From 97a3a662205d598dad195fa72d2dcb2f19c21088 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 19 Mar 2021 09:57:52 -0300 Subject: Improved 3D Scene Importer * Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made. --- modules/fbx/editor_scene_importer_fbx.cpp | 2 +- modules/gltf/editor_scene_importer_gltf.cpp | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) (limited to 'modules') diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index a2bb547216..e18ebe3930 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -628,7 +628,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( mesh_data_precached->mesh_node = fbx_node; // mesh node, mesh id - mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, (p_flags & IMPORT_USE_COMPRESSION) != 0); + mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, 0); if (!state.MeshNodes.has(mesh_id)) { state.MeshNodes.insert(mesh_id, fbx_node); } diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp index 6ea722a216..35f44ca122 100644 --- a/modules/gltf/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor_scene_importer_gltf.cpp @@ -99,7 +99,9 @@ Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags, Ref gltf_document; gltf_document.instance(); Error err = gltf_document->parse(r_state, p_path); - *r_err = err; + if (r_err) { + *r_err = err; + } ERR_FAIL_COND_V(err != Error::OK, nullptr); Node3D *root = memnew(Node3D); -- cgit v1.2.3