From 35fa05fa51df23b481e852e0d715a42ba4db68c8 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 8 May 2023 07:00:33 +0200 Subject: Document caveats related to exported project binary resource conversion (cherry picked from commit febc674f4818dd1185b2e43e899115f70f55b4f5) --- modules/gdscript/doc_classes/@GDScript.xml | 1 + 1 file changed, 1 insertion(+) (limited to 'modules') diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 5f2ca0d215..04877e521a 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -170,6 +170,7 @@ [b]Important:[/b] The path must be absolute. A relative path will always return [code]null[/code]. This function is a simplified version of [method ResourceLoader.load], which can be used for more advanced scenarios. [b]Note:[/b] Files have to be imported into the engine first to load them using this function. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data]. + [b]Note:[/b] If [member ProjectSettings.editor/export/convert_text_resources_to_binary] is [code]true[/code], [method @GDScript.load] will not be able to read converted files in an exported project. If you rely on run-time loading of files present within the PCK, set [member ProjectSettings.editor/export/convert_text_resources_to_binary] to [code]false[/code]. -- cgit v1.2.3