From 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 11 Jun 2019 15:43:37 -0300 Subject: Texture refactor -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD --- platform/android/os_android.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/android/os_android.h') diff --git a/platform/android/os_android.h b/platform/android/os_android.h index c2f9a0992f..2979037adc 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -39,7 +39,7 @@ #include "main/input_default.h" //#include "power_android.h" #include "servers/audio_server.h" -#include "servers/visual/rasterizer.h" +#include "servers/visual/rasterizer/rasterizer.h" class GodotJavaWrapper; class GodotIOJavaWrapper; -- cgit v1.2.3