From 27f5ab2d7b6878764df51460f2c060507e7fe984 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 25 Aug 2019 15:08:32 +0200 Subject: Mention Android support in the C# alpha dialog message --- modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules') diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 099c7fcb56..7da7cff933 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -359,7 +359,7 @@ namespace GodotTools aboutLabel.Text = "C# support in Godot Engine is in late alpha stage and, while already usable, " + "it is not meant for use in production.\n\n" + - "Projects can be exported to Linux, macOS and Windows, but not yet to mobile or web platforms. " + + "Projects can be exported to Linux, macOS, Windows and Android, but not yet to iOS, HTML5 or UWP. " + "Bugs and usability issues will be addressed gradually over future releases, " + "potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" + "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" + -- cgit v1.2.3