From 994638da4f78ad09a1ead707874654ae0d2a36db Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 7 Oct 2021 14:39:52 +0200 Subject: [Net] Implement GDScript custom RPC callable. --- modules/gdscript/gdscript.cpp | 9 +++- modules/gdscript/gdscript_rpc_callable.cpp | 80 ++++++++++++++++++++++++++++++ modules/gdscript/gdscript_rpc_callable.h | 60 ++++++++++++++++++++++ 3 files changed, 148 insertions(+), 1 deletion(-) create mode 100644 modules/gdscript/gdscript_rpc_callable.cpp create mode 100644 modules/gdscript/gdscript_rpc_callable.h (limited to 'modules') diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index a80874d785..58a788e255 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -43,6 +43,7 @@ #include "gdscript_cache.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" +#include "gdscript_rpc_callable.h" #include "gdscript_warning.h" #ifdef TESTS_ENABLED @@ -1375,7 +1376,13 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const { while (sl) { const Map::Element *E = sl->member_functions.find(p_name); if (E) { - r_ret = Callable(this->owner, E->key()); + Multiplayer::RPCConfig config; + config.name = p_name; + if (sptr->rpc_functions.find(config) != -1) { + r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key()))); + } else { + r_ret = Callable(this->owner, E->key()); + } return true; //index found } sl = sl->_base; diff --git a/modules/gdscript/gdscript_rpc_callable.cpp b/modules/gdscript/gdscript_rpc_callable.cpp new file mode 100644 index 0000000000..dd3704c812 --- /dev/null +++ b/modules/gdscript/gdscript_rpc_callable.cpp @@ -0,0 +1,80 @@ +/*************************************************************************/ +/* gdscript_rpc_callable.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gdscript_rpc_callable.h" + +#include "core/templates/hashfuncs.h" +#include "scene/main/node.h" + +bool GDScriptRPCCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) { + return p_a->hash() == p_b->hash(); +} + +bool GDScriptRPCCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) { + return p_a->hash() < p_b->hash(); +} + +uint32_t GDScriptRPCCallable::hash() const { + return h; +} + +String GDScriptRPCCallable::get_as_text() const { + String class_name = node->get_class(); + Ref