From 8f0f327f0207cbde27bbfba3ac106b9457d7201b Mon Sep 17 00:00:00 2001 From: Ruslan Mustakov Date: Mon, 2 Oct 2017 22:01:43 +0700 Subject: Allow configuring iOS export - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). --- platform/iphone/os_iphone.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'platform/iphone/os_iphone.h') diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index 433228b599..0790a2a9ea 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -60,6 +60,9 @@ private: MAX_EVENTS = 64, }; + static HashMap dynamic_symbol_lookup_table; + friend void register_dynamic_symbol(char *name, void *address); + uint8_t supported_orientations; VisualServer *visual_server; @@ -153,6 +156,10 @@ public: virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); + virtual Error open_dynamic_library(const String p_path, void *&p_library_handle); + virtual Error close_dynamic_library(void *p_library_handle); + virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false); + virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); virtual VideoMode get_video_mode(int p_screen = 0) const; virtual void get_fullscreen_mode_list(List *p_list, int p_screen = 0) const; -- cgit v1.2.3