From 6b9a81900ed44319abe2f47fdf0237a65a7fa047 Mon Sep 17 00:00:00 2001 From: Fredia Huya-Kouadio Date: Thu, 9 Jun 2022 13:22:18 -0700 Subject: Migrate the Godot Editor java source file to Kotlin. --- .../java/org/godotengine/editor/GodotEditor.java | 151 --------------------- .../java/org/godotengine/editor/GodotEditor.kt | 146 ++++++++++++++++++++ .../java/org/godotengine/editor/GodotGame.java | 40 ------ .../main/java/org/godotengine/editor/GodotGame.kt | 38 ++++++ .../godotengine/editor/GodotProjectManager.java | 41 ------ .../org/godotengine/editor/GodotProjectManager.kt | 40 ++++++ 6 files changed, 224 insertions(+), 232 deletions(-) delete mode 100644 platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java create mode 100644 platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt delete mode 100644 platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java create mode 100644 platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt delete mode 100644 platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java create mode 100644 platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt (limited to 'platform/android/java/editor/src') diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java deleted file mode 100644 index c05ed965ca..0000000000 --- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java +++ /dev/null @@ -1,151 +0,0 @@ -/*************************************************************************/ -/* GodotEditor.java */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -package org.godotengine.editor; - -import org.godotengine.godot.FullScreenGodotApp; -import org.godotengine.godot.utils.PermissionsUtil; - -import android.content.Intent; -import android.os.Build; -import android.os.Bundle; -import android.os.Debug; - -import androidx.annotation.Nullable; -import androidx.window.layout.WindowMetrics; -import androidx.window.layout.WindowMetricsCalculator; - -import java.util.ArrayList; -import java.util.Arrays; -import java.util.List; - -/** - * Base class for the Godot Android Editor activities. - * - * This provides the basic templates for the activities making up this application. - * Each derived activity runs in its own process, which enable up to have several instances of - * the Godot engine up and running at the same time. - * - * It also plays the role of the primary editor window. - */ -public class GodotEditor extends FullScreenGodotApp { - private static final boolean WAIT_FOR_DEBUGGER = false; - private static final String COMMAND_LINE_PARAMS = "command_line_params"; - - private static final String EDITOR_ARG = "--editor"; - private static final String PROJECT_MANAGER_ARG = "--project-manager"; - - private final List commandLineParams = new ArrayList<>(); - - @Override - public void onCreate(Bundle savedInstanceState) { - PermissionsUtil.requestManifestPermissions(this); - - String[] params = getIntent().getStringArrayExtra(COMMAND_LINE_PARAMS); - updateCommandLineParams(params); - - if (BuildConfig.BUILD_TYPE.equals("debug") && WAIT_FOR_DEBUGGER) { - Debug.waitForDebugger(); - } - super.onCreate(savedInstanceState); - } - - private void updateCommandLineParams(@Nullable String[] args) { - // Update the list of command line params with the new args - commandLineParams.clear(); - if (args != null && args.length > 0) { - commandLineParams.addAll(Arrays.asList(args)); - } - } - - @Override - public List getCommandLine() { - return commandLineParams; - } - - @Override - public void onNewGodotInstanceRequested(String[] args) { - // Parse the arguments to figure out which activity to start. - Class targetClass = GodotGame.class; - // Whether we should launch the new godot instance in an adjacent window - // https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT - boolean launchAdjacent = Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode() || isLargeScreen()); - - for (String arg : args) { - if (EDITOR_ARG.equals(arg)) { - targetClass = GodotEditor.class; - launchAdjacent = false; - break; - } - - if (PROJECT_MANAGER_ARG.equals(arg)) { - targetClass = GodotProjectManager.class; - launchAdjacent = false; - break; - } - } - - // Launch a new activity - Intent newInstance = new Intent(this, targetClass) - .addFlags(Intent.FLAG_ACTIVITY_NEW_TASK) - .putExtra(COMMAND_LINE_PARAMS, args); - if (launchAdjacent) { - newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT); - } - startActivity(newInstance); - } - - protected boolean isLargeScreen() { - WindowMetrics metrics = - WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this); - - // Get the screen's density scale - float scale = getResources().getDisplayMetrics().density; - - // Get the minimum window size - float minSize = Math.min(metrics.getBounds().width(), metrics.getBounds().height()); - float minSizeDp = minSize / scale; - return minSizeDp >= 840f; // Correspond to the EXPANDED window size class. - } - - @Override - public void setRequestedOrientation(int requestedOrientation) { - if (!overrideOrientationRequest()) { - super.setRequestedOrientation(requestedOrientation); - } - } - - /** - * The Godot Android Editor sets its own orientation via its AndroidManifest - */ - protected boolean overrideOrientationRequest() { - return true; - } -} diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt new file mode 100644 index 0000000000..a1ade722e8 --- /dev/null +++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt @@ -0,0 +1,146 @@ +/*************************************************************************/ +/* GodotEditor.kt */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.editor + +import android.content.Intent +import android.os.Build +import android.os.Bundle +import android.os.Debug +import androidx.window.layout.WindowMetricsCalculator +import org.godotengine.godot.FullScreenGodotApp +import org.godotengine.godot.utils.PermissionsUtil +import java.util.* +import kotlin.math.min + +/** + * Base class for the Godot Android Editor activities. + * + * This provides the basic templates for the activities making up this application. + * Each derived activity runs in its own process, which enable up to have several instances of + * the Godot engine up and running at the same time. + * + * It also plays the role of the primary editor window. + */ +open class GodotEditor : FullScreenGodotApp() { + + companion object { + private const val WAIT_FOR_DEBUGGER = false + + private const val COMMAND_LINE_PARAMS = "command_line_params" + + private const val EDITOR_ARG = "--editor" + private const val PROJECT_MANAGER_ARG = "--project-manager" + } + + private val commandLineParams = ArrayList() + + override fun onCreate(savedInstanceState: Bundle?) { + PermissionsUtil.requestManifestPermissions(this) + + val params = intent.getStringArrayExtra(COMMAND_LINE_PARAMS) + updateCommandLineParams(params) + + if (BuildConfig.BUILD_TYPE == "debug" && WAIT_FOR_DEBUGGER) { + Debug.waitForDebugger() + } + + super.onCreate(savedInstanceState) + } + + private fun updateCommandLineParams(args: Array?) { + // Update the list of command line params with the new args + commandLineParams.clear() + if (args != null && args.isNotEmpty()) { + commandLineParams.addAll(listOf(*args)) + } + } + + override fun getCommandLine() = commandLineParams + + override fun onNewGodotInstanceRequested(args: Array) { + // Parse the arguments to figure out which activity to start. + var targetClass: Class<*> = GodotGame::class.java + + // Whether we should launch the new godot instance in an adjacent window + // https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT + var launchAdjacent = + Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen) + + for (arg in args) { + if (EDITOR_ARG == arg) { + targetClass = GodotEditor::class.java + launchAdjacent = false + break + } + + if (PROJECT_MANAGER_ARG == arg) { + targetClass = GodotProjectManager::class.java + launchAdjacent = false + break + } + } + + // Launch a new activity + val newInstance = Intent(this, targetClass) + .addFlags(Intent.FLAG_ACTIVITY_NEW_TASK) + .putExtra(COMMAND_LINE_PARAMS, args) + if (launchAdjacent) { + newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT) + } + startActivity(newInstance) + } + + // Get the screen's density scale + protected val isLargeScreen: Boolean + // Get the minimum window size // Correspond to the EXPANDED window size class. + get() { + val metrics = WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this) + + // Get the screen's density scale + val scale = resources.displayMetrics.density + + // Get the minimum window size + val minSize = min(metrics.bounds.width(), metrics.bounds.height()).toFloat() + val minSizeDp = minSize / scale + return minSizeDp >= 840f // Correspond to the EXPANDED window size class. + } + + override fun setRequestedOrientation(requestedOrientation: Int) { + if (!overrideOrientationRequest()) { + super.setRequestedOrientation(requestedOrientation) + } + } + + /** + * The Godot Android Editor sets its own orientation via its AndroidManifest + */ + protected open fun overrideOrientationRequest() = true +} diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java deleted file mode 100644 index 12766775a8..0000000000 --- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java +++ /dev/null @@ -1,40 +0,0 @@ -/*************************************************************************/ -/* GodotGame.java */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -package org.godotengine.editor; - -/** - * Drives the 'run project' window of the Godot Editor. - */ -public class GodotGame extends GodotEditor { - protected boolean overrideOrientationRequest() { - return false; - } -} diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt new file mode 100644 index 0000000000..783095f93a --- /dev/null +++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt @@ -0,0 +1,38 @@ +/*************************************************************************/ +/* GodotGame.kt */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.editor + +/** + * Drives the 'run project' window of the Godot Editor. + */ +class GodotGame : GodotEditor() { + override fun overrideOrientationRequest() = false +} diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java deleted file mode 100644 index d30f66bb8c..0000000000 --- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java +++ /dev/null @@ -1,41 +0,0 @@ -/*************************************************************************/ -/* GodotProjectManager.java */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -package org.godotengine.editor; - -/** - * Launcher activity for the Godot Android Editor. - * - * It presents the user with the project manager interface. - * Upon selection of a project, this activity (via its parent logic) starts the - * {@link GodotEditor} activity. - */ -public class GodotProjectManager extends GodotEditor { -} diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt new file mode 100644 index 0000000000..bcf4659603 --- /dev/null +++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt @@ -0,0 +1,40 @@ +/*************************************************************************/ +/* GodotProjectManager.kt */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.editor + +/** + * Launcher activity for the Godot Android Editor. + * + * It presents the user with the project manager interface. + * Upon selection of a project, this activity (via its parent logic) starts the + * [GodotEditor] activity. + */ +class GodotProjectManager : GodotEditor() -- cgit v1.2.3