From adde89e8b1c66b4f4814c3b47a5d347ff576428b Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 3 Sep 2017 14:53:17 -0300 Subject: -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing --- modules/gridmap/grid_map.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'modules') diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 1b932f040e..ced1c3ca12 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -396,8 +396,6 @@ bool GridMap::_octant_update(const OctantKey &p_key) { Map > > multimesh_items; - print_line("updating octant " + itos(p_key.x) + ", " + itos(p_key.y) + ", " + itos(p_key.z) + " cells: " + itos(g.cells.size())); - for (Set::Element *E = g.cells.front(); E; E = E->next()) { ERR_CONTINUE(!cell_map.has(E->get())); @@ -464,7 +462,6 @@ bool GridMap::_octant_update(const OctantKey &p_key) { //update multimeshes for (Map > >::Element *E = multimesh_items.front(); E; E = E->next()) { - print_line("multimesh item " + itos(E->key()) + " transforms " + itos(E->get().size())); Octant::MultimeshInstance mmi; RID mm = VS::get_singleton()->multimesh_create(); -- cgit v1.2.3