From 9c63ab99f0a505b0f60079bb30cc453b4415fddc Mon Sep 17 00:00:00 2001 From: Hein-Pieter van Braam Date: Fri, 1 Sep 2017 22:33:39 +0200 Subject: Fix use of unitialized variables The second in my quest to make Godot 3.x compile with -Werror on GCC7 --- platform/android/export/export.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'platform/android/export/export.cpp') diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 3c5c0fda23..d691bd7629 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -540,14 +540,14 @@ class EditorExportAndroid : public EditorExportPlatform { //print_line("FILESIZE: "+itos(filesize)+" ACTUAL: "+itos(p_manifest.size())); - uint32_t string_count; - uint32_t styles_count; - uint32_t string_flags; - uint32_t string_data_offset; - - uint32_t styles_offset; - uint32_t string_table_begins; - uint32_t string_table_ends; + uint32_t string_count = 0; + uint32_t styles_count = 0; + uint32_t string_flags = 0; + uint32_t string_data_offset = 0; + + uint32_t styles_offset = 0; + uint32_t string_table_begins = 0; + uint32_t string_table_ends = 0; Vector stable_extra; String version_name = p_preset->get("version/name"); -- cgit v1.2.3