From 97c8508f5e4f57b1048830d44e76e1f4517fd449 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 30 Oct 2016 18:44:57 +0100 Subject: style: Start applying PEP8 to Python files, indentation issues Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line. --- platform/haiku/detect.py | 90 ++++++++++++++++++++++++------------------------ 1 file changed, 45 insertions(+), 45 deletions(-) (limited to 'platform/haiku/detect.py') diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py index af997a5737..aef423b404 100644 --- a/platform/haiku/detect.py +++ b/platform/haiku/detect.py @@ -2,60 +2,60 @@ import os import sys def is_active(): - return True + return True def get_name(): - return "Haiku" + return "Haiku" def can_build(): - if (os.name != "posix"): - return False + if (os.name != "posix"): + return False - if (sys.platform == "darwin"): - return False + if (sys.platform == "darwin"): + return False - return True + return True def get_opts(): - return [ - ('debug_release', 'Add debug symbols to release version','no') - ] + return [ + ('debug_release', 'Add debug symbols to release version','no') + ] def get_flags(): - return [ - ] + return [ + ] def configure(env): - is64 = sys.maxsize > 2**32 - - if (env["bits"]=="default"): - if (is64): - env["bits"]="64" - else: - env["bits"]="32" - - env.Append(CPPPATH = ['#platform/haiku']) - - env["CC"] = "gcc-x86" - env["CXX"] = "g++-x86" - - if (env["target"]=="release"): - if (env["debug_release"]=="yes"): - env.Append(CCFLAGS=['-g2']) - else: - env.Append(CCFLAGS=['-O3','-ffast-math']) - elif (env["target"]=="release_debug"): - env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED']) - elif (env["target"]=="debug"): - env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED']) - - #env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) - env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np - env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED']) - env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL']) - env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL']) - - import methods - env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) - env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) - env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) + is64 = sys.maxsize > 2**32 + + if (env["bits"]=="default"): + if (is64): + env["bits"]="64" + else: + env["bits"]="32" + + env.Append(CPPPATH = ['#platform/haiku']) + + env["CC"] = "gcc-x86" + env["CXX"] = "g++-x86" + + if (env["target"]=="release"): + if (env["debug_release"]=="yes"): + env.Append(CCFLAGS=['-g2']) + else: + env.Append(CCFLAGS=['-O3','-ffast-math']) + elif (env["target"]=="release_debug"): + env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED']) + elif (env["target"]=="debug"): + env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED']) + + #env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) + env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np + env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED']) + env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL']) + env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL']) + + import methods + env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) + env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) + env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) -- cgit v1.2.3 From d4c17700aa2f36f69978beda04e42ff2749de270 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 30 Oct 2016 18:57:40 +0100 Subject: style: Fix PEP8 whitespace issues in Python files Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace. --- platform/haiku/detect.py | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) (limited to 'platform/haiku/detect.py') diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py index aef423b404..e64be0a188 100644 --- a/platform/haiku/detect.py +++ b/platform/haiku/detect.py @@ -18,7 +18,7 @@ def can_build(): def get_opts(): return [ - ('debug_release', 'Add debug symbols to release version','no') + ('debug_release', 'Add debug symbols to release version', 'no') ] def get_flags(): @@ -28,34 +28,34 @@ def get_flags(): def configure(env): is64 = sys.maxsize > 2**32 - if (env["bits"]=="default"): + if (env["bits"] == "default"): if (is64): - env["bits"]="64" + env["bits"] = "64" else: - env["bits"]="32" + env["bits"] = "32" - env.Append(CPPPATH = ['#platform/haiku']) + env.Append(CPPPATH=['#platform/haiku']) env["CC"] = "gcc-x86" env["CXX"] = "g++-x86" - if (env["target"]=="release"): - if (env["debug_release"]=="yes"): + if (env["target"] == "release"): + if (env["debug_release"] == "yes"): env.Append(CCFLAGS=['-g2']) else: - env.Append(CCFLAGS=['-O3','-ffast-math']) - elif (env["target"]=="release_debug"): - env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED']) - elif (env["target"]=="debug"): - env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED']) - - #env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) - env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np - env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED']) - env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL']) - env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL']) + env.Append(CCFLAGS=['-O3', '-ffast-math']) + elif (env["target"] == "release_debug"): + env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED']) + elif (env["target"] == "debug"): + env.Append(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) + + # env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) + env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np + env.Append(CPPFLAGS=['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED']) + env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL']) + env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL']) import methods - env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) - env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) - env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) + env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')}) + env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')}) + env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')}) -- cgit v1.2.3 From 817dd7ccbb166b27c93706dffc5c0c0d59fd87f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 30 Oct 2016 19:05:14 +0100 Subject: style: Fix PEP8 blank lines issues in Python files Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines. --- platform/haiku/detect.py | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'platform/haiku/detect.py') diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py index e64be0a188..71202a9a49 100644 --- a/platform/haiku/detect.py +++ b/platform/haiku/detect.py @@ -1,12 +1,15 @@ import os import sys + def is_active(): return True + def get_name(): return "Haiku" + def can_build(): if (os.name != "posix"): return False @@ -16,15 +19,18 @@ def can_build(): return True + def get_opts(): return [ ('debug_release', 'Add debug symbols to release version', 'no') ] + def get_flags(): return [ ] + def configure(env): is64 = sys.maxsize > 2**32 -- cgit v1.2.3