From bdffd2ecd0a89f72d4cfe84a54c17b5e11383ec2 Mon Sep 17 00:00:00 2001 From: Chris Serino Date: Tue, 6 Jun 2017 22:29:19 -0500 Subject: Fix input event related android build issues --- platform/android/java_glue.cpp | 2 +- platform/android/os_android.cpp | 16 ++++++++-------- 2 files changed, 9 insertions(+), 9 deletions(-) (limited to 'platform/android') diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 37f53a2478..d4bd443689 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -1367,7 +1367,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env jevent.device = p_device; jevent.type = OS_Android::JOY_EVENT_BUTTON; jevent.index = p_button; - jevent->is_pressed() = p_pressed; + jevent.pressed = p_pressed; input_mutex->lock(); joy_events.push_back(jevent); diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 6e8b46e252..9010b9e7da 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -344,7 +344,7 @@ void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) { switch (p_event.type) { case JOY_EVENT_BUTTON: - input->joy_button(p_event.device, p_event.index, p_event->is_pressed()); + input->joy_button(p_event.device, p_event.index, p_event.pressed); break; case JOY_EVENT_AXIS: InputDefault::JoyAxis value; @@ -406,7 +406,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector //send mouse Ref ev; ev.instance(); - ev.type = Ref::MOUSE_BUTTON; + // ev.type = Ref::MOUSE_BUTTON; ev->set_button_index(BUTTON_LEFT); ev->set_button_mask(BUTTON_MASK_LEFT); ev->set_pressed(true); @@ -424,7 +424,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(true); - ev->set_position(touch[i].pos.x); + ev->set_position(touch[i].pos); input->parse_input_event(ev); } @@ -436,8 +436,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector Ref ev; ev.instance(); ev->set_button_mask(BUTTON_MASK_LEFT); - ev->set_position(p_points[0].pos.x); - input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); + ev->set_position(p_points[0].pos); + input->set_mouse_position(Point2(ev->get_position().x, ev->get_position().y)); ev->set_speed(input->get_last_mouse_speed()); ev->set_relative(p_points[0].pos - last_mouse); last_mouse = p_points[0].pos; @@ -465,7 +465,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector Ref ev; ev.instance(); ev->set_index(touch[i].id); - ev->set_position(p_points[idx].pos.x); + ev->set_position(p_points[idx].pos); ev->set_relative(p_points[idx].pos - touch[i].pos); input->parse_input_event(ev); touch[i].pos = p_points[idx].pos; @@ -481,8 +481,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector ev->set_button_index(BUTTON_LEFT); ev->set_button_mask(BUTTON_MASK_LEFT); ev->set_pressed(false); - ev->set_position(touch[0].pos.x); - ev->set_global_position(touch[0].pos.x); + ev->set_position(touch[0].pos); + ev->set_global_position(touch[0].pos); input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y)); input->parse_input_event(ev); -- cgit v1.2.3