From 07adf1193d0278dab5ffbd073e19bdf97cb3507f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pedro=20J=2E=20Est=C3=A9banez?= Date: Sun, 31 Oct 2021 20:22:48 +0100 Subject: Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer --- platform/android/java_godot_lib_jni.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'platform/android/java_godot_lib_jni.cpp') diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index d971727269..c7f19e4be2 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -182,11 +182,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j } } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) { if (os_android) { if (step.get() == 0) { // During startup - os_android->set_context_is_16_bits(!p_32_bits); if (p_surface) { ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface); os_android->set_native_window(native_window); -- cgit v1.2.3