From 0e56377e96ee492cc30de9ad2e6e9242737f4dbd Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Sat, 15 Sep 2018 14:45:54 +0200 Subject: Allow system certs file to be used by Editor. Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib. --- modules/mbedtls/stream_peer_mbed_tls.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'modules') diff --git a/modules/mbedtls/stream_peer_mbed_tls.cpp b/modules/mbedtls/stream_peer_mbed_tls.cpp index 3398957775..3c04254fd4 100755 --- a/modules/mbedtls/stream_peer_mbed_tls.cpp +++ b/modules/mbedtls/stream_peer_mbed_tls.cpp @@ -317,15 +317,13 @@ void StreamPeerMbedTLS::initialize_ssl() { mbedtls_debug_set_threshold(1); #endif - PoolByteArray cert_array = StreamPeerSSL::get_project_cert_array(); - - if (cert_array.size() > 0) - _load_certs(cert_array); - available = true; } void StreamPeerMbedTLS::finalize_ssl() { + available = false; + _create = NULL; + load_certs_func = NULL; mbedtls_x509_crt_free(&cacert); } -- cgit v1.2.3