From 1a2cb755e2d8b9d59178f36702f6dff7235b9088 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 2 Sep 2014 23:13:40 -0300 Subject: 3D Physics and Other Stuff -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! --- platform/android/SCsub | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'platform/android/SCsub') diff --git a/platform/android/SCsub b/platform/android/SCsub index 8e61b7d8e0..4d6f14dbde 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -15,7 +15,9 @@ android_files = [ 'audio_driver_jandroid.cpp', 'ifaddrs_android.cpp', 'android_native_app_glue.c', - 'java_glue.cpp' + 'java_glue.cpp', + 'java_class_wrapper.cpp' + ] #env.Depends('#core/math/vector3.h', 'vector3_psp.h') -- cgit v1.2.3