From 37386f112bafa9c4e94c342f6d5f04392a5623f7 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Wed, 3 Oct 2018 13:40:37 -0400 Subject: Remove redundant "== true" code If it can be compared to a boolean, it can be evaluated as one in-place. --- platform/android/godot_android.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/android/godot_android.cpp') diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp index 54692dc831..c46c6f7804 100644 --- a/platform/android/godot_android.cpp +++ b/platform/android/godot_android.cpp @@ -408,7 +408,7 @@ static void engine_draw_frame(struct engine *engine) { // Just fill the screen with a color. //glClearColor(0,1,0,1); //glClear(GL_COLOR_BUFFER_BIT); - if (engine->os && engine->os->main_loop_iterate() == true) { + if (engine->os && engine->os->main_loop_iterate()) { engine->requested_quit = true; return; //should exit instead -- cgit v1.2.3