From 1856f163784005d2b4ed74e5597f934b0b63ae81 Mon Sep 17 00:00:00 2001
From: Marcel Admiraal <madmiraal@users.noreply.github.com>
Date: Tue, 6 Jul 2021 17:32:09 +0100
Subject: Queue the calls to GodotLib.key when Android virtual done is pressed

---
 .../lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

(limited to 'platform/android/java')

diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index f7a3380a93..020870a110 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -144,9 +144,10 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
 
 		if (pActionID == EditorInfo.IME_ACTION_DONE) {
 			// Enter key has been pressed
-			GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true);
-			GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false);
-
+			mRenderView.queueOnRenderThread(() -> {
+				GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true);
+				GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false);
+			});
 			mRenderView.getView().requestFocus();
 			return true;
 		}
-- 
cgit v1.2.3