From 882f7d9bdf0e26cc6e09a7d7b0c699a318baa1c1 Mon Sep 17 00:00:00 2001 From: "K. S. Ernest (iFire) Lee" Date: Thu, 29 Jul 2021 22:56:19 -0700 Subject: In glTF2 animations, log spam less when running. --- modules/gltf/gltf_document.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'modules') diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 30d023606f..24d43858b5 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5531,7 +5531,10 @@ struct EditorSceneImporterGLTFInterpolate { template T GLTFDocument::_interpolate_track(const Vector &p_times, const Vector &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) { ERR_FAIL_COND_V(!p_values.size(), T()); - ERR_FAIL_COND_V(p_times.size() != p_values.size(), p_values[0]); + if (p_times.size() != p_values.size()) { + ERR_PRINT_ONCE("The interpolated values are not corresponding to its times."); + return p_values[0]; + } //could use binary search, worth it? int idx = -1; for (int i = 0; i < p_times.size(); i++) { -- cgit v1.2.3