else if (element == gamepad.dpad) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP, - gamepad.dpad.up.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN, - gamepad.dpad.down.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, - gamepad.dpad.left.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, - gamepad.dpad.right.isPressed); - }; - }; -#endif - }; - - ///@TODO need to add support for controller.motion which gives us access to - /// the orientation of the device (if supported) - - ///@TODO need to add support for controllerPausedHandler which should be a - /// toggle -}; - -- (void)initGameControllers { - // get told when controllers connect, this will be called right away for - // already connected controllers - [[NSNotificationCenter defaultCenter] - addObserver:self - selector:@selector(controllerWasConnected:) - name:GCControllerDidConnectNotification - object:nil]; - - // get told when controllers disconnect - [[NSNotificationCenter defaultCenter] - addObserver:self - selector:@selector(controllerWasDisconnected:) - name:GCControllerDidDisconnectNotification - object:nil]; -}; - -- (void)deinitGameControllers { - [[NSNotificationCenter defaultCenter] - removeObserver:self - name:GCControllerDidConnectNotification - object:nil]; - [[NSNotificationCenter defaultCenter] - removeObserver:self - name:GCControllerDidDisconnectNotification - object:nil]; - - if (ios_joysticks != nil) { - [ios_joysticks dealloc]; - ios_joysticks = nil; - }; - - if (pending_ios_joysticks != nil) { - [pending_ios_joysticks dealloc]; - pending_ios_joysticks = nil; - }; -}; - -OS::VideoMode _get_video_mode() { - int backingWidth; - int backingHeight; -#if defined(OPENGL_ENABLED) - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, - GL_RENDERBUFFER_WIDTH_OES, &backingWidth); - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, - GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); -#endif - - OS::VideoMode vm; - vm.fullscreen = true; - vm.width = backingWidth; - vm.height = backingHeight; - vm.resizable = false; - return vm; -}; - -static int frame_count = 0; -- (void)drawView:(UIView *)view; -{ - switch (frame_count) { - case 0: { - OS::get_singleton()->set_video_mode(_get_video_mode()); - - if (!OS::get_singleton()) { - exit(0); - }; - ++frame_count; - - NSString *locale_code = [[NSLocale currentLocale] localeIdentifier]; - OSIPhone::get_singleton()->set_locale( - String::utf8([locale_code UTF8String])); - - NSString *uuid; - if ([[UIDevice currentDevice] - respondsToSelector:@selector(identifierForVendor)]) { - uuid = [UIDevice currentDevice].identifierForVendor.UUIDString; - } else { - // before iOS 6, so just generate an identifier and store it - uuid = [[NSUserDefaults standardUserDefaults] - objectForKey:@"identiferForVendor"]; - if (!uuid) { - CFUUIDRef cfuuid = CFUUIDCreate(NULL); - uuid = (__bridge_transfer NSString *)CFUUIDCreateString(NULL, cfuuid); - CFRelease(cfuuid); - [[NSUserDefaults standardUserDefaults] - setObject:uuid - forKey:@"identifierForVendor"]; - } - } - - OSIPhone::get_singleton()->set_unique_id(String::utf8([uuid UTF8String])); - - }; break; - - case 1: { - Main::setup2(); - ++frame_count; - - if (pending_ios_joysticks != nil) { - for (GCController *controller in pending_ios_joysticks) { - _ios_add_joystick(controller, self); - } - [pending_ios_joysticks dealloc]; - pending_ios_joysticks = nil; - } - - // this might be necessary before here - NSDictionary *dict = [[NSBundle mainBundle] infoDictionary]; - for (NSString *key in dict) { - NSObject *value = [dict objectForKey:key]; - String ukey = String::utf8([key UTF8String]); - - // we need a NSObject to Variant conversor - - if ([value isKindOfClass:[NSString class]]) { - NSString *str = (NSString *)value; - String uval = String::utf8([str UTF8String]); - - ProjectSettings::get_singleton()->set("Info.plist/" + ukey, uval); - - } else if ([value isKindOfClass:[NSNumber class]]) { - NSNumber *n = (NSNumber *)value; - double dval = [n doubleValue]; - - ProjectSettings::get_singleton()->set("Info.plist/" + ukey, dval); - }; - // do stuff - } - - }; break; - - case 2: { - Main::start(); - ++frame_count; - - }; break; // no fallthrough - - default: { - if (OSIPhone::get_singleton()) { - // OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], - // accel[2]); - if (motionInitialised) { - // Just using polling approach for now, we can set this up so it sends - // data to us in intervals, might be better. See Apple reference pages - // for more details: - // https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc - - // Apple splits our accelerometer date into a gravity and user movement - // component. We add them back together - CMAcceleration gravity = motionManager.deviceMotion.gravity; - CMAcceleration acceleration = - motionManager.deviceMotion.userAcceleration; - - ///@TODO We don't seem to be getting data here, is my device broken or - /// is this code incorrect? - CMMagneticField magnetic = - motionManager.deviceMotion.magneticField.field; - - ///@TODO we can access rotationRate as a CMRotationRate variable - ///(processed date) or CMGyroData (raw data), have to see what works - /// best - CMRotationRate rotation = motionManager.deviceMotion.rotationRate; - - // Adjust for screen orientation. - // [[UIDevice currentDevice] orientation] changes even if we've fixed - // our orientation which is not a good thing when you're trying to get - // your user to move the screen in all directions and want consistent - // output - - ///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] - /// is a bit of a hack. Godot obviously knows the orientation so maybe - /// we - // can use that instead? (note that left and right seem swapped) - - switch ([[UIApplication sharedApplication] statusBarOrientation]) { - case UIDeviceOrientationLandscapeLeft: { - OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, - gravity.z); - OSIPhone::get_singleton()->update_accelerometer( - -(acceleration.y + gravity.y), (acceleration.x + gravity.x), - acceleration.z + gravity.z); - OSIPhone::get_singleton()->update_magnetometer( - -magnetic.y, magnetic.x, magnetic.z); - OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, - rotation.z); - }; break; - case UIDeviceOrientationLandscapeRight: { - OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, - gravity.z); - OSIPhone::get_singleton()->update_accelerometer( - (acceleration.y + gravity.y), -(acceleration.x + gravity.x), - acceleration.z + gravity.z); - OSIPhone::get_singleton()->update_magnetometer( - magnetic.y, -magnetic.x, magnetic.z); - OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, - rotation.z); - }; break; - case UIDeviceOrientationPortraitUpsideDown: { - OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, - gravity.z); - OSIPhone::get_singleton()->update_accelerometer( - -(acceleration.x + gravity.x), (acceleration.y + gravity.y), - acceleration.z + gravity.z); - OSIPhone::get_singleton()->update_magnetometer( - -magnetic.x, magnetic.y, magnetic.z); - OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, - rotation.z); - }; break; - default: { // assume portrait - OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, - gravity.z); - OSIPhone::get_singleton()->update_accelerometer( - acceleration.x + gravity.x, acceleration.y + gravity.y, - acceleration.z + gravity.z); - OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, - magnetic.z); - OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, - rotation.z); - }; break; - }; - } - - bool quit_request = OSIPhone::get_singleton()->iterate(); - }; - - }; break; - }; -}; - -- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { - if (OS::get_singleton()->get_main_loop()) { - OS::get_singleton()->get_main_loop()->notification( - MainLoop::NOTIFICATION_OS_MEMORY_WARNING); - } -}; - - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { - CGRect rect = [[UIScreen mainScreen] bounds]; + // TODO: might be required to make an early return, so app wouldn't crash because of timeout. + // TODO: logo screen is not displayed while shaders are compiling + // DummyViewController(Splash/LoadingViewController) -> setup -> GodotViewController - is_focus_out = false; - - [application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone]; - // disable idle timer - // application.idleTimerDisabled = YES; + CGRect windowBounds = [[UIScreen mainScreen] bounds]; // Create a full-screen window - window = [[UIWindow alloc] initWithFrame:rect]; - - OS::VideoMode vm = _get_video_mode(); + self.window = [[[UIWindow alloc] initWithFrame:windowBounds] autorelease]; - NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, - NSUserDomainMask, YES); + NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; - int err = iphone_main(vm.width, vm.height, gargc, gargv, String::utf8([documentsDirectory UTF8String])); + int err = iphone_main(gargc, gargv, String::utf8([documentsDirectory UTF8String])); + if (err != 0) { // bail, things did not go very well for us, should probably output a message on screen with our error code... exit(0); - return FALSE; + return NO; }; -#if defined(OPENGL_ENABLED) - // WARNING: We must *always* create the GLView after we have constructed the - // OS with iphone_main. This allows the GLView to access project settings so - // it can properly initialize the OpenGL context - GLView *glView = [[GLView alloc] initWithFrame:rect]; - glView.delegate = self; - - view_controller = [[ViewController alloc] init]; - view_controller.view = glView; - - _set_keep_screen_on(bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)) ? YES : NO); - glView.useCADisplayLink = - bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO; - printf("cadisaplylink: %d", glView.useCADisplayLink); - glView.animationInterval = 1.0 / kRenderingFrequency; - [glView startAnimation]; -#endif - -#if defined(VULKAN_ENABLED) - view_controller = [[ViewController alloc] init]; -#endif + ViewController *viewController = [[ViewController alloc] init]; + viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO; + viewController.godotView.renderingInterval = 1.0 / kRenderingFrequency; - window.rootViewController = view_controller; + self.window.rootViewController = viewController; // Show the window - [window makeKeyAndVisible]; - - // Configure and start accelerometer - if (!motionInitialised) { - motionManager = [[CMMotionManager alloc] init]; - if (motionManager.deviceMotionAvailable) { - motionManager.deviceMotionUpdateInterval = 1.0 / 70.0; - [motionManager startDeviceMotionUpdatesUsingReferenceFrame: - CMAttitudeReferenceFrameXMagneticNorthZVertical]; - motionInitialised = YES; - }; - }; - - [self initGameControllers]; + [self.window makeKeyAndVisible]; [[NSNotificationCenter defaultCenter] addObserver:self @@ -674,40 +90,33 @@ static int frame_count = 0; name:AVAudioSessionInterruptionNotification object:[AVAudioSession sharedInstance]]; - // OSIPhone::screen_width = rect.size.width - rect.origin.x; - // OSIPhone::screen_height = rect.size.height - rect.origin.y; - - mainViewController = view_controller; + mainViewController = viewController; // prevent to stop music in another background app [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil]; - return TRUE; + return YES; }; - (void)onAudioInterruption:(NSNotification *)notification { if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) { if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) { NSLog(@"Audio interruption began"); - on_focus_out(view_controller, &is_focus_out); + OSIPhone::get_singleton()->on_focus_out(); } else if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeEnded]]) { NSLog(@"Audio interruption ended"); - on_focus_in(view_controller, &is_focus_out); + OSIPhone::get_singleton()->on_focus_in(); } } }; -- (void)applicationWillTerminate:(UIApplication *)application { - [self deinitGameControllers]; - - if (motionInitialised) { - ///@TODO is this the right place to clean this up? - [motionManager stopDeviceMotionUpdates]; - [motionManager release]; - motionManager = nil; - motionInitialised = NO; - }; +- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING); + } +}; +- (void)applicationWillTerminate:(UIApplication *)application { iphone_finish(); }; @@ -722,15 +131,15 @@ static int frame_count = 0; // notification panel by swiping from the upper part of the screen. - (void)applicationWillResignActive:(UIApplication *)application { - on_focus_out(view_controller, &is_focus_out); + OSIPhone::get_singleton()->on_focus_out(); } - (void)applicationDidBecomeActive:(UIApplication *)application { - on_focus_in(view_controller, &is_focus_out); + OSIPhone::get_singleton()->on_focus_in(); } - (void)dealloc { - [window release]; + self.window = nil; [super dealloc]; } diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index 11e505b872..09304d40f6 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -143,6 +143,9 @@ def configure(env): else: env.Append(CCFLAGS=["-fno-exceptions"]) + # Temp fix for ABS/MAX/MIN macros in iPhone SDK blocking compilation + env.Append(CCFLAGS=["-Wno-ambiguous-macro"]) + ## Link flags if env["arch"] == "x86" or env["arch"] == "x86_64": diff --git a/platform/iphone/display_layer.h b/platform/iphone/display_layer.h new file mode 100644 index 0000000000..bfde8f96a3 --- /dev/null +++ b/platform/iphone/display_layer.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* display_layer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import +#import + +@protocol DisplayLayer + +- (void)renderDisplayLayer; +- (void)initializeDisplayLayer; +- (void)layoutDisplayLayer; + +@end + +// An ugly workaround for iOS simulator +#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR +#if defined(__IPHONE_13_0) +API_AVAILABLE(ios(13.0)) +@interface GodotMetalLayer : CAMetalLayer +#else +@interface GodotMetalLayer : CALayer +#endif +#else +@interface GodotMetalLayer : CAMetalLayer +#endif +@end + +API_DEPRECATED("OpenGLES is deprecated", ios(2.0, 12.0)) +@interface GodotOpenGLLayer : CAEAGLLayer + +@end diff --git a/platform/iphone/display_layer.mm b/platform/iphone/display_layer.mm new file mode 100644 index 0000000000..5ec94fb471 --- /dev/null +++ b/platform/iphone/display_layer.mm @@ -0,0 +1,186 @@ +/*************************************************************************/ +/* display_layer.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "display_layer.h" +#include "core/os/keyboard.h" +#include "core/project_settings.h" +#include "display_server_iphone.h" +#include "main/main.h" +#include "os_iphone.h" +#include "servers/audio_server.h" + +#import +#import +#import +#import +#import +#import +#import + +@implementation GodotMetalLayer + +- (void)initializeDisplayLayer { +#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR + if (@available(iOS 13, *)) { + // Simulator supports Metal since iOS 13 + } else { + NSLog(@"iOS Simulator prior to iOS 13 does not support Metal rendering."); + } +#endif +} + +- (void)layoutDisplayLayer { +} + +- (void)renderDisplayLayer { +} + +@end + +@implementation GodotOpenGLLayer { + // The pixel dimensions of the backbuffer + GLint backingWidth; + GLint backingHeight; + + EAGLContext *context; + GLuint viewRenderbuffer, viewFramebuffer; + GLuint depthRenderbuffer; +} + +- (void)initializeDisplayLayer { + // Get our backing layer + + // Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color. + self.opaque = YES; + self.drawableProperties = [NSDictionary + dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:FALSE], + kEAGLDrawablePropertyRetainedBacking, + kEAGLColorFormatRGBA8, + kEAGLDrawablePropertyColorFormat, + nil]; + + // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? + + // Create GL ES 2 context + if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2") { + context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; + NSLog(@"Setting up an OpenGL ES 2.0 context."); + if (!context) { + NSLog(@"Failed to create OpenGL ES 2.0 context!"); + return; + } + } + + if (![EAGLContext setCurrentContext:context]) { + NSLog(@"Failed to set EAGLContext!"); + return; + } + if (![self createFramebuffer]) { + NSLog(@"Failed to create frame buffer!"); + return; + } +} + +- (void)layoutDisplayLayer { + [EAGLContext setCurrentContext:context]; + [self destroyFramebuffer]; + [self createFramebuffer]; +} + +- (void)renderDisplayLayer { + [EAGLContext setCurrentContext:context]; +} + +- (void)dealloc { + if ([EAGLContext currentContext] == context) { + [EAGLContext setCurrentContext:nil]; + } + + if (context) { + [context release]; + context = nil; + } + + [super dealloc]; +} + +- (BOOL)createFramebuffer { + glGenFramebuffersOES(1, &viewFramebuffer); + glGenRenderbuffersOES(1, &viewRenderbuffer); + + glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); + glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); + // This call associates the storage for the current render buffer with the EAGLDrawable (our CAself) + // allowing us to draw into a buffer that will later be rendered to screen wherever the layer is (which corresponds with our view). + [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id)self]; + glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer); + + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); + + // For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer. + glGenRenderbuffersOES(1, &depthRenderbuffer); + glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer); + glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight); + glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer); + + if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { + NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); + return NO; + } + + // if (OS::get_singleton()) { + // OS::VideoMode vm; + // vm.fullscreen = true; + // vm.width = backingWidth; + // vm.height = backingHeight; + // vm.resizable = false; + // OS::get_singleton()->set_video_mode(vm); + // OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer); + // }; + // gl_view_base_fb = viewFramebuffer; + + return YES; +} + +// Clean up any buffers we have allocated. +- (void)destroyFramebuffer { + glDeleteFramebuffersOES(1, &viewFramebuffer); + viewFramebuffer = 0; + glDeleteRenderbuffersOES(1, &viewRenderbuffer); + viewRenderbuffer = 0; + + if (depthRenderbuffer) { + glDeleteRenderbuffersOES(1, &depthRenderbuffer); + depthRenderbuffer = 0; + } +} + +@end diff --git a/platform/iphone/display_server_iphone.h b/platform/iphone/display_server_iphone.h new file mode 100644 index 0000000000..e82cef4122 --- /dev/null +++ b/platform/iphone/display_server_iphone.h @@ -0,0 +1,202 @@ +/*************************************************************************/ +/* display_server_iphone.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef display_server_iphone_h +#define display_server_iphone_h + +#include "core/input/input.h" +#include "servers/display_server.h" + +#if defined(VULKAN_ENABLED) +#include "drivers/vulkan/rendering_device_vulkan.h" +#include "servers/rendering/rasterizer_rd/rasterizer_rd.h" + +#include "vulkan_context_iphone.h" + +#import +#include +#endif + +class DisplayServerIPhone : public DisplayServer { + GDCLASS(DisplayServerIPhone, DisplayServer) + + _THREAD_SAFE_CLASS_ + +#if defined(VULKAN_ENABLED) + VulkanContextIPhone *context_vulkan; + RenderingDeviceVulkan *rendering_device_vulkan; +#endif + + DisplayServer::ScreenOrientation screen_orientation; + + ObjectID window_attached_instance_id; + + Callable window_event_callback; + Callable window_resize_callback; + Callable input_event_callback; + Callable input_text_callback; + + int virtual_keyboard_height = 0; + + void perform_event(const Ref &p_event); + + DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + ~DisplayServerIPhone(); + +public: + String rendering_driver; + + static DisplayServerIPhone *get_singleton(); + + static void register_iphone_driver(); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static Vector get_rendering_drivers_func(); + + // MARK: - Events + + virtual void process_events() override; + + virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + + static void _dispatch_input_events(const Ref &p_event); + void send_input_event(const Ref &p_event) const; + void send_input_text(const String &p_text) const; + void send_window_event(DisplayServer::WindowEvent p_event) const; + void _window_callback(const Callable &p_callable, const Variant &p_arg) const; + + // MARK: - Input + + // MARK: Touches + + void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick); + void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y); + void touches_cancelled(int p_idx); + + // MARK: Keyboard + + void key(uint32_t p_key, bool p_pressed); + + // MARK: Motion + + void update_gravity(float p_x, float p_y, float p_z); + void update_accelerometer(float p_x, float p_y, float p_z); + void update_magnetometer(float p_x, float p_y, float p_z); + void update_gyroscope(float p_x, float p_y, float p_z); + + // MARK: - + + virtual bool has_feature(Feature p_feature) const override; + virtual String get_name() const override; + + virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override; + + virtual int get_screen_count() const override; + virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + + virtual Vector get_window_list() const override; + + virtual WindowID + get_window_at_screen_position(const Point2i &p_position) const override; + + virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; + virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override; + + virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override; + + virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override; + + virtual void window_set_transient(WindowID p_window, WindowID p_parent) override; + + virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; + virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; + virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; + virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override; + virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override; + virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override; + + virtual float screen_get_max_scale() const override; + + virtual void screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) override; + virtual DisplayServer::ScreenOrientation screen_get_orientation(int p_screen) const override; + + virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual bool can_any_window_draw() const override; + + virtual bool screen_is_touchscreen(int p_screen) const override; + + virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_length, int p_cursor_start, int p_cursor_end) override; + virtual void virtual_keyboard_hide() override; + + void virtual_keyboard_set_height(int height); + virtual int virtual_keyboard_get_height() const override; + + virtual void clipboard_set(const String &p_text) override; + virtual String clipboard_get() const override; + + virtual void screen_set_keep_on(bool p_enable) override; + virtual bool screen_is_kept_on() const override; + + virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track, int p_screen = SCREEN_OF_MAIN_WINDOW) override; + virtual bool native_video_is_playing() const override; + virtual void native_video_pause() override; + virtual void native_video_unpause() override; + virtual void native_video_stop() override; + + void resize_window(CGSize size); +}; + +#endif /* display_server_iphone_h */ diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm new file mode 100644 index 0000000000..498be89e48 --- /dev/null +++ b/platform/iphone/display_server_iphone.mm @@ -0,0 +1,751 @@ +/*************************************************************************/ +/* display_server_iphone.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "display_server_iphone.h" +#import "app_delegate.h" +#include "core/io/file_access_pack.h" +#include "core/project_settings.h" +#import "godot_view.h" +#include "ios.h" +#include "os_iphone.h" +#import "view_controller.h" + +#import +#import + +static const float kDisplayServerIPhoneAcceleration = 1; +static NSDictionary *iOSModelToDPI = @{ + @[ + @"iPad1,1", + @"iPad2,1", + @"iPad2,2", + @"iPad2,3", + @"iPad2,4", + ] : @132, + @[ + @"iPhone1,1", + @"iPhone1,2", + @"iPhone2,1", + @"iPad2,5", + @"iPad2,6", + @"iPad2,7", + @"iPod1,1", + @"iPod2,1", + @"iPod3,1", + ] : @163, + @[ + @"iPad3,1", + @"iPad3,2", + @"iPad3,3", + @"iPad3,4", + @"iPad3,5", + @"iPad3,6", + @"iPad4,1", + @"iPad4,2", + @"iPad4,3", + @"iPad5,3", + @"iPad5,4", + @"iPad6,3", + @"iPad6,4", + @"iPad6,7", + @"iPad6,8", + @"iPad6,11", + @"iPad6,12", + @"iPad7,1", + @"iPad7,2", + @"iPad7,3", + @"iPad7,4", + @"iPad7,5", + @"iPad7,6", + @"iPad7,11", + @"iPad7,12", + @"iPad8,1", + @"iPad8,2", + @"iPad8,3", + @"iPad8,4", + @"iPad8,5", + @"iPad8,6", + @"iPad8,7", + @"iPad8,8", + @"iPad8,9", + @"iPad8,10", + @"iPad8,11", + @"iPad8,12", + @"iPad11,3", + @"iPad11,4", + ] : @264, + @[ + @"iPhone3,1", + @"iPhone3,2", + @"iPhone3,3", + @"iPhone4,1", + @"iPhone5,1", + @"iPhone5,2", + @"iPhone5,3", + @"iPhone5,4", + @"iPhone6,1", + @"iPhone6,2", + @"iPhone7,2", + @"iPhone8,1", + @"iPhone8,4", + @"iPhone9,1", + @"iPhone9,3", + @"iPhone10,1", + @"iPhone10,4", + @"iPhone11,8", + @"iPhone12,1", + @"iPhone12,8", + @"iPad4,4", + @"iPad4,5", + @"iPad4,6", + @"iPad4,7", + @"iPad4,8", + @"iPad4,9", + @"iPad5,1", + @"iPad5,2", + @"iPad11,1", + @"iPad11,2", + @"iPod4,1", + @"iPod5,1", + @"iPod7,1", + @"iPod9,1", + ] : @326, + @[ + @"iPhone7,1", + @"iPhone8,2", + @"iPhone9,2", + @"iPhone9,4", + @"iPhone10,2", + @"iPhone10,5", + ] : @401, + @[ + @"iPhone10,3", + @"iPhone10,6", + @"iPhone11,2", + @"iPhone11,4", + @"iPhone11,6", + @"iPhone12,3", + @"iPhone12,5", + ] : @458, +}; + +DisplayServerIPhone *DisplayServerIPhone::get_singleton() { + return (DisplayServerIPhone *)DisplayServer::get_singleton(); +} + +DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + rendering_driver = p_rendering_driver; + +#if defined(OPENGL_ENABLED) + // FIXME: Add support for both GLES2 and Vulkan when GLES2 is implemented + // again, + + if (rendering_driver == "opengl_es") { + bool gl_initialization_error = false; + + // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? + + if (RasterizerGLES2::is_viable() == OK) { + RasterizerGLES2::register_config(); + RasterizerGLES2::make_current(); + } else { + gl_initialization_error = true; + } + + if (gl_initialization_error) { + OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.", "Unable to initialize video driver"); + // return ERR_UNAVAILABLE; + } + + // rendering_server = memnew(RenderingServerRaster); + // // FIXME: Reimplement threaded rendering + // if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { + // rendering_server = memnew(RenderingServerWrapMT(rendering_server, + // false)); + // } + // rendering_server->init(); + // rendering_server->cursor_set_visible(false, 0); + + // reset this to what it should be, it will have been set to 0 after + // rendering_server->init() is called + // RasterizerStorageGLES2::system_fbo = gl_view_base_fb; + } +#endif + +#if defined(VULKAN_ENABLED) + rendering_driver = "vulkan"; + + context_vulkan = nullptr; + rendering_device_vulkan = nullptr; + + if (rendering_driver == "vulkan") { + context_vulkan = memnew(VulkanContextIPhone); + if (context_vulkan->initialize() != OK) { + memdelete(context_vulkan); + context_vulkan = nullptr; + ERR_FAIL_MSG("Failed to initialize Vulkan context"); + } + + CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"]; + + if (!layer) { + ERR_FAIL_MSG("Failed to create iOS rendering layer."); + } + + Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale(); + if (context_vulkan->window_create(MAIN_WINDOW_ID, layer, size.width, size.height) != OK) { + memdelete(context_vulkan); + context_vulkan = nullptr; + ERR_FAIL_MSG("Failed to create Vulkan window."); + } + + rendering_device_vulkan = memnew(RenderingDeviceVulkan); + rendering_device_vulkan->initialize(context_vulkan); + + RasterizerRD::make_current(); + } +#endif + + bool keep_screen_on = bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); + screen_set_keep_on(keep_screen_on); + + Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); + + r_error = OK; +} + +DisplayServerIPhone::~DisplayServerIPhone() { +#if defined(VULKAN_ENABLED) + if (rendering_driver == "vulkan") { + if (rendering_device_vulkan) { + rendering_device_vulkan->finalize(); + memdelete(rendering_device_vulkan); + rendering_device_vulkan = NULL; + } + + if (context_vulkan) { + context_vulkan->window_destroy(MAIN_WINDOW_ID); + memdelete(context_vulkan); + context_vulkan = NULL; + } + } +#endif +} + +DisplayServer *DisplayServerIPhone::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + return memnew(DisplayServerIPhone(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +} + +Vector DisplayServerIPhone::get_rendering_drivers_func() { + Vector drivers; + +#if defined(VULKAN_ENABLED) + drivers.push_back("vulkan"); +#endif +#if defined(OPENGL_ENABLED) + drivers.push_back("opengl_es"); +#endif + + return drivers; +} + +void DisplayServerIPhone::register_iphone_driver() { + register_create_function("iphone", create_func, get_rendering_drivers_func); +} + +// MARK: Events + +void DisplayServerIPhone::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) { + window_resize_callback = p_callable; +} + +void DisplayServerIPhone::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) { + window_event_callback = p_callable; +} +void DisplayServerIPhone::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) { + input_event_callback = p_callable; +} + +void DisplayServerIPhone::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) { + input_text_callback = p_callable; +} + +void DisplayServerIPhone::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) { + // Probably not supported for iOS +} + +void DisplayServerIPhone::process_events() { +} + +void DisplayServerIPhone::_dispatch_input_events(const Ref &p_event) { + DisplayServerIPhone::get_singleton()->send_input_event(p_event); +} + +void DisplayServerIPhone::send_input_event(const Ref &p_event) const { + _window_callback(input_event_callback, p_event); +} + +void DisplayServerIPhone::send_input_text(const String &p_text) const { + _window_callback(input_text_callback, p_text); +} + +void DisplayServerIPhone::send_window_event(DisplayServer::WindowEvent p_event) const { + _window_callback(window_event_callback, int(p_event)); +} + +void DisplayServerIPhone::_window_callback(const Callable &p_callable, const Variant &p_arg) const { + if (!p_callable.is_null()) { + const Variant *argp = &p_arg; + Variant ret; + Callable::CallError ce; + p_callable.call((const Variant **)&argp, 1, ret, ce); + } +} + +// MARK: - Input + +// MARK: Touches + +void DisplayServerIPhone::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick) { + if (!GLOBAL_DEF("debug/disable_touch", false)) { + Ref ev; + ev.instance(); + + ev->set_index(p_idx); + ev->set_pressed(p_pressed); + ev->set_position(Vector2(p_x, p_y)); + perform_event(ev); + } +}; + +void DisplayServerIPhone::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) { + if (!GLOBAL_DEF("debug/disable_touch", false)) { + Ref ev; + ev.instance(); + ev->set_index(p_idx); + ev->set_position(Vector2(p_x, p_y)); + ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); + perform_event(ev); + }; +}; + +void DisplayServerIPhone::perform_event(const Ref &p_event) { + Input::get_singleton()->parse_input_event(p_event); +}; + +void DisplayServerIPhone::touches_cancelled(int p_idx) { + touch_press(p_idx, -1, -1, false, false); +}; + +// MARK: Keyboard + +void DisplayServerIPhone::key(uint32_t p_key, bool p_pressed) { + Ref ev; + ev.instance(); + ev->set_echo(false); + ev->set_pressed(p_pressed); + ev->set_keycode(p_key); + ev->set_physical_keycode(p_key); + ev->set_unicode(p_key); + perform_event(ev); +}; + +// MARK: Motion + +void DisplayServerIPhone::update_gravity(float p_x, float p_y, float p_z) { + Input::get_singleton()->set_gravity(Vector3(p_x, p_y, p_z)); +}; + +void DisplayServerIPhone::update_accelerometer(float p_x, float p_y, + float p_z) { + // Found out the Z should not be negated! Pass as is! + Vector3 v_accelerometer = Vector3( + p_x / kDisplayServerIPhoneAcceleration, + p_y / kDisplayServerIPhoneAcceleration, + p_z / kDisplayServerIPhoneAcceleration); + + Input::get_singleton()->set_accelerometer(v_accelerometer); + + /* + if (p_x != last_accel.x) { + //printf("updating accel x %f\n", p_x); + InputEvent ev; + ev.type = InputEvent::JOYPAD_MOTION; + ev.device = 0; + ev.joy_motion.axis = JOY_ANALOG_0; + ev.joy_motion.axis_value = (p_x / (float)ACCEL_RANGE); + last_accel.x = p_x; + queue_event(ev); + }; + if (p_y != last_accel.y) { + //printf("updating accel y %f\n", p_y); + InputEvent ev; + ev.type = InputEvent::JOYPAD_MOTION; + ev.device = 0; + ev.joy_motion.axis = JOY_ANALOG_1; + ev.joy_motion.axis_value = (p_y / (float)ACCEL_RANGE); + last_accel.y = p_y; + queue_event(ev); + }; + if (p_z != last_accel.z) { + //printf("updating accel z %f\n", p_z); + InputEvent ev; + ev.type = InputEvent::JOYPAD_MOTION; + ev.device = 0; + ev.joy_motion.axis = JOY_ANALOG_2; + ev.joy_motion.axis_value = ( (1.0 - p_z) / (float)ACCEL_RANGE); + last_accel.z = p_z; + queue_event(ev); + }; + */ +}; + +void DisplayServerIPhone::update_magnetometer(float p_x, float p_y, float p_z) { + Input::get_singleton()->set_magnetometer(Vector3(p_x, p_y, p_z)); +}; + +void DisplayServerIPhone::update_gyroscope(float p_x, float p_y, float p_z) { + Input::get_singleton()->set_gyroscope(Vector3(p_x, p_y, p_z)); +}; + +// MARK: - + +bool DisplayServerIPhone::has_feature(Feature p_feature) const { + switch (p_feature) { + // case FEATURE_CONSOLE_WINDOW: + // case FEATURE_CURSOR_SHAPE: + // case FEATURE_CUSTOM_CURSOR_SHAPE: + // case FEATURE_GLOBAL_MENU: + // case FEATURE_HIDPI: + // case FEATURE_ICON: + // case FEATURE_IME: + // case FEATURE_MOUSE: + // case FEATURE_MOUSE_WARP: + // case FEATURE_NATIVE_DIALOG: + // case FEATURE_NATIVE_ICON: + // case FEATURE_NATIVE_VIDEO: + // case FEATURE_WINDOW_TRANSPARENCY: + case FEATURE_CLIPBOARD: + case FEATURE_KEEP_SCREEN_ON: + case FEATURE_ORIENTATION: + case FEATURE_TOUCHSCREEN: + case FEATURE_VIRTUAL_KEYBOARD: + return true; + default: + return false; + } +} + +String DisplayServerIPhone::get_name() const { + return "iPhone"; +} + +void DisplayServerIPhone::alert(const String &p_alert, const String &p_title) { + const CharString utf8_alert = p_alert.utf8(); + const CharString utf8_title = p_title.utf8(); + iOS::alert(utf8_alert.get_data(), utf8_title.get_data()); +} + +int DisplayServerIPhone::get_screen_count() const { + return 1; +} + +Point2i DisplayServerIPhone::screen_get_position(int p_screen) const { + return Size2i(); +} + +Size2i DisplayServerIPhone::screen_get_size(int p_screen) const { + CALayer *layer = AppDelegate.viewController.godotView.renderingLayer; + + if (!layer) { + return Size2i(); + } + + return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen); +} + +Rect2i DisplayServerIPhone::screen_get_usable_rect(int p_screen) const { + return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen)); +} + +int DisplayServerIPhone::screen_get_dpi(int p_screen) const { + struct utsname systemInfo; + uname(&systemInfo); + + NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding]; + + for (NSArray *keyArray in iOSModelToDPI) { + if ([keyArray containsObject:string]) { + NSNumber *value = iOSModelToDPI[keyArray]; + return [value intValue]; + } + } + + return 163; +} + +float DisplayServerIPhone::screen_get_scale(int p_screen) const { + return [UIScreen mainScreen].nativeScale; +} + +Vector DisplayServerIPhone::get_window_list() const { + Vector list; + list.push_back(MAIN_WINDOW_ID); + return list; +} + +DisplayServer::WindowID DisplayServerIPhone::get_window_at_screen_position(const Point2i &p_position) const { + return MAIN_WINDOW_ID; +} + +void DisplayServerIPhone::window_attach_instance_id(ObjectID p_instance, WindowID p_window) { + window_attached_instance_id = p_instance; +} + +ObjectID DisplayServerIPhone::window_get_attached_instance_id(WindowID p_window) const { + return window_attached_instance_id; +} + +void DisplayServerIPhone::window_set_title(const String &p_title, WindowID p_window) { + // Probably not supported for iOS +} + +int DisplayServerIPhone::window_get_current_screen(WindowID p_window) const { + return SCREEN_OF_MAIN_WINDOW; +} + +void DisplayServerIPhone::window_set_current_screen(int p_screen, WindowID p_window) { + // Probably not supported for iOS +} + +Point2i DisplayServerIPhone::window_get_position(WindowID p_window) const { + return Point2i(); +} + +void DisplayServerIPhone::window_set_position(const Point2i &p_position, WindowID p_window) { + // Probably not supported for single window iOS app +} + +void DisplayServerIPhone::window_set_transient(WindowID p_window, WindowID p_parent) { + // Probably not supported for iOS +} + +void DisplayServerIPhone::window_set_max_size(const Size2i p_size, WindowID p_window) { + // Probably not supported for iOS +} + +Size2i DisplayServerIPhone::window_get_max_size(WindowID p_window) const { + return Size2i(); +} + +void DisplayServerIPhone::window_set_min_size(const Size2i p_size, WindowID p_window) { + // Probably not supported for iOS +} + +Size2i DisplayServerIPhone::window_get_min_size(WindowID p_window) const { + return Size2i(); +} + +void DisplayServerIPhone::window_set_size(const Size2i p_size, WindowID p_window) { + // Probably not supported for iOS +} + +Size2i DisplayServerIPhone::window_get_size(WindowID p_window) const { + CGRect screenBounds = [UIScreen mainScreen].bounds; + return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale(); +} + +Size2i DisplayServerIPhone::window_get_real_size(WindowID p_window) const { + return window_get_size(p_window); +} + +void DisplayServerIPhone::window_set_mode(WindowMode p_mode, WindowID p_window) { + // Probably not supported for iOS +} + +DisplayServer::WindowMode DisplayServerIPhone::window_get_mode(WindowID p_window) const { + return WindowMode::WINDOW_MODE_FULLSCREEN; +} + +bool DisplayServerIPhone::window_is_maximize_allowed(WindowID p_window) const { + return false; +} + +void DisplayServerIPhone::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) { + // Probably not supported for iOS +} + +bool DisplayServerIPhone::window_get_flag(WindowFlags p_flag, WindowID p_window) const { + return false; +} + +void DisplayServerIPhone::window_request_attention(WindowID p_window) { + // Probably not supported for iOS +} + +void DisplayServerIPhone::window_move_to_foreground(WindowID p_window) { + // Probably not supported for iOS +} + +float DisplayServerIPhone::screen_get_max_scale() const { + return screen_get_scale(SCREEN_OF_MAIN_WINDOW); +}; + +void DisplayServerIPhone::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) { + screen_orientation = p_orientation; +} + +DisplayServer::ScreenOrientation DisplayServerIPhone::screen_get_orientation(int p_screen) const { + return screen_orientation; +} + +bool DisplayServerIPhone::window_can_draw(WindowID p_window) const { + return true; +} + +bool DisplayServerIPhone::can_any_window_draw() const { + return true; +} + +bool DisplayServerIPhone::screen_is_touchscreen(int p_screen) const { + return true; +} + +void DisplayServerIPhone::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_length, int p_cursor_start, int p_cursor_end) { + [AppDelegate.viewController.godotView becomeFirstResponderWithString:p_existing_text]; +} + +void DisplayServerIPhone::virtual_keyboard_hide() { + [AppDelegate.viewController.godotView resignFirstResponder]; +} + +void DisplayServerIPhone::virtual_keyboard_set_height(int height) { + virtual_keyboard_height = height * screen_get_max_scale(); +} + +int DisplayServerIPhone::virtual_keyboard_get_height() const { + return virtual_keyboard_height; +} + +void DisplayServerIPhone::clipboard_set(const String &p_text) { + [UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8()]; +} + +String DisplayServerIPhone::clipboard_get() const { + NSString *text = [UIPasteboard generalPasteboard].string; + + return String::utf8([text UTF8String]); +} + +void DisplayServerIPhone::screen_set_keep_on(bool p_enable) { + [UIApplication sharedApplication].idleTimerDisabled = p_enable; +} + +bool DisplayServerIPhone::screen_is_kept_on() const { + return [UIApplication sharedApplication].idleTimerDisabled; +} + +Error DisplayServerIPhone::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track, int p_screen) { + FileAccess *f = FileAccess::open(p_path, FileAccess::READ); + bool exists = f && f->is_open(); + + String user_data_dir = OSIPhone::get_singleton()->get_user_data_dir(); + + if (!exists) { + return FAILED; + } + + String tempFile = OSIPhone::get_singleton()->get_user_data_dir(); + + if (p_path.begins_with("res://")) { + if (PackedData::get_singleton()->has_path(p_path)) { + printf("Unable to play %S using the native player as it resides in a .pck file\n", p_path.c_str()); + return ERR_INVALID_PARAMETER; + } else { + p_path = p_path.replace("res:/", ProjectSettings::get_singleton()->get_resource_path()); + } + } else if (p_path.begins_with("user://")) { + p_path = p_path.replace("user:/", user_data_dir); + } + + memdelete(f); + + printf("Playing video: %S\n", p_path.c_str()); + + String file_path = ProjectSettings::get_singleton()->globalize_path(p_path); + + NSString *filePath = [[[NSString alloc] initWithUTF8String:file_path.utf8().get_data()] autorelease]; + NSString *audioTrack = [NSString stringWithUTF8String:p_audio_track.utf8()]; + NSString *subtitleTrack = [NSString stringWithUTF8String:p_subtitle_track.utf8()]; + + if (![AppDelegate.viewController playVideoAtPath:filePath + volume:p_volume + audio:audioTrack + subtitle:subtitleTrack]) { + return OK; + } + + return FAILED; +} + +bool DisplayServerIPhone::native_video_is_playing() const { + return [AppDelegate.viewController isVideoPlaying]; +} + +void DisplayServerIPhone::native_video_pause() { + if (native_video_is_playing()) { + [AppDelegate.viewController pauseVideo]; + } +} + +void DisplayServerIPhone::native_video_unpause() { + [AppDelegate.viewController unpauseVideo]; +}; + +void DisplayServerIPhone::native_video_stop() { + if (native_video_is_playing()) { + [AppDelegate.viewController stopVideo]; + } +} + +void DisplayServerIPhone::resize_window(CGSize viewSize) { + Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale(); + +#if defined(VULKAN_ENABLED) + if (rendering_driver == "vulkan") { + if (context_vulkan) { + context_vulkan->window_resize(MAIN_WINDOW_ID, size.x, size.y); + } + } +#endif + + Variant resize_rect = Rect2i(Point2i(), size); + _window_callback(window_resize_callback, resize_rect); +} diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h index 0d3ef5b696..1e9a68fe48 100644 --- a/platform/iphone/game_center.h +++ b/platform/iphone/game_center.h @@ -51,12 +51,12 @@ public: void connect(); bool is_authenticated(); - Error post_score(Variant p_score); - Error award_achievement(Variant p_params); + Error post_score(Dictionary p_score); + Error award_achievement(Dictionary p_params); void reset_achievements(); void request_achievements(); void request_achievement_descriptions(); - Error show_game_center(Variant p_params); + Error show_game_center(Dictionary p_params); Error request_identity_verification_signature(); void game_center_closed(); diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm index 8d470da1a8..4481775c32 100644 --- a/platform/iphone/game_center.mm +++ b/platform/iphone/game_center.mm @@ -47,13 +47,15 @@ extern "C" { #import "app_delegate.h" }; +#import "view_controller.h" + GameCenter *GameCenter::instance = NULL; void GameCenter::_bind_methods() { ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated); ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score); - ClassDB::bind_method(D_METHOD("award_achievement"), &GameCenter::award_achievement); + ClassDB::bind_method(D_METHOD("award_achievement", "achievement"), &GameCenter::award_achievement); ClassDB::bind_method(D_METHOD("reset_achievements"), &GameCenter::reset_achievements); ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements); ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions); @@ -105,7 +107,14 @@ void GameCenter::connect() { ret["type"] = "authentication"; if (player.isAuthenticated) { ret["result"] = "ok"; - ret["player_id"] = [player.playerID UTF8String]; + if (@available(iOS 13, *)) { + ret["player_id"] = [player.teamPlayerID UTF8String]; +#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR + } else { + ret["player_id"] = [player.playerID UTF8String]; +#endif + } + GameCenter::get_singleton()->authenticated = true; } else { ret["result"] = "error"; @@ -123,11 +132,10 @@ bool GameCenter::is_authenticated() { return authenticated; }; -Error GameCenter::post_score(Variant p_score) { - Dictionary params = p_score; - ERR_FAIL_COND_V(!params.has("score") || !params.has("category"), ERR_INVALID_PARAMETER); - float score = params["score"]; - String category = params["category"]; +Error GameCenter::post_score(Dictionary p_score) { + ERR_FAIL_COND_V(!p_score.has("score") || !p_score.has("category"), ERR_INVALID_PARAMETER); + float score = p_score["score"]; + String category = p_score["category"]; NSString *cat_str = [[[NSString alloc] initWithUTF8String:category.utf8().get_data()] autorelease]; GKScore *reporter = [[[GKScore alloc] initWithLeaderboardIdentifier:cat_str] autorelease]; @@ -153,11 +161,10 @@ Error GameCenter::post_score(Variant p_score) { return OK; }; -Error GameCenter::award_achievement(Variant p_params) { - Dictionary params = p_params; - ERR_FAIL_COND_V(!params.has("name") || !params.has("progress"), ERR_INVALID_PARAMETER); - String name = params["name"]; - float progress = params["progress"]; +Error GameCenter::award_achievement(Dictionary p_params) { + ERR_FAIL_COND_V(!p_params.has("name") || !p_params.has("progress"), ERR_INVALID_PARAMETER); + String name = p_params["name"]; + float progress = p_params["progress"]; NSString *name_str = [[[NSString alloc] initWithUTF8String:name.utf8().get_data()] autorelease]; GKAchievement *achievement = [[[GKAchievement alloc] initWithIdentifier:name_str] autorelease]; @@ -167,8 +174,8 @@ Error GameCenter::award_achievement(Variant p_params) { achievement.percentComplete = progress; achievement.showsCompletionBanner = NO; - if (params.has("show_completion_banner")) { - achievement.showsCompletionBanner = params["show_completion_banner"] ? YES : NO; + if (p_params.has("show_completion_banner")) { + achievement.showsCompletionBanner = p_params["show_completion_banner"] ? YES : NO; } [GKAchievement reportAchievements:@[ achievement ] @@ -202,7 +209,7 @@ void GameCenter::request_achievement_descriptions() { Array hidden; Array replayable; - for (int i = 0; i < [descriptions count]; i++) { + for (NSUInteger i = 0; i < [descriptions count]; i++) { GKAchievementDescription *description = [descriptions objectAtIndex:i]; const char *str = [description.identifier UTF8String]; @@ -250,7 +257,7 @@ void GameCenter::request_achievements() { PackedStringArray names; PackedFloat32Array percentages; - for (int i = 0; i < [achievements count]; i++) { + for (NSUInteger i = 0; i < [achievements count]; i++) { GKAchievement *achievement = [achievements objectAtIndex:i]; const char *str = [achievement.identifier UTF8String]; names.push_back(String::utf8(str != NULL ? str : "")); @@ -285,14 +292,12 @@ void GameCenter::reset_achievements() { }]; }; -Error GameCenter::show_game_center(Variant p_params) { +Error GameCenter::show_game_center(Dictionary p_params) { ERR_FAIL_COND_V(!NSProtocolFromString(@"GKGameCenterControllerDelegate"), FAILED); - Dictionary params = p_params; - GKGameCenterViewControllerState view_state = GKGameCenterViewControllerStateDefault; - if (params.has("view")) { - String view_name = params["view"]; + if (p_params.has("view")) { + String view_name = p_params["view"]; if (view_name == "default") { view_state = GKGameCenterViewControllerStateDefault; } else if (view_name == "leaderboards") { @@ -306,7 +311,7 @@ Error GameCenter::show_game_center(Variant p_params) { } } - GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init]; + GKGameCenterViewController *controller = [[[GKGameCenterViewController alloc] init] autorelease]; ERR_FAIL_COND_V(!controller, FAILED); ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController; @@ -316,8 +321,8 @@ Error GameCenter::show_game_center(Variant p_params) { controller.viewState = view_state; if (view_state == GKGameCenterViewControllerStateLeaderboards) { controller.leaderboardIdentifier = nil; - if (params.has("leaderboard_name")) { - String name = params["leaderboard_name"]; + if (p_params.has("leaderboard_name")) { + String name = p_params["leaderboard_name"]; NSString *name_str = [[[NSString alloc] initWithUTF8String:name.utf8().get_data()] autorelease]; controller.leaderboardIdentifier = name_str; } @@ -341,7 +346,13 @@ Error GameCenter::request_identity_verification_signature() { ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String]; ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String]; ret["timestamp"] = timestamp; - ret["player_id"] = [player.playerID UTF8String]; + if (@available(iOS 13, *)) { + ret["player_id"] = [player.teamPlayerID UTF8String]; +#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR + } else { + ret["player_id"] = [player.playerID UTF8String]; +#endif + } } else { ret["result"] = "error"; ret["error_code"] = (int64_t)error.code; diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h deleted file mode 100644 index 975aa4b70a..0000000000 --- a/platform/iphone/gl_view.h +++ /dev/null @@ -1,123 +0,0 @@ -/*************************************************************************/ -/* gl_view.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#import -#import -#import -#import -#import -#import - -@protocol GLViewDelegate; - -@interface GLView : UIView { -@private - // The pixel dimensions of the backbuffer - GLint backingWidth; - GLint backingHeight; - - EAGLContext *context; - - // OpenGL names for the renderbuffer and framebuffers used to render to this view - GLuint viewRenderbuffer, viewFramebuffer; - - // OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) - GLuint depthRenderbuffer; - - BOOL useCADisplayLink; - // CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15 - CADisplayLink *displayLink; - - // An animation timer that, when animation is started, will periodically call -drawView at the given rate. - // Only used if CADisplayLink is not - NSTimer *animationTimer; - - NSTimeInterval animationInterval; - - // Delegate to do our drawing, called by -drawView, which can be called manually or via the animation timer. - id delegate; - - // Flag to denote that the -setupView method of a delegate has been called. - // Resets to NO whenever the delegate changes. - BOOL delegateSetup; - BOOL active; - float screen_scale; -} - -@property(nonatomic, assign) id delegate; - -// AVPlayer-related properties -@property(strong, nonatomic) AVAsset *avAsset; -@property(strong, nonatomic) AVPlayerItem *avPlayerItem; -@property(strong, nonatomic) AVPlayer *avPlayer; -@property(strong, nonatomic) AVPlayerLayer *avPlayerLayer; - -@property(strong, nonatomic) UIWindow *backgroundWindow; - -@property(nonatomic) UITextAutocorrectionType autocorrectionType; - -- (void)startAnimation; -- (void)stopAnimation; -- (void)drawView; - -- (BOOL)canBecomeFirstResponder; - -- (void)open_keyboard; -- (void)hide_keyboard; -- (void)deleteBackward; -- (BOOL)hasText; -- (void)insertText:(NSString *)p_text; - -- (id)initGLES; -- (BOOL)createFramebuffer; -- (void)destroyFramebuffer; - -- (void)audioRouteChangeListenerCallback:(NSNotification *)notification; -- (void)keyboardOnScreen:(NSNotification *)notification; -- (void)keyboardHidden:(NSNotification *)notification; - -@property NSTimeInterval animationInterval; -@property(nonatomic, assign) BOOL useCADisplayLink; - -@end - -@protocol GLViewDelegate - -@required - -// Draw with OpenGL ES -- (void)drawView:(GLView *)view; - -@optional - -// Called whenever you need to do some initialization before rendering. -- (void)setupView:(GLView *)view; - -@end diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm deleted file mode 100644 index 1169ebc6b4..0000000000 --- a/platform/iphone/gl_view.mm +++ /dev/null @@ -1,702 +0,0 @@ -/*************************************************************************/ -/* gl_view.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#import "gl_view.h" - -#include "core/os/keyboard.h" -#include "core/project_settings.h" -#include "os_iphone.h" -#include "servers/audio_server.h" - -#import -#import - -/* -@interface GLView (private) - -- (id)initGLES; -- (BOOL)createFramebuffer; -- (void)destroyFramebuffer; -@end -*/ - -int gl_view_base_fb; -static String keyboard_text; -static GLView *_instance = NULL; - -static bool video_found_error = false; -static bool video_playing = false; -static CMTime video_current_time; - -void _show_keyboard(String); -void _hide_keyboard(); -bool _play_video(String, float, String, String); -bool _is_video_playing(); -void _pause_video(); -void _focus_out_video(); -void _unpause_video(); -void _stop_video(); -CGFloat _points_to_pixels(CGFloat); - -void _show_keyboard(String p_existing) { - keyboard_text = p_existing; - printf("instance on show is %p\n", _instance); - [_instance open_keyboard]; -}; - -void _hide_keyboard() { - printf("instance on hide is %p\n", _instance); - [_instance hide_keyboard]; - keyboard_text = ""; -}; - -Rect2 _get_ios_window_safe_area(float p_window_width, float p_window_height) { - UIEdgeInsets insets = UIEdgeInsetsMake(0, 0, 0, 0); - if (_instance != nil && [_instance respondsToSelector:@selector(safeAreaInsets)]) { - insets = [_instance safeAreaInsets]; - } - ERR_FAIL_COND_V(insets.left < 0 || insets.top < 0 || insets.right < 0 || insets.bottom < 0, - Rect2(0, 0, p_window_width, p_window_height)); - UIEdgeInsets window_insets = UIEdgeInsetsMake(_points_to_pixels(insets.top), _points_to_pixels(insets.left), _points_to_pixels(insets.bottom), _points_to_pixels(insets.right)); - return Rect2(window_insets.left, window_insets.top, p_window_width - window_insets.right - window_insets.left, p_window_height - window_insets.bottom - window_insets.top); -} - -bool _play_video(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) { - p_path = ProjectSettings::get_singleton()->globalize_path(p_path); - - NSString *file_path = [[[NSString alloc] initWithUTF8String:p_path.utf8().get_data()] autorelease]; - - _instance.avAsset = [AVAsset assetWithURL:[NSURL fileURLWithPath:file_path]]; - - _instance.avPlayerItem = [[AVPlayerItem alloc] initWithAsset:_instance.avAsset]; - [_instance.avPlayerItem addObserver:_instance forKeyPath:@"status" options:0 context:nil]; - - _instance.avPlayer = [[AVPlayer alloc] initWithPlayerItem:_instance.avPlayerItem]; - _instance.avPlayerLayer = [AVPlayerLayer playerLayerWithPlayer:_instance.avPlayer]; - - [_instance.avPlayer addObserver:_instance forKeyPath:@"status" options:0 context:nil]; - [[NSNotificationCenter defaultCenter] - addObserver:_instance - selector:@selector(playerItemDidReachEnd:) - name:AVPlayerItemDidPlayToEndTimeNotification - object:[_instance.avPlayer currentItem]]; - - [_instance.avPlayer addObserver:_instance forKeyPath:@"rate" options:NSKeyValueObservingOptionNew context:0]; - - [_instance.avPlayerLayer setFrame:_instance.bounds]; - [_instance.layer addSublayer:_instance.avPlayerLayer]; - [_instance.avPlayer play]; - - AVMediaSelectionGroup *audioGroup = [_instance.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicAudible]; - - NSMutableArray *allAudioParams = [NSMutableArray array]; - for (id track in audioGroup.options) { - NSString *language = [[track locale] localeIdentifier]; - NSLog(@"subtitle lang: %@", language); - - if ([language isEqualToString:[NSString stringWithUTF8String:p_audio_track.utf8()]]) { - AVMutableAudioMixInputParameters *audioInputParams = [AVMutableAudioMixInputParameters audioMixInputParameters]; - [audioInputParams setVolume:p_volume atTime:kCMTimeZero]; - [audioInputParams setTrackID:[track trackID]]; - [allAudioParams addObject:audioInputParams]; - - AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix]; - [audioMix setInputParameters:allAudioParams]; - - [_instance.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:audioGroup]; - [_instance.avPlayer.currentItem setAudioMix:audioMix]; - - break; - } - } - - AVMediaSelectionGroup *subtitlesGroup = [_instance.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicLegible]; - NSArray *useableTracks = [AVMediaSelectionGroup mediaSelectionOptionsFromArray:subtitlesGroup.options withoutMediaCharacteristics:[NSArray arrayWithObject:AVMediaCharacteristicContainsOnlyForcedSubtitles]]; - - for (id track in useableTracks) { - NSString *language = [[track locale] localeIdentifier]; - NSLog(@"subtitle lang: %@", language); - - if ([language isEqualToString:[NSString stringWithUTF8String:p_subtitle_track.utf8()]]) { - [_instance.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:subtitlesGroup]; - break; - } - } - - video_playing = true; - - return true; -} - -bool _is_video_playing() { - if (_instance.avPlayer.error) { - printf("Error during playback\n"); - } - return (_instance.avPlayer.rate > 0 && !_instance.avPlayer.error); -} - -void _pause_video() { - video_current_time = _instance.avPlayer.currentTime; - [_instance.avPlayer pause]; - video_playing = false; -} - -void _focus_out_video() { - printf("focus out pausing video\n"); - [_instance.avPlayer pause]; -}; - -void _unpause_video() { - [_instance.avPlayer play]; - video_playing = true; -}; - -void _stop_video() { - [_instance.avPlayer pause]; - [_instance.avPlayerLayer removeFromSuperlayer]; - _instance.avPlayer = nil; - video_playing = false; -} - -CGFloat _points_to_pixels(CGFloat points) { - float pixelPerInch; - if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { - pixelPerInch = 132; - } else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) { - pixelPerInch = 163; - } else { - pixelPerInch = 160; - } - CGFloat pointsPerInch = 72.0; - return (points / pointsPerInch * pixelPerInch); -} - -@implementation GLView - -@synthesize animationInterval; - -static const int max_touches = 8; -static UITouch *touches[max_touches]; - -static void init_touches() { - for (int i = 0; i < max_touches; i++) { - touches[i] = NULL; - }; -}; - -static int get_touch_id(UITouch *p_touch) { - int first = -1; - for (int i = 0; i < max_touches; i++) { - if (first == -1 && touches[i] == NULL) { - first = i; - continue; - }; - if (touches[i] == p_touch) - return i; - }; - - if (first != -1) { - touches[first] = p_touch; - return first; - }; - - return -1; -}; - -static int remove_touch(UITouch *p_touch) { - int remaining = 0; - for (int i = 0; i < max_touches; i++) { - if (touches[i] == NULL) - continue; - if (touches[i] == p_touch) - touches[i] = NULL; - else - ++remaining; - }; - return remaining; -}; - -static void clear_touches() { - for (int i = 0; i < max_touches; i++) { - touches[i] = NULL; - }; -}; - -// Implement this to override the default layer class (which is [CALayer class]). -// We do this so that our view will be backed by a layer that is capable of OpenGL ES rendering. -+ (Class)layerClass { - return [CAEAGLLayer class]; -} - -//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder: -- (id)initWithCoder:(NSCoder *)coder { - active = FALSE; - if ((self = [super initWithCoder:coder])) { - self = [self initGLES]; - } - return self; -} - -- (id)initGLES { - // Get our backing layer - CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; - - // Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color. - eaglLayer.opaque = YES; - eaglLayer.drawableProperties = [NSDictionary - dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:FALSE], - kEAGLDrawablePropertyRetainedBacking, - kEAGLColorFormatRGBA8, - kEAGLDrawablePropertyColorFormat, - nil]; - - // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? - - // Create GL ES 2 context - if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2") { - context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; - NSLog(@"Setting up an OpenGL ES 2.0 context."); - if (!context) { - NSLog(@"Failed to create OpenGL ES 2.0 context!"); - return nil; - } - } - - if (![EAGLContext setCurrentContext:context]) { - NSLog(@"Failed to set EAGLContext!"); - return nil; - } - if (![self createFramebuffer]) { - NSLog(@"Failed to create frame buffer!"); - return nil; - } - - // Default the animation interval to 1/60th of a second. - animationInterval = 1.0 / 60.0; - return self; -} - -- (id)delegate { - return delegate; -} - -// Update the delegate, and if it needs a -setupView: call, set our internal flag so that it will be called. -- (void)setDelegate:(id)d { - delegate = d; - delegateSetup = ![delegate respondsToSelector:@selector(setupView:)]; -} - -@synthesize useCADisplayLink; - -// If our view is resized, we'll be asked to layout subviews. -// This is the perfect opportunity to also update the framebuffer so that it is -// the same size as our display area. - -- (void)layoutSubviews { - [EAGLContext setCurrentContext:context]; - [self destroyFramebuffer]; - [self createFramebuffer]; - [self drawView]; -} - -- (BOOL)createFramebuffer { - // Generate IDs for a framebuffer object and a color renderbuffer - UIScreen *mainscr = [UIScreen mainScreen]; - printf("******** screen size %i, %i\n", (int)mainscr.currentMode.size.width, (int)mainscr.currentMode.size.height); - self.contentScaleFactor = mainscr.nativeScale; - - glGenFramebuffersOES(1, &viewFramebuffer); - glGenRenderbuffersOES(1, &viewRenderbuffer); - - glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); - glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); - // This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer) - // allowing us to draw into a buffer that will later be rendered to screen wherever the layer is (which corresponds with our view). - [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id)self.layer]; - glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer); - - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); - - // For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer. - glGenRenderbuffersOES(1, &depthRenderbuffer); - glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer); - glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight); - glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer); - - if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { - NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); - return NO; - } - - if (OS::get_singleton()) { - OS::VideoMode vm; - vm.fullscreen = true; - vm.width = backingWidth; - vm.height = backingHeight; - vm.resizable = false; - OS::get_singleton()->set_video_mode(vm); - OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer); - }; - gl_view_base_fb = viewFramebuffer; - - return YES; -} - -// Clean up any buffers we have allocated. -- (void)destroyFramebuffer { - glDeleteFramebuffersOES(1, &viewFramebuffer); - viewFramebuffer = 0; - glDeleteRenderbuffersOES(1, &viewRenderbuffer); - viewRenderbuffer = 0; - - if (depthRenderbuffer) { - glDeleteRenderbuffersOES(1, &depthRenderbuffer); - depthRenderbuffer = 0; - } -} - -- (void)startAnimation { - if (active) - return; - active = TRUE; - printf("start animation!\n"); - if (useCADisplayLink) { - // Approximate frame rate - // assumes device refreshes at 60 fps - int frameInterval = (int)floor(animationInterval * 60.0f); - - displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)]; - [displayLink setFrameInterval:frameInterval]; - - // Setup DisplayLink in main thread - [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; - } else { - animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES]; - } - - if (video_playing) { - _unpause_video(); - } -} - -- (void)stopAnimation { - if (!active) - return; - active = FALSE; - printf("******** stop animation!\n"); - - if (useCADisplayLink) { - [displayLink invalidate]; - displayLink = nil; - } else { - [animationTimer invalidate]; - animationTimer = nil; - } - - clear_touches(); - - if (video_playing) { - // save position - } -} - -- (void)setAnimationInterval:(NSTimeInterval)interval { - animationInterval = interval; - if ((useCADisplayLink && displayLink) || (!useCADisplayLink && animationTimer)) { - [self stopAnimation]; - [self startAnimation]; - } -} - -// Updates the OpenGL view when the timer fires -- (void)drawView { - if (!active) { - printf("draw view not active!\n"); - return; - }; - if (useCADisplayLink) { - // Pause the CADisplayLink to avoid recursion - [displayLink setPaused:YES]; - - // Process all input events - while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource) - ; - - // We are good to go, resume the CADisplayLink - [displayLink setPaused:NO]; - } - - // Make sure that you are drawing to the current context - [EAGLContext setCurrentContext:context]; - - // If our drawing delegate needs to have the view setup, then call -setupView: and flag that it won't need to be called again. - if (!delegateSetup) { - [delegate setupView:self]; - delegateSetup = YES; - } - - glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); - - [delegate drawView:self]; - - glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); - [context presentRenderbuffer:GL_RENDERBUFFER_OES]; - -#ifdef DEBUG_ENABLED - GLenum err = glGetError(); - if (err) - NSLog(@"DrawView: %x error", err); -#endif -} - -- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { - NSArray *tlist = [[event allTouches] allObjects]; - for (unsigned int i = 0; i < [tlist count]; i++) { - if ([touches containsObject:[tlist objectAtIndex:i]]) { - UITouch *touch = [tlist objectAtIndex:i]; - if (touch.phase != UITouchPhaseBegan) - continue; - int tid = get_touch_id(touch); - ERR_FAIL_COND(tid == -1); - CGPoint touchPoint = [touch locationInView:self]; - OSIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1); - }; - }; -} - -- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { - NSArray *tlist = [[event allTouches] allObjects]; - for (unsigned int i = 0; i < [tlist count]; i++) { - if ([touches containsObject:[tlist objectAtIndex:i]]) { - UITouch *touch = [tlist objectAtIndex:i]; - if (touch.phase != UITouchPhaseMoved) - continue; - int tid = get_touch_id(touch); - ERR_FAIL_COND(tid == -1); - CGPoint touchPoint = [touch locationInView:self]; - CGPoint prev_point = [touch previousLocationInView:self]; - OSIPhone::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor); - }; - }; -} - -- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { - NSArray *tlist = [[event allTouches] allObjects]; - for (unsigned int i = 0; i < [tlist count]; i++) { - if ([touches containsObject:[tlist objectAtIndex:i]]) { - UITouch *touch = [tlist objectAtIndex:i]; - if (touch.phase != UITouchPhaseEnded) - continue; - int tid = get_touch_id(touch); - ERR_FAIL_COND(tid == -1); - remove_touch(touch); - CGPoint touchPoint = [touch locationInView:self]; - OSIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false); - }; - }; -} - -- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { - OSIPhone::get_singleton()->touches_cancelled(); - clear_touches(); -}; - -- (BOOL)canBecomeFirstResponder { - return YES; -}; - -- (void)open_keyboard { - //keyboard_text = p_existing; - [self becomeFirstResponder]; -}; - -- (void)hide_keyboard { - //keyboard_text = p_existing; - [self resignFirstResponder]; -}; - -- (void)keyboardOnScreen:(NSNotification *)notification { - NSDictionary *info = notification.userInfo; - NSValue *value = info[UIKeyboardFrameEndUserInfoKey]; - - CGRect rawFrame = [value CGRectValue]; - CGRect keyboardFrame = [self convertRect:rawFrame fromView:nil]; - - OSIPhone::get_singleton()->set_virtual_keyboard_height(_points_to_pixels(keyboardFrame.size.height)); -} - -- (void)keyboardHidden:(NSNotification *)notification { - OSIPhone::get_singleton()->set_virtual_keyboard_height(0); -} - -- (void)deleteBackward { - if (keyboard_text.length()) - keyboard_text.erase(keyboard_text.length() - 1, 1); - OSIPhone::get_singleton()->key(KEY_BACKSPACE, true); -}; - -- (BOOL)hasText { - return keyboard_text.length() ? YES : NO; -}; - -- (void)insertText:(NSString *)p_text { - String character; - character.parse_utf8([p_text UTF8String]); - keyboard_text = keyboard_text + character; - OSIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0], true); - printf("inserting text with character %lc\n", (CharType)character[0]); -}; - -- (void)audioRouteChangeListenerCallback:(NSNotification *)notification { - printf("*********** route changed!\n"); - NSDictionary *interuptionDict = notification.userInfo; - - NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue]; - - switch (routeChangeReason) { - case AVAudioSessionRouteChangeReasonNewDeviceAvailable: { - NSLog(@"AVAudioSessionRouteChangeReasonNewDeviceAvailable"); - NSLog(@"Headphone/Line plugged in"); - }; break; - - case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: { - NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable"); - NSLog(@"Headphone/Line was pulled. Resuming video play...."); - if (_is_video_playing()) { - dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{ - [_instance.avPlayer play]; // NOTE: change this line according your current player implementation - NSLog(@"resumed play"); - }); - }; - }; break; - - case AVAudioSessionRouteChangeReasonCategoryChange: { - // called at start - also when other audio wants to play - NSLog(@"AVAudioSessionRouteChangeReasonCategoryChange"); - }; break; - } -} - -// When created via code however, we get initWithFrame -- (id)initWithFrame:(CGRect)frame { - self = [super initWithFrame:frame]; - _instance = self; - printf("after init super %p\n", self); - if (self != nil) { - self = [self initGLES]; - printf("after init gles %p\n", self); - } - init_touches(); - self.multipleTouchEnabled = YES; - self.autocorrectionType = UITextAutocorrectionTypeNo; - - printf("******** adding observer for sound routing changes\n"); - [[NSNotificationCenter defaultCenter] - addObserver:self - selector:@selector(audioRouteChangeListenerCallback:) - name:AVAudioSessionRouteChangeNotification - object:nil]; - - printf("******** adding observer for keyboard show/hide\n"); - [[NSNotificationCenter defaultCenter] - addObserver:self - selector:@selector(keyboardOnScreen:) - name:UIKeyboardDidShowNotification - object:nil]; - [[NSNotificationCenter defaultCenter] - addObserver:self - selector:@selector(keyboardHidden:) - name:UIKeyboardDidHideNotification - object:nil]; - - //self.autoresizesSubviews = YES; - //[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth]; - - return self; -} - -//- (BOOL)automaticallyForwardAppearanceAndRotationMethodsToChildViewControllers { -// return YES; -//} - -//- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{ -// return YES; -//} - -// Stop animating and release resources when they are no longer needed. -- (void)dealloc { - [self stopAnimation]; - - if ([EAGLContext currentContext] == context) { - [EAGLContext setCurrentContext:nil]; - } - - [context release]; - context = nil; - - [super dealloc]; -} - -- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { - if (object == _instance.avPlayerItem && [keyPath isEqualToString:@"status"]) { - if (_instance.avPlayerItem.status == AVPlayerStatusFailed || _instance.avPlayer.status == AVPlayerStatusFailed) { - _stop_video(); - video_found_error = true; - } - - if (_instance.avPlayer.status == AVPlayerStatusReadyToPlay && - _instance.avPlayerItem.status == AVPlayerItemStatusReadyToPlay && - CMTIME_COMPARE_INLINE(video_current_time, ==, kCMTimeZero)) { - //NSLog(@"time: %@", video_current_time); - - [_instance.avPlayer seekToTime:video_current_time]; - video_current_time = kCMTimeZero; - } - } - - if (object == _instance.avPlayer && [keyPath isEqualToString:@"rate"]) { - NSLog(@"Player playback rate changed: %.5f", _instance.avPlayer.rate); - if (_is_video_playing() && _instance.avPlayer.rate == 0.0 && !_instance.avPlayer.error) { - dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{ - [_instance.avPlayer play]; // NOTE: change this line according your current player implementation - NSLog(@"resumed play"); - }); - - NSLog(@" . . . PAUSED (or just started)"); - } - } -} - -- (void)playerItemDidReachEnd:(NSNotification *)notification { - _stop_video(); -} - -@end diff --git a/platform/iphone/godot_iphone.cpp b/platform/iphone/godot_iphone.cpp deleted file mode 100644 index aa5dbd5130..0000000000 --- a/platform/iphone/godot_iphone.cpp +++ /dev/null @@ -1,94 +0,0 @@ -/*************************************************************************/ -/* godot_iphone.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "core/ustring.h" -#include "main/main.h" -#include "os_iphone.h" - -#include -#include -#include - -static OSIPhone *os = nullptr; - -extern "C" { -int add_path(int p_argc, char **p_args); -int add_cmdline(int p_argc, char **p_args); -}; - -int iphone_main(int, int, int, char **, String); - -int iphone_main(int width, int height, int argc, char **argv, String data_dir) { - size_t len = strlen(argv[0]); - - while (len--) { - if (argv[0][len] == '/') - break; - } - - if (len >= 0) { - char path[512]; - memcpy(path, argv[0], len > sizeof(path) ? sizeof(path) : len); - path[len] = 0; - printf("Path: %s\n", path); - chdir(path); - } - - printf("godot_iphone %s\n", argv[0]); - char cwd[512]; - getcwd(cwd, sizeof(cwd)); - printf("cwd %s\n", cwd); - os = new OSIPhone(width, height, data_dir); - - // We must override main when testing is enabled - TEST_MAIN_OVERRIDE - - char *fargv[64]; - for (int i = 0; i < argc; i++) { - fargv[i] = argv[i]; - }; - fargv[argc] = nullptr; - argc = add_path(argc, fargv); - argc = add_cmdline(argc, fargv); - - printf("os created\n"); - Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false); - printf("setup %i\n", err); - if (err != OK) - return 255; - - return 0; -}; - -void iphone_finish() { - printf("iphone_finish\n"); - Main::cleanup(); - delete os; -}; diff --git a/platform/iphone/godot_iphone.mm b/platform/iphone/godot_iphone.mm new file mode 100644 index 0000000000..090b772947 --- /dev/null +++ b/platform/iphone/godot_iphone.mm @@ -0,0 +1,132 @@ +/*************************************************************************/ +/* godot_iphone.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/ustring.h" +#include "main/main.h" +#include "os_iphone.h" + +#include +#include +#include + +static OSIPhone *os = nullptr; + +int add_path(int, char **); +int add_cmdline(int, char **); +int iphone_main(int, char **, String); + +int add_path(int p_argc, char **p_args) { + NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"]; + if (!str) { + return p_argc; + } + + p_args[p_argc++] = (char *)"--path"; + [str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo + p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding]; + p_args[p_argc] = NULL; + [str release]; + + return p_argc; +}; + +int add_cmdline(int p_argc, char **p_args) { + NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"]; + if (!arr) { + return p_argc; + } + + for (NSUInteger i = 0; i < [arr count]; i++) { + NSString *str = [arr objectAtIndex:i]; + if (!str) { + continue; + } + [str retain]; // @todo delete these at some point + p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding]; + [str release]; + }; + + p_args[p_argc] = NULL; + + return p_argc; +}; + +int iphone_main(int argc, char **argv, String data_dir) { + size_t len = strlen(argv[0]); + + while (len--) { + if (argv[0][len] == '/') { + break; + } + } + + if (len >= 0) { + char path[512]; + memcpy(path, argv[0], len > sizeof(path) ? sizeof(path) : len); + path[len] = 0; + printf("Path: %s\n", path); + chdir(path); + } + + printf("godot_iphone %s\n", argv[0]); + char cwd[512]; + getcwd(cwd, sizeof(cwd)); + printf("cwd %s\n", cwd); + os = new OSIPhone(data_dir); + + // We must override main when testing is enabled + TEST_MAIN_OVERRIDE + + char *fargv[64]; + for (int i = 0; i < argc; i++) { + fargv[i] = argv[i]; + }; + fargv[argc] = nullptr; + argc = add_path(argc, fargv); + argc = add_cmdline(argc, fargv); + + printf("os created\n"); + + Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false); + printf("setup %i\n", err); + if (err != OK) { + return 255; + } + + os->initialize_modules(); + + return 0; +}; + +void iphone_finish() { + printf("iphone_finish\n"); + Main::cleanup(); + delete os; +}; diff --git a/platform/iphone/godot_view.h b/platform/iphone/godot_view.h new file mode 100644 index 0000000000..62fa2f5a32 --- /dev/null +++ b/platform/iphone/godot_view.h @@ -0,0 +1,56 @@ +/*************************************************************************/ +/* godot_view.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import + +class String; + +@protocol DisplayLayer; +@protocol GodotViewRendererProtocol; + +@interface GodotView : UIView + +@property(assign, nonatomic) id renderer; + +@property(assign, readonly, nonatomic) BOOL isActive; + +@property(assign, nonatomic) BOOL useCADisplayLink; +@property(strong, readonly, nonatomic) CALayer *renderingLayer; +@property(assign, readonly, nonatomic) BOOL canRender; + +@property(assign, nonatomic) NSTimeInterval renderingInterval; + +- (CALayer *)initializeRenderingForDriver:(NSString *)driverName; +- (void)stopRendering; +- (void)startRendering; + +- (BOOL)becomeFirstResponderWithString:(String)p_existing; + +@end diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm new file mode 100644 index 0000000000..cd17ff5430 --- /dev/null +++ b/platform/iphone/godot_view.mm @@ -0,0 +1,498 @@ +/*************************************************************************/ +/* godot_view.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "godot_view.h" +#include "core/os/keyboard.h" +#include "core/ustring.h" +#import "display_layer.h" +#include "display_server_iphone.h" +#import "godot_view_renderer.h" + +#import + +static const int max_touches = 8; + +@interface GodotView () { + UITouch *godot_touches[max_touches]; + String keyboard_text; +} + +@property(assign, nonatomic) BOOL isActive; + +// CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15 +@property(strong, nonatomic) CADisplayLink *displayLink; + +// An animation timer that, when animation is started, will periodically call -drawView at the given rate. +// Only used if CADisplayLink is not +@property(strong, nonatomic) NSTimer *animationTimer; + +@property(strong, nonatomic) CALayer *renderingLayer; + +@property(strong, nonatomic) CMMotionManager *motionManager; + +@end + +@implementation GodotView + +- (CALayer *)initializeRenderingForDriver:(NSString *)driverName { + if (self.renderingLayer) { + return self.renderingLayer; + } + + CALayer *layer; + + if ([driverName isEqualToString:@"vulkan"]) { + layer = [GodotMetalLayer layer]; + } else if ([driverName isEqualToString:@"opengl_es"]) { + if (@available(iOS 13, *)) { + NSLog(@"OpenGL ES is deprecated on iOS 13"); + } +#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR + return nil; +#else + layer = [GodotOpenGLLayer layer]; +#endif + } else { + return nil; + } + + layer.frame = self.bounds; + layer.contentsScale = self.contentScaleFactor; + + [self.layer addSublayer:layer]; + self.renderingLayer = layer; + + [layer initializeDisplayLayer]; + + return self.renderingLayer; +} + +- (instancetype)initWithCoder:(NSCoder *)coder { + self = [super initWithCoder:coder]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (instancetype)initWithFrame:(CGRect)frame { + self = [super initWithFrame:frame]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (void)dealloc { + [self stopRendering]; + + self.renderer = nil; + + if (self.renderingLayer) { + [self.renderingLayer removeFromSuperlayer]; + self.renderingLayer = nil; + } + + if (self.motionManager) { + [self.motionManager stopDeviceMotionUpdates]; + self.motionManager = nil; + } + + if (self.displayLink) { + [self.displayLink invalidate]; + self.displayLink = nil; + } + + if (self.animationTimer) { + [self.animationTimer invalidate]; + self.animationTimer = nil; + } + + [super dealloc]; +} + +- (void)godot_commonInit { + self.contentScaleFactor = [UIScreen mainScreen].nativeScale; + + [self initTouches]; + + // Configure and start accelerometer + if (!self.motionManager) { + self.motionManager = [[[CMMotionManager alloc] init] autorelease]; + if (self.motionManager.deviceMotionAvailable) { + self.motionManager.deviceMotionUpdateInterval = 1.0 / 70.0; + [self.motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical]; + } else { + self.motionManager = nil; + } + } +} + +- (void)stopRendering { + if (!self.isActive) { + return; + } + + self.isActive = NO; + + printf("******** stop animation!\n"); + + if (self.useCADisplayLink) { + [self.displayLink invalidate]; + self.displayLink = nil; + } else { + [self.animationTimer invalidate]; + self.animationTimer = nil; + } + + [self clearTouches]; +} + +- (void)startRendering { + if (self.isActive) { + return; + } + + self.isActive = YES; + + printf("start animation!\n"); + + if (self.useCADisplayLink) { + self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)]; + + // if (@available(iOS 10, *)) { + self.displayLink.preferredFramesPerSecond = (NSInteger)(1.0 / self.renderingInterval); + // } else { + // // Approximate frame rate + // // assumes device refreshes at 60 fps + // int frameInterval = (int)floor(self.renderingInterval * 60.0f); + // [self.displayLink setFrameInterval:frameInterval]; + // } + + // Setup DisplayLink in main thread + [self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; + } else { + self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:self.renderingInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES]; + } +} + +- (void)drawView { + if (!self.isActive) { + printf("draw view not active!\n"); + return; + } + + if (self.useCADisplayLink) { + // Pause the CADisplayLink to avoid recursion + [self.displayLink setPaused:YES]; + + // Process all input events + while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource) + ; + + // We are good to go, resume the CADisplayLink + [self.displayLink setPaused:NO]; + } + + [self.renderingLayer renderDisplayLayer]; + + if (!self.renderer) { + return; + } + + if ([self.renderer setupView:self]) { + return; + } + + [self handleMotion]; + [self.renderer renderOnView:self]; +} + +- (BOOL)canRender { + if (self.useCADisplayLink) { + return self.displayLink != nil; + } else { + return self.animationTimer != nil; + } +} + +- (void)setRenderingInterval:(NSTimeInterval)renderingInterval { + _renderingInterval = renderingInterval; + + if (self.canRender) { + [self stopRendering]; + [self startRendering]; + } +} + +- (void)layoutSubviews { + if (self.renderingLayer) { + self.renderingLayer.frame = self.bounds; + [self.renderingLayer layoutDisplayLayer]; + + if (DisplayServerIPhone::get_singleton()) { + DisplayServerIPhone::get_singleton()->resize_window(self.bounds.size); + } + } + + [super layoutSubviews]; +} + +// MARK: - Input + +// MARK: Keyboard + +- (BOOL)canBecomeFirstResponder { + return YES; +} + +- (BOOL)becomeFirstResponderWithString:(String)p_existing { + keyboard_text = p_existing; + return [self becomeFirstResponder]; +} + +- (BOOL)resignFirstResponder { + keyboard_text = String(); + return [super resignFirstResponder]; +} + +- (void)deleteBackward { + if (keyboard_text.length()) { + keyboard_text.erase(keyboard_text.length() - 1, 1); + } + DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, true); +} + +- (BOOL)hasText { + return keyboard_text.length() > 0; +} + +- (void)insertText:(NSString *)p_text { + String character; + character.parse_utf8([p_text UTF8String]); + keyboard_text = keyboard_text + character; + DisplayServerIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0], true); +} + +// MARK: Touches + +- (void)initTouches { + for (int i = 0; i < max_touches; i++) { + godot_touches[i] = NULL; + } +} + +- (int)getTouchIDForTouch:(UITouch *)p_touch { + int first = -1; + for (int i = 0; i < max_touches; i++) { + if (first == -1 && godot_touches[i] == NULL) { + first = i; + continue; + } + if (godot_touches[i] == p_touch) { + return i; + } + } + + if (first != -1) { + godot_touches[first] = p_touch; + return first; + } + + return -1; +} + +- (int)removeTouch:(UITouch *)p_touch { + int remaining = 0; + for (int i = 0; i < max_touches; i++) { + if (godot_touches[i] == NULL) { + continue; + } + if (godot_touches[i] == p_touch) { + godot_touches[i] = NULL; + } else { + ++remaining; + } + } + return remaining; +} + +- (void)clearTouches { + for (int i = 0; i < max_touches; i++) { + godot_touches[i] = NULL; + } +} + +- (void)touchesBegan:(NSSet *)touchesSet withEvent:(UIEvent *)event { + NSArray *tlist = [event.allTouches allObjects]; + for (unsigned int i = 0; i < [tlist count]; i++) { + if ([touchesSet containsObject:[tlist objectAtIndex:i]]) { + UITouch *touch = [tlist objectAtIndex:i]; + if (touch.phase != UITouchPhaseBegan) { + continue; + } + int tid = [self getTouchIDForTouch:touch]; + ERR_FAIL_COND(tid == -1); + CGPoint touchPoint = [touch locationInView:self]; + DisplayServerIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1); + } + } +} + +- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { + NSArray *tlist = [event.allTouches allObjects]; + for (unsigned int i = 0; i < [tlist count]; i++) { + if ([touches containsObject:[tlist objectAtIndex:i]]) { + UITouch *touch = [tlist objectAtIndex:i]; + if (touch.phase != UITouchPhaseMoved) { + continue; + } + int tid = [self getTouchIDForTouch:touch]; + ERR_FAIL_COND(tid == -1); + CGPoint touchPoint = [touch locationInView:self]; + CGPoint prev_point = [touch previousLocationInView:self]; + DisplayServerIPhone::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor); + } + } +} + +- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { + NSArray *tlist = [event.allTouches allObjects]; + for (unsigned int i = 0; i < [tlist count]; i++) { + if ([touches containsObject:[tlist objectAtIndex:i]]) { + UITouch *touch = [tlist objectAtIndex:i]; + if (touch.phase != UITouchPhaseEnded) { + continue; + } + int tid = [self getTouchIDForTouch:touch]; + ERR_FAIL_COND(tid == -1); + [self removeTouch:touch]; + CGPoint touchPoint = [touch locationInView:self]; + DisplayServerIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false); + } + } +} + +- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { + NSArray *tlist = [event.allTouches allObjects]; + for (unsigned int i = 0; i < [tlist count]; i++) { + if ([touches containsObject:[tlist objectAtIndex:i]]) { + UITouch *touch = [tlist objectAtIndex:i]; + if (touch.phase != UITouchPhaseCancelled) { + continue; + } + int tid = [self getTouchIDForTouch:touch]; + ERR_FAIL_COND(tid == -1); + DisplayServerIPhone::get_singleton()->touches_cancelled(tid); + } + } + [self clearTouches]; +} + +// MARK: Motion + +- (void)handleMotion { + if (!self.motionManager) { + return; + } + + // Just using polling approach for now, we can set this up so it sends + // data to us in intervals, might be better. See Apple reference pages + // for more details: + // https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc + + // Apple splits our accelerometer date into a gravity and user movement + // component. We add them back together + CMAcceleration gravity = self.motionManager.deviceMotion.gravity; + CMAcceleration acceleration = self.motionManager.deviceMotion.userAcceleration; + + ///@TODO We don't seem to be getting data here, is my device broken or + /// is this code incorrect? + CMMagneticField magnetic = self.motionManager.deviceMotion.magneticField.field; + + ///@TODO we can access rotationRate as a CMRotationRate variable + ///(processed date) or CMGyroData (raw data), have to see what works + /// best + CMRotationRate rotation = self.motionManager.deviceMotion.rotationRate; + + // Adjust for screen orientation. + // [[UIDevice currentDevice] orientation] changes even if we've fixed + // our orientation which is not a good thing when you're trying to get + // your user to move the screen in all directions and want consistent + // output + + ///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] + /// is a bit of a hack. Godot obviously knows the orientation so maybe + /// we + // can use that instead? (note that left and right seem swapped) + + UIInterfaceOrientation interfaceOrientation = UIInterfaceOrientationUnknown; + + if (@available(iOS 13, *)) { + interfaceOrientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation; +#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR + } else { + interfaceOrientation = [[UIApplication sharedApplication] statusBarOrientation]; +#endif + } + + switch (interfaceOrientation) { + case UIInterfaceOrientationLandscapeLeft: { + DisplayServerIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z); + DisplayServerIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z); + DisplayServerIPhone::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z); + DisplayServerIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z); + } break; + case UIInterfaceOrientationLandscapeRight: { + DisplayServerIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z); + DisplayServerIPhone::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z); + DisplayServerIPhone::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z); + DisplayServerIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z); + } break; + case UIInterfaceOrientationPortraitUpsideDown: { + DisplayServerIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z); + DisplayServerIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z); + DisplayServerIPhone::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z); + DisplayServerIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z); + } break; + default: { // assume portrait + DisplayServerIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z); + DisplayServerIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z); + DisplayServerIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z); + DisplayServerIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z); + } break; + } +} + +@end diff --git a/platform/iphone/godot_view_renderer.h b/platform/iphone/godot_view_renderer.h new file mode 100644 index 0000000000..ea8998c808 --- /dev/null +++ b/platform/iphone/godot_view_renderer.h @@ -0,0 +1,44 @@ +/*************************************************************************/ +/* godot_view_renderer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import + +@protocol GodotViewRendererProtocol + +@property(assign, readonly, nonatomic) BOOL hasFinishedSetup; + +- (BOOL)setupView:(UIView *)view; +- (void)renderOnView:(UIView *)view; + +@end + +@interface GodotViewRenderer : NSObject + +@end diff --git a/platform/iphone/godot_view_renderer.mm b/platform/iphone/godot_view_renderer.mm new file mode 100644 index 0000000000..1fc822b457 --- /dev/null +++ b/platform/iphone/godot_view_renderer.mm @@ -0,0 +1,146 @@ +/*************************************************************************/ +/* godot_view_renderer.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "godot_view_renderer.h" +#include "core/os/keyboard.h" +#include "core/project_settings.h" +#import "display_server_iphone.h" +#include "main/main.h" +#include "os_iphone.h" +#include "servers/audio_server.h" + +#import +#import +#import +#import +#import + +@interface GodotViewRenderer () + +@property(assign, nonatomic) BOOL hasFinishedLocaleSetup; +@property(assign, nonatomic) BOOL hasFinishedProjectDataSetup; +@property(assign, nonatomic) BOOL hasStartedMain; +@property(assign, nonatomic) BOOL hasFinishedSetup; + +@end + +@implementation GodotViewRenderer + +- (BOOL)setupView:(UIView *)view { + if (self.hasFinishedSetup) { + return NO; + } + + if (!self.hasFinishedLocaleSetup) { + [self setupLocaleAndUUID]; + return YES; + } + + if (!self.hasFinishedProjectDataSetup) { + [self setupProjectData]; + return YES; + } + + if (!self.hasStartedMain) { + self.hasStartedMain = YES; + OSIPhone::get_singleton()->start(); + return YES; + } + + self.hasFinishedSetup = YES; + + return NO; +} + +- (void)setupLocaleAndUUID { + self.hasFinishedLocaleSetup = YES; + + if (!OS::get_singleton()) { + exit(0); + } + + NSString *locale_code = [[NSLocale currentLocale] localeIdentifier]; + OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String])); + + NSString *uuid; + if ([[UIDevice currentDevice] respondsToSelector:@selector(identifierForVendor)]) { + uuid = [UIDevice currentDevice].identifierForVendor.UUIDString; + } else { + // before iOS 6, so just generate an identifier and store it + uuid = [[NSUserDefaults standardUserDefaults] objectForKey:@"identiferForVendor"]; + if (!uuid) { + CFUUIDRef cfuuid = CFUUIDCreate(NULL); + uuid = [(NSString *)CFUUIDCreateString(NULL, cfuuid) autorelease]; + CFRelease(cfuuid); + [[NSUserDefaults standardUserDefaults] setObject:uuid forKey:@"identifierForVendor"]; + } + } + + OSIPhone::get_singleton()->set_unique_id(String::utf8([uuid UTF8String])); +} + +- (void)setupProjectData { + self.hasFinishedProjectDataSetup = YES; + + Main::setup2(); + + // this might be necessary before here + NSDictionary *dict = [[NSBundle mainBundle] infoDictionary]; + for (NSString *key in dict) { + NSObject *value = [dict objectForKey:key]; + String ukey = String::utf8([key UTF8String]); + + // we need a NSObject to Variant conversor + + if ([value isKindOfClass:[NSString class]]) { + NSString *str = (NSString *)value; + String uval = String::utf8([str UTF8String]); + + ProjectSettings::get_singleton()->set("Info.plist/" + ukey, uval); + + } else if ([value isKindOfClass:[NSNumber class]]) { + NSNumber *n = (NSNumber *)value; + double dval = [n doubleValue]; + + ProjectSettings::get_singleton()->set("Info.plist/" + ukey, dval); + }; + // do stuff + } +} + +- (void)renderOnView:(UIView *)view { + if (!OSIPhone::get_singleton()) { + return; + } + + OSIPhone::get_singleton()->iterate(); +} + +@end diff --git a/platform/iphone/icloud.h b/platform/iphone/icloud.h index b11e22fec6..381edfa718 100644 --- a/platform/iphone/icloud.h +++ b/platform/iphone/icloud.h @@ -44,9 +44,9 @@ class ICloud : public Object { List pending_events; public: - Error remove_key(Variant p_param); - Variant set_key_values(Variant p_param); - Variant get_key_value(Variant p_param); + Error remove_key(String p_param); + Array set_key_values(Dictionary p_params); + Variant get_key_value(String p_param); Error synchronize_key_values(); Variant get_all_key_values(); diff --git a/platform/iphone/icloud.mm b/platform/iphone/icloud.mm index c768274b1f..d3086e6cea 100644 --- a/platform/iphone/icloud.mm +++ b/platform/iphone/icloud.mm @@ -48,8 +48,10 @@ ICloud *ICloud::instance = NULL; void ICloud::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_key"), &ICloud::remove_key); + ClassDB::bind_method(D_METHOD("set_key_values"), &ICloud::set_key_values); ClassDB::bind_method(D_METHOD("get_key_value"), &ICloud::get_key_value); + ClassDB::bind_method(D_METHOD("synchronize_key_values"), &ICloud::synchronize_key_values); ClassDB::bind_method(D_METHOD("get_all_key_values"), &ICloud::get_all_key_values); @@ -91,7 +93,7 @@ Variant nsobject_to_variant(NSObject *object) { } else if ([object isKindOfClass:[NSArray class]]) { Array result; NSArray *array = (NSArray *)object; - for (unsigned int i = 0; i < [array count]; ++i) { + for (NSUInteger i = 0; i < [array count]; ++i) { NSObject *value = [array objectAtIndex:i]; result.push_back(nsobject_to_variant(value)); } @@ -149,7 +151,7 @@ Variant nsobject_to_variant(NSObject *object) { NSObject *variant_to_nsobject(Variant v) { if (v.get_type() == Variant::STRING) { return [[[NSString alloc] initWithUTF8String:((String)v).utf8().get_data()] autorelease]; - } else if (v.get_type() == Variant::REAL) { + } else if (v.get_type() == Variant::FLOAT) { return [NSNumber numberWithDouble:(double)v]; } else if (v.get_type() == Variant::INT) { return [NSNumber numberWithLongLong:(long)(int)v]; @@ -159,7 +161,7 @@ NSObject *variant_to_nsobject(Variant v) { NSMutableDictionary *result = [[[NSMutableDictionary alloc] init] autorelease]; Dictionary dic = v; Array keys = dic.keys(); - for (unsigned int i = 0; i < keys.size(); ++i) { + for (int i = 0; i < keys.size(); ++i) { NSString *key = [[[NSString alloc] initWithUTF8String:((String)(keys[i])).utf8().get_data()] autorelease]; NSObject *value = variant_to_nsobject(dic[keys[i]]); @@ -173,7 +175,7 @@ NSObject *variant_to_nsobject(Variant v) { } else if (v.get_type() == Variant::ARRAY) { NSMutableArray *result = [[[NSMutableArray alloc] init] autorelease]; Array arr = v; - for (unsigned int i = 0; i < arr.size(); ++i) { + for (int i = 0; i < arr.size(); ++i) { NSObject *value = variant_to_nsobject(arr[i]); if (value == NULL) { //trying to add something unsupported to the array. cancel the whole array @@ -192,9 +194,8 @@ NSObject *variant_to_nsobject(Variant v) { return NULL; } -Error ICloud::remove_key(Variant p_param) { - String param = p_param; - NSString *key = [[[NSString alloc] initWithUTF8String:param.utf8().get_data()] autorelease]; +Error ICloud::remove_key(String p_param) { + NSString *key = [[[NSString alloc] initWithUTF8String:p_param.utf8().get_data()] autorelease]; NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; @@ -207,15 +208,14 @@ Error ICloud::remove_key(Variant p_param) { } //return an array of the keys that could not be set -Variant ICloud::set_key_values(Variant p_params) { - Dictionary params = p_params; - Array keys = params.keys(); +Array ICloud::set_key_values(Dictionary p_params) { + Array keys = p_params.keys(); Array error_keys; - for (unsigned int i = 0; i < keys.size(); ++i) { + for (int i = 0; i < keys.size(); ++i) { String variant_key = keys[i]; - Variant variant_value = params[variant_key]; + Variant variant_value = p_params[variant_key]; NSString *key = [[[NSString alloc] initWithUTF8String:variant_key.utf8().get_data()] autorelease]; if (key == NULL) { @@ -237,10 +237,8 @@ Variant ICloud::set_key_values(Variant p_params) { return error_keys; } -Variant ICloud::get_key_value(Variant p_param) { - String param = p_param; - - NSString *key = [[[NSString alloc] initWithUTF8String:param.utf8().get_data()] autorelease]; +Variant ICloud::get_key_value(String p_param) { + NSString *key = [[[NSString alloc] initWithUTF8String:p_param.utf8().get_data()] autorelease]; NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; if (![[store dictionaryRepresentation] objectForKey:key]) { diff --git a/platform/iphone/in_app_store.h b/platform/iphone/in_app_store.h index 44e65e77ed..beb58af2c7 100644 --- a/platform/iphone/in_app_store.h +++ b/platform/iphone/in_app_store.h @@ -44,9 +44,9 @@ class InAppStore : public Object { List pending_events; public: - Error request_product_info(Variant p_params); + Error request_product_info(Dictionary p_params); Error restore_purchases(); - Error purchase(Variant p_params); + Error purchase(Dictionary p_params); int get_pending_event_count(); Variant pop_pending_event(); diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm index 548dcc549d..dfec5d7634 100644 --- a/platform/iphone/in_app_store.mm +++ b/platform/iphone/in_app_store.mm @@ -39,8 +39,10 @@ extern "C" { bool auto_finish_transactions = true; NSMutableDictionary *pending_transactions = [NSMutableDictionary dictionary]; +static NSArray *latestProducts; @interface SKProduct (LocalizedPrice) + @property(nonatomic, readonly) NSString *localizedPrice; @end @@ -82,6 +84,8 @@ void InAppStore::_bind_methods() { - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { NSArray *products = response.products; + latestProducts = products; + Dictionary ret; ret["type"] = "product_info"; ret["result"] = "ok"; @@ -126,11 +130,10 @@ void InAppStore::_bind_methods() { @end -Error InAppStore::request_product_info(Variant p_params) { - Dictionary params = p_params; - ERR_FAIL_COND_V(!params.has("product_ids"), ERR_INVALID_PARAMETER); +Error InAppStore::request_product_info(Dictionary p_params) { + ERR_FAIL_COND_V(!p_params.has("product_ids"), ERR_INVALID_PARAMETER); - PackedStringArray pids = params["product_ids"]; + PackedStringArray pids = p_params["product_ids"]; printf("************ request product info! %i\n", pids.size()); NSMutableArray *array = [[[NSMutableArray alloc] initWithCapacity:pids.size()] autorelease]; @@ -198,11 +201,11 @@ Error InAppStore::restore_purchases() { // which is still available in iOS 7. // Use SKPaymentTransaction's transactionReceipt. - receipt = transaction.transactionReceipt; + receipt = [NSData dataWithContentsOfURL:[[NSBundle mainBundle] appStoreReceiptURL]]; } } else { - receipt = transaction.transactionReceipt; + receipt = [NSData dataWithContentsOfURL:[[NSBundle mainBundle] appStoreReceiptURL]]; } NSString *receipt_to_send = nil; @@ -254,17 +257,32 @@ Error InAppStore::restore_purchases() { @end -Error InAppStore::purchase(Variant p_params) { +Error InAppStore::purchase(Dictionary p_params) { ERR_FAIL_COND_V(![SKPaymentQueue canMakePayments], ERR_UNAVAILABLE); if (![SKPaymentQueue canMakePayments]) return ERR_UNAVAILABLE; printf("purchasing!\n"); - Dictionary params = p_params; - ERR_FAIL_COND_V(!params.has("product_id"), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!p_params.has("product_id"), ERR_INVALID_PARAMETER); + + NSString *pid = [[[NSString alloc] initWithUTF8String:String(p_params["product_id"]).utf8().get_data()] autorelease]; + + SKProduct *product = nil; + + if (latestProducts) { + for (SKProduct *storedProduct in latestProducts) { + if ([storedProduct.productIdentifier isEqualToString:pid]) { + product = storedProduct; + break; + } + } + } + + if (!product) { + return ERR_INVALID_PARAMETER; + } - NSString *pid = [[[NSString alloc] initWithUTF8String:String(params["product_id"]).utf8().get_data()] autorelease]; - SKPayment *payment = [SKPayment paymentWithProductIdentifier:pid]; + SKPayment *payment = [SKPayment paymentWithProduct:product]; SKPaymentQueue *defq = [SKPaymentQueue defaultQueue]; [defq addPayment:payment]; printf("purchase sent!\n"); diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm index 5923f558a5..ad26d0ada3 100644 --- a/platform/iphone/ios.mm +++ b/platform/iphone/ios.mm @@ -29,17 +29,27 @@ /*************************************************************************/ #include "ios.h" -#include - +#import "app_delegate.h" #import +#include void iOS::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url); }; void iOS::alert(const char *p_alert, const char *p_title) { - UIAlertView *alert = [[[UIAlertView alloc] initWithTitle:[NSString stringWithUTF8String:p_title] message:[NSString stringWithUTF8String:p_alert] delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil, nil] autorelease]; - [alert show]; + NSString *title = [NSString stringWithUTF8String:p_title]; + NSString *message = [NSString stringWithUTF8String:p_alert]; + + UIAlertController *alert = [UIAlertController alertControllerWithTitle:title message:message preferredStyle:UIAlertControllerStyleAlert]; + UIAlertAction *button = [UIAlertAction actionWithTitle:@"OK" + style:UIAlertActionStyleCancel + handler:^(id){ + }]; + + [alert addAction:button]; + + [AppDelegate.viewController presentViewController:alert animated:YES completion:nil]; } String iOS::get_model() const { diff --git a/platform/iphone/joypad_iphone.h b/platform/iphone/joypad_iphone.h new file mode 100644 index 0000000000..85e26e1dc8 --- /dev/null +++ b/platform/iphone/joypad_iphone.h @@ -0,0 +1,50 @@ +/*************************************************************************/ +/* joypad_iphone.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import + +@interface JoypadIPhoneObserver : NSObject + +- (void)startObserving; +- (void)startProcessing; +- (void)finishObserving; + +@end + +class JoypadIPhone { +private: + JoypadIPhoneObserver *observer; + +public: + JoypadIPhone(); + ~JoypadIPhone(); + + void start_processing(); +}; diff --git a/platform/iphone/joypad_iphone.mm b/platform/iphone/joypad_iphone.mm new file mode 100644 index 0000000000..6088f1c25c --- /dev/null +++ b/platform/iphone/joypad_iphone.mm @@ -0,0 +1,380 @@ +/*************************************************************************/ +/* joypad_iphone.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "joypad_iphone.h" +#include "core/project_settings.h" +#include "drivers/coreaudio/audio_driver_coreaudio.h" +#include "main/main.h" + +#import "godot_view.h" + +#include "os_iphone.h" + +JoypadIPhone::JoypadIPhone() { + observer = [[JoypadIPhoneObserver alloc] init]; + [observer startObserving]; +} + +JoypadIPhone::~JoypadIPhone() { + if (observer) { + [observer finishObserving]; + observer = nil; + } +} + +void JoypadIPhone::start_processing() { + if (observer) { + [observer startProcessing]; + } +} + +@interface JoypadIPhoneObserver () + +@property(assign, nonatomic) BOOL isObserving; +@property(assign, nonatomic) BOOL isProcessing; +@property(strong, nonatomic) NSMutableDictionary *connectedJoypads; +@property(strong, nonatomic) NSMutableArray *joypadsQueue; + +@end + +@implementation JoypadIPhoneObserver + +- (instancetype)init { + self = [super init]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (void)godot_commonInit { + self.isObserving = NO; + self.isProcessing = NO; +} + +- (void)startProcessing { + self.isProcessing = YES; + + for (GCController *controller in self.joypadsQueue) { + [self addiOSJoypad:controller]; + } + + [self.joypadsQueue removeAllObjects]; +} + +- (void)startObserving { + if (self.isObserving) { + return; + } + + self.isObserving = YES; + + self.connectedJoypads = [NSMutableDictionary dictionary]; + self.joypadsQueue = [NSMutableArray array]; + + // get told when controllers connect, this will be called right away for + // already connected controllers + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(controllerWasConnected:) + name:GCControllerDidConnectNotification + object:nil]; + + // get told when controllers disconnect + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(controllerWasDisconnected:) + name:GCControllerDidDisconnectNotification + object:nil]; +} + +- (void)finishObserving { + if (self.isObserving) { + [[NSNotificationCenter defaultCenter] removeObserver:self]; + } + + self.isObserving = NO; + self.isProcessing = NO; + + self.connectedJoypads = nil; + self.joypadsQueue = nil; +} + +- (void)dealloc { + [self finishObserving]; + + [super dealloc]; +} + +- (int)getJoyIdForController:(GCController *)controller { + NSArray *keys = [self.connectedJoypads allKeysForObject:controller]; + + for (NSNumber *key in keys) { + int joy_id = [key intValue]; + return joy_id; + }; + + return -1; +}; + +- (void)addiOSJoypad:(GCController *)controller { + // get a new id for our controller + int joy_id = Input::get_singleton()->get_unused_joy_id(); + + if (joy_id == -1) { + printf("Couldn't retrieve new joy id\n"); + return; + } + + // assign our player index + if (controller.playerIndex == GCControllerPlayerIndexUnset) { + controller.playerIndex = [self getFreePlayerIndex]; + }; + + // tell Godot about our new controller + Input::get_singleton()->joy_connection_changed(joy_id, true, [controller.vendorName UTF8String]); + + // add it to our dictionary, this will retain our controllers + [self.connectedJoypads setObject:controller forKey:[NSNumber numberWithInt:joy_id]]; + + // set our input handler + [self setControllerInputHandler:controller]; +} + +- (void)controllerWasConnected:(NSNotification *)notification { + // get our controller + GCController *controller = (GCController *)notification.object; + + if (!controller) { + printf("Couldn't retrieve new controller\n"); + return; + } + + if ([[self.connectedJoypads allKeysForObject:controller] count] > 0) { + printf("Controller is already registered\n"); + } else if (!self.isProcessing) { + [self.joypadsQueue addObject:controller]; + } else { + [self addiOSJoypad:controller]; + } +} + +- (void)controllerWasDisconnected:(NSNotification *)notification { + // find our joystick, there should be only one in our dictionary + GCController *controller = (GCController *)notification.object; + + if (!controller) { + return; + } + + NSArray *keys = [self.connectedJoypads allKeysForObject:controller]; + for (NSNumber *key in keys) { + // tell Godot this joystick is no longer there + int joy_id = [key intValue]; + Input::get_singleton()->joy_connection_changed(joy_id, false, ""); + + // and remove it from our dictionary + [self.connectedJoypads removeObjectForKey:key]; + }; +}; + +- (GCControllerPlayerIndex)getFreePlayerIndex { + bool have_player_1 = false; + bool have_player_2 = false; + bool have_player_3 = false; + bool have_player_4 = false; + + if (self.connectedJoypads == nil) { + NSArray *keys = [self.connectedJoypads allKeys]; + for (NSNumber *key in keys) { + GCController *controller = [self.connectedJoypads objectForKey:key]; + if (controller.playerIndex == GCControllerPlayerIndex1) { + have_player_1 = true; + } else if (controller.playerIndex == GCControllerPlayerIndex2) { + have_player_2 = true; + } else if (controller.playerIndex == GCControllerPlayerIndex3) { + have_player_3 = true; + } else if (controller.playerIndex == GCControllerPlayerIndex4) { + have_player_4 = true; + }; + }; + }; + + if (!have_player_1) { + return GCControllerPlayerIndex1; + } else if (!have_player_2) { + return GCControllerPlayerIndex2; + } else if (!have_player_3) { + return GCControllerPlayerIndex3; + } else if (!have_player_4) { + return GCControllerPlayerIndex4; + } else { + return GCControllerPlayerIndexUnset; + }; +} + +- (void)setControllerInputHandler:(GCController *)controller { + // Hook in the callback handler for the correct gamepad profile. + // This is a bit of a weird design choice on Apples part. + // You need to select the most capable gamepad profile for the + // gamepad attached. + if (controller.extendedGamepad != nil) { + // The extended gamepad profile has all the input you could possibly find on + // a gamepad but will only be active if your gamepad actually has all of + // these... + controller.extendedGamepad.valueChangedHandler = ^( + GCExtendedGamepad *gamepad, GCControllerElement *element) { + int joy_id = [self getJoyIdForController:controller]; + + if (element == gamepad.buttonA) { + Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_A, + gamepad.buttonA.isPressed); + } else if (element == gamepad.buttonB) { + Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_B, + gamepad.buttonB.isPressed); + } else if (element == gamepad.buttonX) { + Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_X, + gamepad.buttonX.isPressed); + } else if (element == gamepad.buttonY) { + Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_Y, + gamepad.buttonY.isPressed); + } else if (element == gamepad.leftShoulder) { + Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_LEFT_SHOULDER, + gamepad.leftShoulder.isPressed); + } else if (element == gamepad.rightShoulder) { + Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_RIGHT_SHOULDER, + gamepad.rightShoulder.isPressed); + } else if (element == gamepad.dpad) { + Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP, + gamepad.dpad.up.isPressed); + Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN, + gamepad.dpad.down.isPressed); + Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, + gamepad.dpad.left.isPressed); + Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, + gamepad.dpad.right.isPressed); + }; + + Input::JoyAxis jx; + jx.min = -1; + if (element == gamepad.leftThumbstick) { + jx.value = gamepad.leftThumbstick.xAxis.value; + Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_X, jx); + jx.value = -gamepad.leftThumbstick.yAxis.value; + Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_Y, jx); + } else if (element == gamepad.rightThumbstick) { + jx.value = gamepad.rightThumbstick.xAxis.value; + Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_X, jx); + jx.value = -gamepad.rightThumbstick.yAxis.value; + Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_Y, jx); + } else if (element == gamepad.leftTrigger) { + jx.value = gamepad.leftTrigger.value; + Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_LEFT, jx); + } else if (element == gamepad.rightTrigger) { + jx.value = gamepad.rightTrigger.value; + Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_RIGHT, jx); + }; + }; + } + // else if (controller.gamepad != nil) { + // // gamepad is the standard profile with 4 buttons, shoulder buttons and a + // // D-pad + // controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad, + // GCControllerElement *element) { + // int joy_id = [self getJoyIdForController:controller]; + // + // if (element == gamepad.buttonA) { + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_A, + // gamepad.buttonA.isPressed); + // } else if (element == gamepad.buttonB) { + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_B, + // gamepad.buttonB.isPressed); + // } else if (element == gamepad.buttonX) { + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_X, + // gamepad.buttonX.isPressed); + // } else if (element == gamepad.buttonY) { + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_Y, + // gamepad.buttonY.isPressed); + // } else if (element == gamepad.leftShoulder) { + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_LEFT_SHOULDER, + // gamepad.leftShoulder.isPressed); + // } else if (element == gamepad.rightShoulder) { + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_RIGHT_SHOULDER, + // gamepad.rightShoulder.isPressed); + // } else if (element == gamepad.dpad) { + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP, + // gamepad.dpad.up.isPressed); + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN, + // gamepad.dpad.down.isPressed); + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, + // gamepad.dpad.left.isPressed); + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, + // gamepad.dpad.right.isPressed); + // }; + // }; + //#ifdef ADD_MICRO_GAMEPAD // disabling this for now, only available on iOS 9+, + // // while we are setting that as the minimum, seems our + // // build environment doesn't like it + // } else if (controller.microGamepad != nil) { + // // micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad + // controller.microGamepad.valueChangedHandler = + // ^(GCMicroGamepad *gamepad, GCControllerElement *element) { + // int joy_id = [self getJoyIdForController:controller]; + // + // if (element == gamepad.buttonA) { + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_A, + // gamepad.buttonA.isPressed); + // } else if (element == gamepad.buttonX) { + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_X, + // gamepad.buttonX.isPressed); + // } else if (element == gamepad.dpad) { + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP, + // gamepad.dpad.up.isPressed); + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN, + // gamepad.dpad.down.isPressed); + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, + // gamepad.dpad.left.isPressed); + // Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, + // gamepad.dpad.right.isPressed); + // }; + // }; + //#endif + // }; + + ///@TODO need to add support for controller.motion which gives us access to + /// the orientation of the device (if supported) + + ///@TODO need to add support for controllerPausedHandler which should be a + /// toggle +}; + +@end diff --git a/platform/iphone/main.m b/platform/iphone/main.m index 164db2a74b..c292f02822 100644 --- a/platform/iphone/main.m +++ b/platform/iphone/main.m @@ -32,20 +32,25 @@ #import #include +#include int gargc; char **gargv; int main(int argc, char *argv[]) { +#if defined(VULKAN_ENABLED) + //MoltenVK - enable full component swizzling support + setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1); +#endif + printf("*********** main.m\n"); gargc = argc; gargv = argv; - NSAutoreleasePool *pool = [NSAutoreleasePool new]; - AppDelegate *app = [AppDelegate alloc]; printf("running app main\n"); - UIApplicationMain(argc, argv, nil, @"AppDelegate"); - printf("main done, pool release\n"); - [pool release]; + @autoreleasepool { + UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); + } + printf("main done\n"); return 0; } diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp deleted file mode 100644 index 41dd623e69..0000000000 --- a/platform/iphone/os_iphone.cpp +++ /dev/null @@ -1,632 +0,0 @@ -/*************************************************************************/ -/* os_iphone.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef IPHONE_ENABLED - -#include "os_iphone.h" - -#if defined(OPENGL_ENABLED) -#include "drivers/gles2/rasterizer_gles2.h" -#endif - -#if defined(VULKAN_ENABLED) -#include "servers/rendering/rasterizer_rd/rasterizer_rd.h" -// #import -#include -#endif - -#include "servers/rendering/rendering_server_raster.h" -#include "servers/rendering/rendering_server_wrap_mt.h" - -#include "main/main.h" - -#include "core/io/file_access_pack.h" -#include "core/os/dir_access.h" -#include "core/os/file_access.h" -#include "core/project_settings.h" -#include "drivers/unix/syslog_logger.h" - -#include "semaphore_iphone.h" - -#include - -int OSIPhone::get_video_driver_count() const { - return 2; -}; - -const char *OSIPhone::get_video_driver_name(int p_driver) const { - switch (p_driver) { - case VIDEO_DRIVER_GLES2: - return "GLES2"; - } - ERR_FAIL_V_MSG(nullptr, "Invalid video driver index: " + itos(p_driver) + "."); -}; - -OSIPhone *OSIPhone::get_singleton() { - return (OSIPhone *)OS::get_singleton(); -}; - -extern int gl_view_base_fb; // from gl_view.mm - -void OSIPhone::set_data_dir(String p_dir) { - DirAccess *da = DirAccess::open(p_dir); - - data_dir = da->get_current_dir(); - printf("setting data dir to %ls from %ls\n", data_dir.c_str(), p_dir.c_str()); - memdelete(da); -}; - -void OSIPhone::set_unique_id(String p_id) { - unique_id = p_id; -}; - -String OSIPhone::get_unique_id() const { - return unique_id; -}; - -void OSIPhone::initialize_core() { - OS_Unix::initialize_core(); - - set_data_dir(data_dir); -}; - -int OSIPhone::get_current_video_driver() const { - return video_driver_index; -} - -Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { - video_driver_index = p_video_driver; - -#if defined(OPENGL_ENABLED) - bool gl_initialization_error = false; - - // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? - - if (RasterizerGLES2::is_viable() == OK) { - RasterizerGLES2::register_config(); - RasterizerGLES2::make_current(); - } else { - gl_initialization_error = true; - } - - if (gl_initialization_error) { - OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.", - "Unable to initialize video driver"); - return ERR_UNAVAILABLE; - } -#endif - -#if defined(VULKAN_ENABLED) - RasterizerRD::make_current(); -#endif - - rendering_server = memnew(RenderingServerRaster); - // FIXME: Reimplement threaded rendering - if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { - rendering_server = memnew(RenderingServerWrapMT(rendering_server, false)); - } - rendering_server->init(); - //rendering_server->cursor_set_visible(false, 0); - -#if defined(OPENGL_ENABLED) - // reset this to what it should be, it will have been set to 0 after rendering_server->init() is called - RasterizerStorageGLES2::system_fbo = gl_view_base_fb; -#endif - - AudioDriverManager::initialize(p_audio_driver); - - input = memnew(InputDefault); - -#ifdef GAME_CENTER_ENABLED - game_center = memnew(GameCenter); - Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center)); - game_center->connect(); -#endif - -#ifdef STOREKIT_ENABLED - store_kit = memnew(InAppStore); - Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit)); -#endif - -#ifdef ICLOUD_ENABLED - icloud = memnew(ICloud); - Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud)); - //icloud->connect(); -#endif - ios = memnew(iOS); - Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios)); - - return OK; -}; - -MainLoop *OSIPhone::get_main_loop() const { - return main_loop; -}; - -void OSIPhone::set_main_loop(MainLoop *p_main_loop) { - main_loop = p_main_loop; - - if (main_loop) { - input->set_main_loop(p_main_loop); - main_loop->init(); - } -}; - -bool OSIPhone::iterate() { - if (!main_loop) - return true; - - if (main_loop) { - for (int i = 0; i < event_count; i++) { - input->parse_input_event(event_queue[i]); - }; - }; - event_count = 0; - - return Main::iteration(); -}; - -void OSIPhone::key(uint32_t p_key, bool p_pressed) { - Ref ev; - ev.instance(); - ev->set_echo(false); - ev->set_pressed(p_pressed); - ev->set_keycode(p_key); - ev->set_physical_keycode(p_key); - ev->set_unicode(p_key); - queue_event(ev); -}; - -void OSIPhone::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick) { - if (!GLOBAL_DEF("debug/disable_touch", false)) { - Ref ev; - ev.instance(); - - ev->set_index(p_idx); - ev->set_pressed(p_pressed); - ev->set_position(Vector2(p_x, p_y)); - queue_event(ev); - }; - - touch_list.pressed[p_idx] = p_pressed; -}; - -void OSIPhone::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) { - if (!GLOBAL_DEF("debug/disable_touch", false)) { - Ref ev; - ev.instance(); - ev->set_index(p_idx); - ev->set_position(Vector2(p_x, p_y)); - ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); - queue_event(ev); - }; -}; - -void OSIPhone::queue_event(const Ref &p_event) { - ERR_FAIL_INDEX(event_count, MAX_EVENTS); - - event_queue[event_count++] = p_event; -}; - -void OSIPhone::touches_cancelled() { - for (int i = 0; i < MAX_MOUSE_COUNT; i++) { - if (touch_list.pressed[i]) { - // send a mouse_up outside the screen - touch_press(i, -1, -1, false, false); - }; - }; -}; - -static const float ACCEL_RANGE = 1; - -void OSIPhone::update_gravity(float p_x, float p_y, float p_z) { - input->set_gravity(Vector3(p_x, p_y, p_z)); -}; - -void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) { - // Found out the Z should not be negated! Pass as is! - input->set_accelerometer(Vector3(p_x / (float)ACCEL_RANGE, p_y / (float)ACCEL_RANGE, p_z / (float)ACCEL_RANGE)); - - /* - if (p_x != last_accel.x) { - //printf("updating accel x %f\n", p_x); - InputEvent ev; - ev.type = InputEvent::JOYPAD_MOTION; - ev.device = 0; - ev.joy_motion.axis = JOY_ANALOG_0; - ev.joy_motion.axis_value = (p_x / (float)ACCEL_RANGE); - last_accel.x = p_x; - queue_event(ev); - }; - if (p_y != last_accel.y) { - //printf("updating accel y %f\n", p_y); - InputEvent ev; - ev.type = InputEvent::JOYPAD_MOTION; - ev.device = 0; - ev.joy_motion.axis = JOY_ANALOG_1; - ev.joy_motion.axis_value = (p_y / (float)ACCEL_RANGE); - last_accel.y = p_y; - queue_event(ev); - }; - if (p_z != last_accel.z) { - //printf("updating accel z %f\n", p_z); - InputEvent ev; - ev.type = InputEvent::JOYPAD_MOTION; - ev.device = 0; - ev.joy_motion.axis = JOY_ANALOG_2; - ev.joy_motion.axis_value = ( (1.0 - p_z) / (float)ACCEL_RANGE); - last_accel.z = p_z; - queue_event(ev); - }; - */ -}; - -void OSIPhone::update_magnetometer(float p_x, float p_y, float p_z) { - input->set_magnetometer(Vector3(p_x, p_y, p_z)); -}; - -void OSIPhone::update_gyroscope(float p_x, float p_y, float p_z) { - input->set_gyroscope(Vector3(p_x, p_y, p_z)); -}; - -int OSIPhone::get_unused_joy_id() { - return input->get_unused_joy_id(); -}; - -void OSIPhone::joy_connection_changed(int p_idx, bool p_connected, String p_name) { - input->joy_connection_changed(p_idx, p_connected, p_name); -}; - -void OSIPhone::joy_button(int p_device, int p_button, bool p_pressed) { - input->joy_button(p_device, p_button, p_pressed); -}; - -void OSIPhone::joy_axis(int p_device, int p_axis, const InputDefault::JoyAxis &p_value) { - input->joy_axis(p_device, p_axis, p_value); -}; - -void OSIPhone::delete_main_loop() { - if (main_loop) { - main_loop->finish(); - memdelete(main_loop); - }; - - main_loop = nullptr; -}; - -void OSIPhone::finalize() { - delete_main_loop(); - - memdelete(input); - memdelete(ios); - -#ifdef GAME_CENTER_ENABLED - memdelete(game_center); -#endif - -#ifdef STOREKIT_ENABLED - memdelete(store_kit); -#endif - -#ifdef ICLOUD_ENABLED - memdelete(icloud); -#endif - - rendering_server->finish(); - memdelete(rendering_server); - // memdelete(rasterizer); - - // Free unhandled events before close - for (int i = 0; i < MAX_EVENTS; i++) { - event_queue[i].unref(); - }; - event_count = 0; -}; - -void OSIPhone::set_mouse_show(bool p_show) {} -void OSIPhone::set_mouse_grab(bool p_grab) {} - -bool OSIPhone::is_mouse_grab_enabled() const { - return true; -}; - -Point2 OSIPhone::get_mouse_position() const { - return Point2(); -}; - -int OSIPhone::get_mouse_button_state() const { - return 0; -}; - -void OSIPhone::set_window_title(const String &p_title) {} - -void OSIPhone::alert(const String &p_alert, const String &p_title) { - const CharString utf8_alert = p_alert.utf8(); - const CharString utf8_title = p_title.utf8(); - iOS::alert(utf8_alert.get_data(), utf8_title.get_data()); -} - -Error OSIPhone::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { - if (p_path.length() == 0) { - p_library_handle = RTLD_SELF; - return OK; - } - return OS_Unix::open_dynamic_library(p_path, p_library_handle, p_also_set_library_path); -} - -Error OSIPhone::close_dynamic_library(void *p_library_handle) { - if (p_library_handle == RTLD_SELF) { - return OK; - } - return OS_Unix::close_dynamic_library(p_library_handle); -} - -HashMap OSIPhone::dynamic_symbol_lookup_table; -void register_dynamic_symbol(char *name, void *address) { - OSIPhone::dynamic_symbol_lookup_table[String(name)] = address; -} - -Error OSIPhone::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) { - if (p_library_handle == RTLD_SELF) { - void **ptr = OSIPhone::dynamic_symbol_lookup_table.getptr(p_name); - if (ptr) { - p_symbol_handle = *ptr; - return OK; - } - } - return OS_Unix::get_dynamic_library_symbol_handle(p_library_handle, p_name, p_symbol_handle, p_optional); -} - -void OSIPhone::set_video_mode(const VideoMode &p_video_mode, int p_screen) { - video_mode = p_video_mode; -}; - -OS::VideoMode OSIPhone::get_video_mode(int p_screen) const { - return video_mode; -}; - -void OSIPhone::get_fullscreen_mode_list(List *p_list, int p_screen) const { - p_list->push_back(video_mode); -}; - -bool OSIPhone::can_draw() const { - if (native_video_is_playing()) - return false; - return true; -}; - -int OSIPhone::set_base_framebuffer(int p_fb) { -#if defined(OPENGL_ENABLED) - // gl_view_base_fb has not been updated yet - RasterizerStorageGLES2::system_fbo = p_fb; -#endif - - return 0; -}; - -bool OSIPhone::has_virtual_keyboard() const { - return true; -}; - -extern void _show_keyboard(String p_existing); -extern void _hide_keyboard(); -extern Error _shell_open(String p_uri); -extern void _set_keep_screen_on(bool p_enabled); -extern void _vibrate(); - -void OSIPhone::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_input_length, int p_cursor_start, int p_cursor_end) { - _show_keyboard(p_existing_text); -}; - -void OSIPhone::hide_virtual_keyboard() { - _hide_keyboard(); -}; - -void OSIPhone::set_virtual_keyboard_height(int p_height) { - virtual_keyboard_height = p_height; -} - -int OSIPhone::get_virtual_keyboard_height() const { - return virtual_keyboard_height; -} - -Error OSIPhone::shell_open(String p_uri) { - return _shell_open(p_uri); -}; - -void OSIPhone::set_keep_screen_on(bool p_enabled) { - OS::set_keep_screen_on(p_enabled); - _set_keep_screen_on(p_enabled); -}; - -String OSIPhone::get_user_data_dir() const { - return data_dir; -}; - -String OSIPhone::get_name() const { - return "iOS"; -}; - -String OSIPhone::get_model_name() const { - String model = ios->get_model(); - if (model != "") - return model; - - return OS_Unix::get_model_name(); -} - -Size2 OSIPhone::get_window_size() const { - return Vector2(video_mode.width, video_mode.height); -} - -extern Rect2 _get_ios_window_safe_area(float p_window_width, float p_window_height); - -Rect2 OSIPhone::get_window_safe_area() const { - return _get_ios_window_safe_area(video_mode.width, video_mode.height); -} - -bool OSIPhone::has_touchscreen_ui_hint() const { - return true; -} - -void OSIPhone::set_locale(String p_locale) { - locale_code = p_locale; -} - -String OSIPhone::get_locale() const { - return locale_code; -} - -extern bool _play_video(String p_path, float p_volume, String p_audio_track, String p_subtitle_track); -extern bool _is_video_playing(); -extern void _pause_video(); -extern void _unpause_video(); -extern void _stop_video(); -extern void _focus_out_video(); - -Error OSIPhone::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) { - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - bool exists = f && f->is_open(); - - String tempFile = get_user_data_dir(); - if (!exists) - return FAILED; - - if (p_path.begins_with("res://")) { - if (PackedData::get_singleton()->has_path(p_path)) { - print("Unable to play %S using the native player as it resides in a .pck file\n", p_path.c_str()); - return ERR_INVALID_PARAMETER; - } else { - p_path = p_path.replace("res:/", ProjectSettings::get_singleton()->get_resource_path()); - } - } else if (p_path.begins_with("user://")) - p_path = p_path.replace("user:/", get_user_data_dir()); - - memdelete(f); - - print("Playing video: %S\n", p_path.c_str()); - if (_play_video(p_path, p_volume, p_audio_track, p_subtitle_track)) - return OK; - return FAILED; -} - -bool OSIPhone::native_video_is_playing() const { - return _is_video_playing(); -} - -void OSIPhone::native_video_pause() { - if (native_video_is_playing()) - _pause_video(); -} - -void OSIPhone::native_video_unpause() { - _unpause_video(); -}; - -void OSIPhone::native_video_focus_out() { - _focus_out_video(); -}; - -void OSIPhone::native_video_stop() { - if (native_video_is_playing()) - _stop_video(); -} - -void OSIPhone::vibrate_handheld(int p_duration_ms) { - // iOS does not support duration for vibration - _vibrate(); -} - -bool OSIPhone::_check_internal_feature_support(const String &p_feature) { - return p_feature == "mobile"; -} - -// Initialization order between compilation units is not guaranteed, -// so we use this as a hack to ensure certain code is called before -// everything else, but after all units are initialized. -typedef void (*init_callback)(); -static init_callback *ios_init_callbacks = nullptr; -static int ios_init_callbacks_count = 0; -static int ios_init_callbacks_capacity = 0; - -void add_ios_init_callback(init_callback cb) { - if (ios_init_callbacks_count == ios_init_callbacks_capacity) { - void *new_ptr = realloc(ios_init_callbacks, sizeof(cb) * 32); - if (new_ptr) { - ios_init_callbacks = (init_callback *)(new_ptr); - ios_init_callbacks_capacity += 32; - } - } - if (ios_init_callbacks_capacity > ios_init_callbacks_count) { - ios_init_callbacks[ios_init_callbacks_count] = cb; - ++ios_init_callbacks_count; - } -} - -OSIPhone::OSIPhone(int width, int height, String p_data_dir) { - for (int i = 0; i < ios_init_callbacks_count; ++i) { - ios_init_callbacks[i](); - } - free(ios_init_callbacks); - ios_init_callbacks = nullptr; - ios_init_callbacks_count = 0; - ios_init_callbacks_capacity = 0; - - main_loop = nullptr; - rendering_server = nullptr; - - VideoMode vm; - vm.fullscreen = true; - vm.width = width; - vm.height = height; - vm.resizable = false; - set_video_mode(vm); - event_count = 0; - virtual_keyboard_height = 0; - - // can't call set_data_dir from here, since it requires DirAccess - // which is initialized in initialize_core - data_dir = p_data_dir; - - Vector loggers; - loggers.push_back(memnew(SyslogLogger)); -#ifdef DEBUG_ENABLED - // it seems iOS app's stdout/stderr is only obtainable if you launch it from Xcode - loggers.push_back(memnew(StdLogger)); -#endif - _set_logger(memnew(CompositeLogger(loggers))); - - AudioDriverManager::add_driver(&audio_driver); -}; - -OSIPhone::~OSIPhone() { -} - -#endif diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index 955eb15d57..f3bde46717 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -33,16 +33,15 @@ #ifndef OS_IPHONE_H #define OS_IPHONE_H -#include "core/input/input.h" #include "drivers/coreaudio/audio_driver_coreaudio.h" #include "drivers/unix/os_unix.h" #include "game_center.h" #include "icloud.h" #include "in_app_store.h" #include "ios.h" +#include "joypad_iphone.h" #include "servers/audio_server.h" #include "servers/rendering/rasterizer.h" -#include "servers/rendering_server.h" #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" @@ -51,16 +50,9 @@ class OSIPhone : public OS_Unix { private: - enum { - MAX_MOUSE_COUNT = 8, - MAX_EVENTS = 64, - }; - static HashMap dynamic_symbol_lookup_table; friend void register_dynamic_symbol(char *name, void *address); - RenderingServer *rendering_server; - AudioDriverCoreAudio audio_driver; #ifdef GAME_CENTER_ENABLED @@ -74,139 +66,72 @@ private: #endif iOS *ios; - MainLoop *main_loop; - -#if defined(VULKAN_ENABLED) - VulkanContextIPhone *context_vulkan; - RenderingDeviceVulkan *rendering_device_vulkan; -#endif - VideoMode video_mode; - - virtual int get_video_driver_count() const; - virtual const char *get_video_driver_name(int p_driver) const; + JoypadIPhone *joypad_iphone; - virtual int get_current_video_driver() const; - - virtual void initialize_core(); - virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); - - virtual void set_main_loop(MainLoop *p_main_loop); - virtual MainLoop *get_main_loop() const; - - virtual void delete_main_loop(); + MainLoop *main_loop; - virtual void finalize(); + virtual void initialize_core() override; + virtual void initialize() override; - struct MouseList { - bool pressed[MAX_MOUSE_COUNT]; - MouseList() { - for (int i = 0; i < MAX_MOUSE_COUNT; i++) - pressed[i] = false; - }; - }; + virtual void initialize_joypads() override { + } - MouseList touch_list; + virtual void set_main_loop(MainLoop *p_main_loop) override; + virtual MainLoop *get_main_loop() const override; - Vector3 last_accel; + virtual void delete_main_loop() override; - Ref event_queue[MAX_EVENTS]; - int event_count; - void queue_event(const Ref &p_event); + virtual void finalize() override; - String data_dir; + String user_data_dir; String unique_id; String locale_code; - InputDefault *input; + bool is_focused = false; - int virtual_keyboard_height; - - int video_driver_index; + void deinitialize_modules(); public: - bool iterate(); - - uint8_t get_orientations() const; - - void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick); - void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y); - void touches_cancelled(); - void key(uint32_t p_key, bool p_pressed); - void set_virtual_keyboard_height(int p_height); - - int set_base_framebuffer(int p_fb); - - void update_gravity(float p_x, float p_y, float p_z); - void update_accelerometer(float p_x, float p_y, float p_z); - void update_magnetometer(float p_x, float p_y, float p_z); - void update_gyroscope(float p_x, float p_y, float p_z); - - int get_unused_joy_id(); - void joy_connection_changed(int p_idx, bool p_connected, String p_name); - void joy_button(int p_device, int p_button, bool p_pressed); - void joy_axis(int p_device, int p_axis, const InputDefault::JoyAxis &p_value); - static OSIPhone *get_singleton(); - virtual void set_mouse_show(bool p_show); - virtual void set_mouse_grab(bool p_grab); - virtual bool is_mouse_grab_enabled() const; - virtual Point2 get_mouse_position() const; - virtual int get_mouse_button_state() const; - virtual void set_window_title(const String &p_title); - - virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); + OSIPhone(String p_data_dir); + ~OSIPhone(); - virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false); - virtual Error close_dynamic_library(void *p_library_handle); - virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false); + void initialize_modules(); - virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); - virtual VideoMode get_video_mode(int p_screen = 0) const; - virtual void get_fullscreen_mode_list(List *p_list, int p_screen = 0) const; + bool iterate(); - virtual void set_keep_screen_on(bool p_enabled); + void start(); - virtual bool can_draw() const; + virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) override; + virtual Error close_dynamic_library(void *p_library_handle) override; + virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override; - virtual bool has_virtual_keyboard() const; - virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1); - virtual void hide_virtual_keyboard(); - virtual int get_virtual_keyboard_height() const; + virtual void alert(const String &p_alert, + const String &p_title = "ALERT!") override; - virtual Size2 get_window_size() const; - virtual Rect2 get_window_safe_area() const; + virtual String get_name() const override; + virtual String get_model_name() const override; - virtual bool has_touchscreen_ui_hint() const; + virtual Error shell_open(String p_uri) override; - void set_data_dir(String p_dir); + void set_user_data_dir(String p_dir); + virtual String get_user_data_dir() const override; - virtual String get_name() const; - virtual String get_model_name() const; + void set_locale(String p_locale); + virtual String get_locale() const override; - Error shell_open(String p_uri); + void set_unique_id(String p_id); + virtual String get_unique_id() const override; - String get_user_data_dir() const; + virtual void vibrate_handheld(int p_duration_ms = 500) override; - void set_locale(String p_locale); - String get_locale() const; + virtual bool _check_internal_feature_support(const String &p_feature) override; - void set_unique_id(String p_id); - String get_unique_id() const; - - virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track); - virtual bool native_video_is_playing() const; - virtual void native_video_pause(); - virtual void native_video_unpause(); - virtual void native_video_focus_out(); - virtual void native_video_stop(); - virtual void vibrate_handheld(int p_duration_ms = 500); - - virtual bool _check_internal_feature_support(const String &p_feature); - OSIPhone(int width, int height, String p_data_dir); - ~OSIPhone(); + void on_focus_out(); + void on_focus_in(); }; #endif // OS_IPHONE_H -#endif +#endif // IPHONE_ENABLED diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm new file mode 100644 index 0000000000..f0bbbd39ca --- /dev/null +++ b/platform/iphone/os_iphone.mm @@ -0,0 +1,369 @@ +/*************************************************************************/ +/* os_iphone.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef IPHONE_ENABLED + +#include "os_iphone.h" +#import "app_delegate.h" +#include "core/io/file_access_pack.h" +#include "core/os/dir_access.h" +#include "core/os/file_access.h" +#include "core/project_settings.h" +#include "display_server_iphone.h" +#include "drivers/unix/syslog_logger.h" +#import "godot_view.h" +#include "main/main.h" +#import "view_controller.h" + +#import +#import +#import + +#if defined(OPENGL_ENABLED) +#include "drivers/gles2/rasterizer_gles2.h" +#endif + +#if defined(VULKAN_ENABLED) +#include "servers/rendering/rasterizer_rd/rasterizer_rd.h" +#import +#include +#endif + +// Initialization order between compilation units is not guaranteed, +// so we use this as a hack to ensure certain code is called before +// everything else, but after all units are initialized. +typedef void (*init_callback)(); +static init_callback *ios_init_callbacks = nullptr; +static int ios_init_callbacks_count = 0; +static int ios_init_callbacks_capacity = 0; +HashMap OSIPhone::dynamic_symbol_lookup_table; + +void add_ios_init_callback(init_callback cb) { + if (ios_init_callbacks_count == ios_init_callbacks_capacity) { + void *new_ptr = realloc(ios_init_callbacks, sizeof(cb) * 32); + if (new_ptr) { + ios_init_callbacks = (init_callback *)(new_ptr); + ios_init_callbacks_capacity += 32; + } + } + if (ios_init_callbacks_capacity > ios_init_callbacks_count) { + ios_init_callbacks[ios_init_callbacks_count] = cb; + ++ios_init_callbacks_count; + } +} + +void register_dynamic_symbol(char *name, void *address) { + OSIPhone::dynamic_symbol_lookup_table[String(name)] = address; +} + +OSIPhone *OSIPhone::get_singleton() { + return (OSIPhone *)OS::get_singleton(); +} + +OSIPhone::OSIPhone(String p_data_dir) { + for (int i = 0; i < ios_init_callbacks_count; ++i) { + ios_init_callbacks[i](); + } + free(ios_init_callbacks); + ios_init_callbacks = nullptr; + ios_init_callbacks_count = 0; + ios_init_callbacks_capacity = 0; + + main_loop = nullptr; + + // can't call set_data_dir from here, since it requires DirAccess + // which is initialized in initialize_core + user_data_dir = p_data_dir; + + Vector loggers; + loggers.push_back(memnew(SyslogLogger)); +#ifdef DEBUG_ENABLED + // it seems iOS app's stdout/stderr is only obtainable if you launch it from + // Xcode + loggers.push_back(memnew(StdLogger)); +#endif + _set_logger(memnew(CompositeLogger(loggers))); + + AudioDriverManager::add_driver(&audio_driver); + + DisplayServerIPhone::register_iphone_driver(); +} + +OSIPhone::~OSIPhone() {} + +void OSIPhone::initialize_core() { + OS_Unix::initialize_core(); + + set_user_data_dir(user_data_dir); +} + +void OSIPhone::initialize() { + initialize_core(); +} + +void OSIPhone::initialize_modules() { +#ifdef GAME_CENTER_ENABLED + game_center = memnew(GameCenter); + Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center)); + game_center->connect(); +#endif + +#ifdef STOREKIT_ENABLED + store_kit = memnew(InAppStore); + Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit)); +#endif + +#ifdef ICLOUD_ENABLED + icloud = memnew(ICloud); + Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud)); +#endif + + ios = memnew(iOS); + Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios)); + + joypad_iphone = memnew(JoypadIPhone); +} + +void OSIPhone::deinitialize_modules() { + if (joypad_iphone) { + memdelete(joypad_iphone); + } + + if (ios) { + memdelete(ios); + } + +#ifdef GAME_CENTER_ENABLED + if (game_center) { + memdelete(game_center); + } +#endif + +#ifdef STOREKIT_ENABLED + if (store_kit) { + memdelete(store_kit); + } +#endif + +#ifdef ICLOUD_ENABLED + if (icloud) { + memdelete(icloud); + } +#endif +} + +void OSIPhone::set_main_loop(MainLoop *p_main_loop) { + main_loop = p_main_loop; + + if (main_loop) { + main_loop->init(); + } +} + +MainLoop *OSIPhone::get_main_loop() const { + return main_loop; +} + +void OSIPhone::delete_main_loop() { + if (main_loop) { + main_loop->finish(); + memdelete(main_loop); + }; + + main_loop = nullptr; +} + +bool OSIPhone::iterate() { + if (!main_loop) { + return true; + } + + if (DisplayServer::get_singleton()) { + DisplayServer::get_singleton()->process_events(); + } + + return Main::iteration(); +} + +void OSIPhone::start() { + Main::start(); + + if (joypad_iphone) { + joypad_iphone->start_processing(); + } +} + +void OSIPhone::finalize() { + deinitialize_modules(); + + // Already gets called + // delete_main_loop(); +} + +// MARK: Dynamic Libraries + +Error OSIPhone::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { + if (p_path.length() == 0) { + p_library_handle = RTLD_SELF; + return OK; + } + return OS_Unix::open_dynamic_library(p_path, p_library_handle, p_also_set_library_path); +} + +Error OSIPhone::close_dynamic_library(void *p_library_handle) { + if (p_library_handle == RTLD_SELF) { + return OK; + } + return OS_Unix::close_dynamic_library(p_library_handle); +} + +Error OSIPhone::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) { + if (p_library_handle == RTLD_SELF) { + void **ptr = OSIPhone::dynamic_symbol_lookup_table.getptr(p_name); + if (ptr) { + p_symbol_handle = *ptr; + return OK; + } + } + return OS_Unix::get_dynamic_library_symbol_handle(p_library_handle, p_name, p_symbol_handle, p_optional); +} + +void OSIPhone::alert(const String &p_alert, const String &p_title) { + const CharString utf8_alert = p_alert.utf8(); + const CharString utf8_title = p_title.utf8(); + iOS::alert(utf8_alert.get_data(), utf8_title.get_data()); +} + +String OSIPhone::get_name() const { + return "iOS"; +}; + +String OSIPhone::get_model_name() const { + String model = ios->get_model(); + if (model != "") + return model; + + return OS_Unix::get_model_name(); +} + +Error OSIPhone::shell_open(String p_uri) { + NSString *urlPath = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()]; + NSURL *url = [NSURL URLWithString:urlPath]; + [urlPath release]; + + if (![[UIApplication sharedApplication] canOpenURL:url]) { + return ERR_CANT_OPEN; + } + + printf("opening url %ls\n", p_uri.c_str()); + + // if (@available(iOS 10, *)) { + [[UIApplication sharedApplication] openURL:url options:@{} completionHandler:nil]; + // } else { + // [[UIApplication sharedApplication] openURL:url]; + // } + + return OK; +}; + +void OSIPhone::set_user_data_dir(String p_dir) { + DirAccess *da = DirAccess::open(p_dir); + + user_data_dir = da->get_current_dir(); + printf("setting data dir to %ls from %ls\n", user_data_dir.c_str(), p_dir.c_str()); + memdelete(da); +} + +String OSIPhone::get_user_data_dir() const { + return user_data_dir; +} + +void OSIPhone::set_locale(String p_locale) { + locale_code = p_locale; +} + +String OSIPhone::get_locale() const { + return locale_code; +} + +void OSIPhone::set_unique_id(String p_id) { + unique_id = p_id; +} + +String OSIPhone::get_unique_id() const { + return unique_id; +} + +void OSIPhone::vibrate_handheld(int p_duration_ms) { + // iOS does not support duration for vibration + AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); +} + +bool OSIPhone::_check_internal_feature_support(const String &p_feature) { + return p_feature == "mobile"; +} + +void OSIPhone::on_focus_out() { + if (is_focused) { + is_focused = false; + + if (DisplayServerIPhone::get_singleton()) { + DisplayServerIPhone::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT); + } + + [AppDelegate.viewController.godotView stopRendering]; + + if (DisplayServerIPhone::get_singleton() && DisplayServerIPhone::get_singleton()->native_video_is_playing()) { + DisplayServerIPhone::get_singleton()->native_video_pause(); + } + + audio_driver.stop(); + } +} + +void OSIPhone::on_focus_in() { + if (!is_focused) { + is_focused = true; + + if (DisplayServerIPhone::get_singleton()) { + DisplayServerIPhone::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN); + } + + [AppDelegate.viewController.godotView startRendering]; + + if (DisplayServerIPhone::get_singleton() && DisplayServerIPhone::get_singleton()->native_video_is_playing()) { + DisplayServerIPhone::get_singleton()->native_video_unpause(); + } + + audio_driver.start(); + } +} + +#endif // IPHONE_ENABLED diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h index f6bbe11d97..dffdc01d4a 100644 --- a/platform/iphone/view_controller.h +++ b/platform/iphone/view_controller.h @@ -31,20 +31,18 @@ #import #import -@interface ViewController : UIViewController { -}; +@class GodotView; -- (BOOL)shouldAutorotateToInterfaceOrientation: - (UIInterfaceOrientation)p_orientation; +@interface ViewController : UIViewController -- (void)didReceiveMemoryWarning; +- (GodotView *)godotView; -- (void)viewDidLoad; +// MARK: Native Video Player -- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures; - -- (BOOL)prefersStatusBarHidden; - -- (BOOL)prefersHomeIndicatorAutoHidden; +- (BOOL)playVideoAtPath:(NSString *)filePath volume:(float)videoVolume audio:(NSString *)audioTrack subtitle:(NSString *)subtitleTrack; +- (BOOL)isVideoPlaying; +- (void)pauseVideo; +- (void)unpauseVideo; +- (void)stopVideo; @end diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm index 279bcc1226..31597f7856 100644 --- a/platform/iphone/view_controller.mm +++ b/platform/iphone/view_controller.mm @@ -29,96 +29,174 @@ /*************************************************************************/ #import "view_controller.h" - +#include "core/project_settings.h" +#include "display_server_iphone.h" +#import "godot_view.h" +#import "godot_view_renderer.h" #include "os_iphone.h" -#include "core/project_settings.h" +#import -extern "C" { +@interface ViewController () -int add_path(int, char **); -int add_cmdline(int, char **); +@property(strong, nonatomic) GodotViewRenderer *renderer; -int add_path(int p_argc, char **p_args) { - NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"]; - if (!str) - return p_argc; +// TODO: separate view to handle video +// AVPlayer-related properties +@property(strong, nonatomic) AVAsset *avAsset; +@property(strong, nonatomic) AVPlayerItem *avPlayerItem; +@property(strong, nonatomic) AVPlayer *avPlayer; +@property(strong, nonatomic) AVPlayerLayer *avPlayerLayer; +@property(assign, nonatomic) CMTime videoCurrentTime; +@property(assign, nonatomic) BOOL isVideoCurrentlyPlaying; +@property(assign, nonatomic) BOOL videoHasFoundError; - p_args[p_argc++] = "--path"; - [str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo - p_args[p_argc++] = (char *)[str cString]; - p_args[p_argc] = NULL; +@end - return p_argc; -}; +@implementation ViewController -int add_cmdline(int p_argc, char **p_args) { - NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"]; - if (!arr) - return p_argc; +- (GodotView *)godotView { + return (GodotView *)self.view; +} - for (int i = 0; i < [arr count]; i++) { - NSString *str = [arr objectAtIndex:i]; - if (!str) - continue; - [str retain]; // @todo delete these at some point - p_args[p_argc++] = (char *)[str cString]; - }; +- (void)loadView { + GodotView *view = [[GodotView alloc] init]; + GodotViewRenderer *renderer = [[GodotViewRenderer alloc] init]; - p_args[p_argc] = NULL; + self.renderer = renderer; + self.view = view; - return p_argc; -}; -}; // extern "C" + view.renderer = self.renderer; -@interface ViewController () + [renderer release]; + [view release]; +} -@end +- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { + self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; -@implementation ViewController + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (instancetype)initWithCoder:(NSCoder *)coder { + self = [super initWithCoder:coder]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (void)godot_commonInit { + self.isVideoCurrentlyPlaying = NO; + self.videoCurrentTime = kCMTimeZero; + self.videoHasFoundError = false; +} - (void)didReceiveMemoryWarning { + [super didReceiveMemoryWarning]; printf("*********** did receive memory warning!\n"); -}; +} - (void)viewDidLoad { [super viewDidLoad]; + [self observeKeyboard]; + [self observeAudio]; + if (@available(iOS 11.0, *)) { [self setNeedsUpdateOfScreenEdgesDeferringSystemGestures]; } } +- (void)observeKeyboard { + printf("******** adding observer for keyboard show/hide\n"); + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(keyboardOnScreen:) + name:UIKeyboardDidShowNotification + object:nil]; + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(keyboardHidden:) + name:UIKeyboardDidHideNotification + object:nil]; +} + +- (void)observeAudio { + printf("******** adding observer for sound routing changes\n"); + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(audioRouteChangeListenerCallback:) + name:AVAudioSessionRouteChangeNotification + object:nil]; +} + +- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { + if (object == self.avPlayerItem && [keyPath isEqualToString:@"status"]) { + [self handleVideoOrPlayerStatus]; + } + + if (object == self.avPlayer && [keyPath isEqualToString:@"rate"]) { + [self handleVideoPlayRate]; + } +} + +- (void)dealloc { + [self stopVideo]; + + self.renderer = nil; + + [[NSNotificationCenter defaultCenter] removeObserver:self]; + + [super dealloc]; +} + +// MARK: Orientation + - (UIRectEdge)preferredScreenEdgesDeferringSystemGestures { return UIRectEdgeAll; } - (BOOL)shouldAutorotate { - switch (OS::get_singleton()->get_screen_orientation()) { - case OS::SCREEN_SENSOR: - case OS::SCREEN_SENSOR_LANDSCAPE: - case OS::SCREEN_SENSOR_PORTRAIT: + if (!DisplayServerIPhone::get_singleton()) { + return NO; + } + + switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) { + case DisplayServer::SCREEN_SENSOR: + case DisplayServer::SCREEN_SENSOR_LANDSCAPE: + case DisplayServer::SCREEN_SENSOR_PORTRAIT: return YES; default: return NO; } -}; +} - (UIInterfaceOrientationMask)supportedInterfaceOrientations { - switch (OS::get_singleton()->get_screen_orientation()) { - case OS::SCREEN_PORTRAIT: + if (!DisplayServerIPhone::get_singleton()) { + return UIInterfaceOrientationMaskAll; + } + + switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) { + case DisplayServer::SCREEN_PORTRAIT: return UIInterfaceOrientationMaskPortrait; - case OS::SCREEN_REVERSE_LANDSCAPE: + case DisplayServer::SCREEN_REVERSE_LANDSCAPE: return UIInterfaceOrientationMaskLandscapeRight; - case OS::SCREEN_REVERSE_PORTRAIT: + case DisplayServer::SCREEN_REVERSE_PORTRAIT: return UIInterfaceOrientationMaskPortraitUpsideDown; - case OS::SCREEN_SENSOR_LANDSCAPE: + case DisplayServer::SCREEN_SENSOR_LANDSCAPE: return UIInterfaceOrientationMaskLandscape; - case OS::SCREEN_SENSOR_PORTRAIT: + case DisplayServer::SCREEN_SENSOR_PORTRAIT: return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown; - case OS::SCREEN_SENSOR: + case DisplayServer::SCREEN_SENSOR: return UIInterfaceOrientationMaskAll; - case OS::SCREEN_LANDSCAPE: + case DisplayServer::SCREEN_LANDSCAPE: return UIInterfaceOrientationMaskLandscapeLeft; } }; @@ -135,6 +213,190 @@ int add_cmdline(int p_argc, char **p_args) { } } +// MARK: Keyboard + +- (void)keyboardOnScreen:(NSNotification *)notification { + NSDictionary *info = notification.userInfo; + NSValue *value = info[UIKeyboardFrameEndUserInfoKey]; + + CGRect rawFrame = [value CGRectValue]; + CGRect keyboardFrame = [self.view convertRect:rawFrame fromView:nil]; + + if (DisplayServerIPhone::get_singleton()) { + DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(keyboardFrame.size.height); + } +} + +- (void)keyboardHidden:(NSNotification *)notification { + if (DisplayServerIPhone::get_singleton()) { + DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(0); + } +} + +// MARK: Audio + +- (void)audioRouteChangeListenerCallback:(NSNotification *)notification { + printf("*********** route changed!\n"); + NSDictionary *interuptionDict = notification.userInfo; + + NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue]; + + switch (routeChangeReason) { + case AVAudioSessionRouteChangeReasonNewDeviceAvailable: { + NSLog(@"AVAudioSessionRouteChangeReasonNewDeviceAvailable"); + NSLog(@"Headphone/Line plugged in"); + } break; + case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: { + NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable"); + NSLog(@"Headphone/Line was pulled. Resuming video play...."); + if ([self isVideoPlaying]) { + dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{ + [self.avPlayer play]; // NOTE: change this line according your current player implementation + NSLog(@"resumed play"); + }); + } + } break; + case AVAudioSessionRouteChangeReasonCategoryChange: { + // called at start - also when other audio wants to play + NSLog(@"AVAudioSessionRouteChangeReasonCategoryChange"); + } break; + } +} + +// MARK: Native Video Player + +- (void)handleVideoOrPlayerStatus { + if (self.avPlayerItem.status == AVPlayerItemStatusFailed || self.avPlayer.status == AVPlayerStatusFailed) { + [self stopVideo]; + self.videoHasFoundError = true; + } + + if (self.avPlayer.status == AVPlayerStatusReadyToPlay && self.avPlayerItem.status == AVPlayerItemStatusReadyToPlay && CMTimeCompare(self.videoCurrentTime, kCMTimeZero) == 0) { + // NSLog(@"time: %@", self.video_current_time); + [self.avPlayer seekToTime:self.videoCurrentTime]; + self.videoCurrentTime = kCMTimeZero; + } +} + +- (void)handleVideoPlayRate { + NSLog(@"Player playback rate changed: %.5f", self.avPlayer.rate); + if ([self isVideoPlaying] && self.avPlayer.rate == 0.0 && !self.avPlayer.error) { + dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{ + [self.avPlayer play]; // NOTE: change this line according your current player implementation + NSLog(@"resumed play"); + }); + + NSLog(@" . . . PAUSED (or just started)"); + } +} + +- (BOOL)playVideoAtPath:(NSString *)filePath volume:(float)videoVolume audio:(NSString *)audioTrack subtitle:(NSString *)subtitleTrack { + self.avAsset = [AVAsset assetWithURL:[NSURL fileURLWithPath:filePath]]; + + self.avPlayerItem = [AVPlayerItem playerItemWithAsset:self.avAsset]; + [self.avPlayerItem addObserver:self forKeyPath:@"status" options:0 context:nil]; + + self.avPlayer = [AVPlayer playerWithPlayerItem:self.avPlayerItem]; + self.avPlayerLayer = [AVPlayerLayer playerLayerWithPlayer:self.avPlayer]; + + [self.avPlayer addObserver:self forKeyPath:@"status" options:0 context:nil]; + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(playerItemDidReachEnd:) + name:AVPlayerItemDidPlayToEndTimeNotification + object:[self.avPlayer currentItem]]; + + [self.avPlayer addObserver:self forKeyPath:@"rate" options:NSKeyValueObservingOptionNew context:0]; + + [self.avPlayerLayer setFrame:self.view.bounds]; + [self.view.layer addSublayer:self.avPlayerLayer]; + [self.avPlayer play]; + + AVMediaSelectionGroup *audioGroup = [self.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicAudible]; + + NSMutableArray *allAudioParams = [NSMutableArray array]; + for (id track in audioGroup.options) { + NSString *language = [[track locale] localeIdentifier]; + NSLog(@"subtitle lang: %@", language); + + if ([language isEqualToString:audioTrack]) { + AVMutableAudioMixInputParameters *audioInputParams = [AVMutableAudioMixInputParameters audioMixInputParameters]; + [audioInputParams setVolume:videoVolume atTime:kCMTimeZero]; + [audioInputParams setTrackID:[track trackID]]; + [allAudioParams addObject:audioInputParams]; + + AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix]; + [audioMix setInputParameters:allAudioParams]; + + [self.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:audioGroup]; + [self.avPlayer.currentItem setAudioMix:audioMix]; + + break; + } + } + + AVMediaSelectionGroup *subtitlesGroup = [self.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicLegible]; + NSArray *useableTracks = [AVMediaSelectionGroup mediaSelectionOptionsFromArray:subtitlesGroup.options withoutMediaCharacteristics:[NSArray arrayWithObject:AVMediaCharacteristicContainsOnlyForcedSubtitles]]; + + for (id track in useableTracks) { + NSString *language = [[track locale] localeIdentifier]; + NSLog(@"subtitle lang: %@", language); + + if ([language isEqualToString:subtitleTrack]) { + [self.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:subtitlesGroup]; + break; + } + } + + self.isVideoCurrentlyPlaying = YES; + + return true; +} + +- (BOOL)isVideoPlaying { + if (self.avPlayer.error) { + printf("Error during playback\n"); + } + return (self.avPlayer.rate > 0 && !self.avPlayer.error); +} + +- (void)pauseVideo { + self.videoCurrentTime = self.avPlayer.currentTime; + [self.avPlayer pause]; + self.isVideoCurrentlyPlaying = NO; +} + +- (void)unpauseVideo { + [self.avPlayer play]; + self.isVideoCurrentlyPlaying = YES; +} + +- (void)playerItemDidReachEnd:(NSNotification *)notification { + [self stopVideo]; +} + +- (void)stopVideo { + [self.avPlayer pause]; + [self.avPlayerLayer removeFromSuperlayer]; + self.avPlayerLayer = nil; + + if (self.avPlayerItem) { + [self.avPlayerItem removeObserver:self forKeyPath:@"status"]; + self.avPlayerItem = nil; + } + + if (self.avPlayer) { + [self.avPlayer removeObserver:self forKeyPath:@"status"]; + self.avPlayer = nil; + } + + self.avAsset = nil; + + self.isVideoCurrentlyPlaying = NO; +} + +// MARK: Delegates + #ifdef GAME_CENTER_ENABLED - (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController { //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone diff --git a/platform/iphone/vulkan_context_iphone.h b/platform/iphone/vulkan_context_iphone.h index cadd701636..5c3d5fe33e 100644 --- a/platform/iphone/vulkan_context_iphone.h +++ b/platform/iphone/vulkan_context_iphone.h @@ -32,13 +32,14 @@ #define VULKAN_CONTEXT_IPHONE_H #include "drivers/vulkan/vulkan_context.h" -// #import + +#import class VulkanContextIPhone : public VulkanContext { virtual const char *_get_platform_surface_extension() const; public: - int window_create(void *p_window, int p_width, int p_height); + Error window_create(DisplayServer::WindowID p_window_id, CALayer *p_metal_layer, int p_width, int p_height); VulkanContextIPhone(); ~VulkanContextIPhone(); diff --git a/platform/iphone/vulkan_context_iphone.mm b/platform/iphone/vulkan_context_iphone.mm index 44c940dc3a..cb4dbe7f85 100644 --- a/platform/iphone/vulkan_context_iphone.mm +++ b/platform/iphone/vulkan_context_iphone.mm @@ -35,21 +35,23 @@ const char *VulkanContextIPhone::_get_platform_surface_extension() const { return VK_MVK_IOS_SURFACE_EXTENSION_NAME; } -int VulkanContextIPhone::window_create(void *p_window, int p_width, int p_height) { +Error VulkanContextIPhone::window_create(DisplayServer::WindowID p_window_id, + CALayer *p_metal_layer, int p_width, + int p_height) { VkIOSSurfaceCreateInfoMVK createInfo; - createInfo.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; + createInfo.sType = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK; createInfo.pNext = NULL; createInfo.flags = 0; - createInfo.pView = p_window; + createInfo.pView = p_metal_layer; VkSurfaceKHR surface; - VkResult err = vkCreateIOSSurfaceMVK(_get_instance(), &createInfo, NULL, &surface); - ERR_FAIL_COND_V(err, -1); - return _window_create(surface, p_width, p_height); -} + VkResult err = + vkCreateIOSSurfaceMVK(_get_instance(), &createInfo, NULL, &surface); + ERR_FAIL_COND_V(err, ERR_CANT_CREATE); -VulkanContextIPhone::VulkanContextIPhone() { + return _window_create(p_window_id, surface, p_width, p_height); } -VulkanContextIPhone::~VulkanContextIPhone() { -} +VulkanContextIPhone::VulkanContextIPhone() {} + +VulkanContextIPhone::~VulkanContextIPhone() {} -- cgit v1.2.3 From fe60815d665ab49662ad570609389276b2ec6038 Mon Sep 17 00:00:00 2001 From: Sergey Minakov Date: Thu, 16 Jul 2020 20:04:09 +0300 Subject: iOS SCons: static Vulkan binary usage Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library Updated xcode project to use '.a' static library --- platform/iphone/detect.py | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'platform/iphone') diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index 09304d40f6..6f67fc53c2 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -231,8 +231,7 @@ def configure(env): env.Append(CPPDEFINES=["VULKAN_ENABLED"]) env.Append(LINKFLAGS=["-framework", "IOSurface"]) - if env["use_static_mvk"]: - env.Append(LINKFLAGS=["-framework", "MoltenVK"]) - env["builtin_vulkan"] = False - elif not env["builtin_vulkan"]: - env.Append(LIBS=["vulkan"]) + + # Use Static Vulkan for iOS. Dynamic Framework works fine too. + env.Append(LINKFLAGS=["-framework", "MoltenVK"]) + env["builtin_vulkan"] = False -- cgit v1.2.3