From 665d29c16dd4eafb3c90e7f65835030d8d0b4f43 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 1 Nov 2021 22:04:36 +0100 Subject: Fix new projects always being created with OpenGL Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency. --- platform/android/java/lib/src/org/godotengine/godot/Godot.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/android/java/lib/src') diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 5de092ee7e..d39ab30cda 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -263,7 +263,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC GodotLib.setup(command_line); final String videoDriver = GodotLib.getGlobal("rendering/driver/driver_name"); - if (videoDriver.equals("Vulkan")) { + if (videoDriver.equals("vulkan")) { mRenderView = new GodotVulkanRenderView(activity, this); } else { mRenderView = new GodotGLRenderView(activity, this, xrMode, use_32_bits, -- cgit v1.2.3