From 1a2cb755e2d8b9d59178f36702f6dff7235b9088 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 2 Sep 2014 23:13:40 -0300 Subject: 3D Physics and Other Stuff -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! --- platform/android/java/src/com/android/godot/GodotPaymentV3.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'platform/android/java/src') diff --git a/platform/android/java/src/com/android/godot/GodotPaymentV3.java b/platform/android/java/src/com/android/godot/GodotPaymentV3.java index a459f8e15c..0fd102ac55 100644 --- a/platform/android/java/src/com/android/godot/GodotPaymentV3.java +++ b/platform/android/java/src/com/android/godot/GodotPaymentV3.java @@ -64,15 +64,15 @@ public class GodotPaymentV3 extends Godot.SingletonBase { public void callbackSuccess(String ticket, String signature){ - Log.d(this.getClass().getName(), "PRE-Send callback to purchase success"); +// Log.d(this.getClass().getName(), "PRE-Send callback to purchase success"); GodotLib.callobject(purchaseCallbackId, "purchase_success", new Object[]{ticket, signature}); - Log.d(this.getClass().getName(), "POST-Send callback to purchase success"); +// Log.d(this.getClass().getName(), "POST-Send callback to purchase success"); } public void callbackSuccessProductMassConsumed(String ticket, String signature, String sku){ - Log.d(this.getClass().getName(), "PRE-Send callback to consume success"); +// Log.d(this.getClass().getName(), "PRE-Send callback to consume success"); GodotLib.calldeferred(purchaseCallbackId, "consume_success", new Object[]{ticket, signature, sku}); - Log.d(this.getClass().getName(), "POST-Send callback to consume success"); +// Log.d(this.getClass().getName(), "POST-Send callback to consume success"); } public void callbackSuccessNoUnconsumedPurchases(){ -- cgit v1.2.3