From 45ec0e31c31b625ee8a56f6d2315af455172acc3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 28 Mar 2022 15:39:24 +0200 Subject: Remove last editor code dependencies in template build SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added. --- modules/gltf/gltf_document.cpp | 16 +++++++++------- modules/gltf/gltf_mesh.h | 1 - 2 files changed, 9 insertions(+), 8 deletions(-) (limited to 'modules') diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index a8211569eb..56f31fd812 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -58,7 +58,6 @@ #include "core/variant/variant.h" #include "core/version.h" #include "drivers/png/png_driver_common.h" -#include "editor/import/resource_importer_scene.h" #include "scene/2d/node_2d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/mesh_instance_3d.h" @@ -79,6 +78,9 @@ #include "modules/gridmap/grid_map.h" #endif // MODULE_GRIDMAP_ENABLED +// FIXME: Hardcoded to avoid editor dependency. +#define GLTF_IMPORT_USE_NAMED_SKIN_BINDS 16 + #include #include #include @@ -5748,7 +5750,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref state, Node *scen } template -struct EditorSceneFormatImporterGLTFInterpolate { +struct SceneFormatImporterGLTFInterpolate { T lerp(const T &a, const T &b, float c) const { return a + (b - a) * c; } @@ -5774,7 +5776,7 @@ struct EditorSceneFormatImporterGLTFInterpolate { // thank you for existing, partial specialization template <> -struct EditorSceneFormatImporterGLTFInterpolate { +struct SceneFormatImporterGLTFInterpolate { Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const { ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized."); ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized."); @@ -5813,7 +5815,7 @@ T GLTFDocument::_interpolate_track(const Vector &p_times, const Vector interp; + SceneFormatImporterGLTFInterpolate interp; switch (p_interp) { case GLTFAnimation::INTERP_LINEAR: { @@ -6906,7 +6908,7 @@ Node *GLTFDocument::generate_scene(Ref state, int32_t p_bake_fps) { Error GLTFDocument::append_from_scene(Node *p_node, Ref state, uint32_t p_flags, int32_t p_bake_fps) { ERR_FAIL_COND_V(state.is_null(), FAILED); state->use_named_skin_binds = - p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS; _convert_scene_node(state, p_node, -1, -1); if (!state->buffers.size()) { @@ -6926,7 +6928,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire Error err = FAILED; state->use_named_skin_binds = - p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS; FileAccessMemory *file_access = memnew(FileAccessMemory); file_access->open_custom(p_bytes.ptr(), p_bytes.size()); err = _parse(state, p_base_path.get_base_dir(), file_access, p_bake_fps); @@ -7029,7 +7031,7 @@ Error GLTFDocument::append_from_file(String p_path, Ref r_state, uint } r_state->filename = p_path.get_file().get_basename(); r_state->use_named_skin_binds = - p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS; Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); ERR_FAIL_COND_V(err != OK, ERR_FILE_CANT_OPEN); diff --git a/modules/gltf/gltf_mesh.h b/modules/gltf/gltf_mesh.h index aeab1ad68f..4a0533933a 100644 --- a/modules/gltf/gltf_mesh.h +++ b/modules/gltf/gltf_mesh.h @@ -32,7 +32,6 @@ #define GLTF_MESH_H #include "core/io/resource.h" -#include "editor/import/resource_importer_scene.h" #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/resources/importer_mesh.h" #include "scene/resources/mesh.h" -- cgit v1.2.3