From 4a1c7de57c53af429a3523bdcbef65c8c791f09f Mon Sep 17 00:00:00 2001 From: clayjohn Date: Wed, 7 Sep 2022 17:44:36 -0700 Subject: Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). --- platform/android/java/lib/src/org/godotengine/godot/Godot.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'platform/android/java') diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index a75c69484c..92e5e59496 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -274,11 +274,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC return false; } - final String videoDriver = GodotLib.getGlobal("rendering/driver/driver_name"); - if (videoDriver.equals("vulkan")) { - mRenderView = new GodotVulkanRenderView(activity, this); - } else { + final String renderer = GodotLib.getGlobal("rendering/renderer/rendering_method"); + if (renderer.equals("gl_compatibility")) { mRenderView = new GodotGLRenderView(activity, this, xrMode, use_debug_opengl); + } else { + mRenderView = new GodotVulkanRenderView(activity, this); } View view = mRenderView.getView(); -- cgit v1.2.3