From 099dee35f47db3e293cb8e60287ffe6a44f3d5d4 Mon Sep 17 00:00:00 2001 From: reduz Date: Sun, 17 Jan 2021 13:25:38 -0300 Subject: Added GPU based cluster builder Clustering is now GPU based, uses an implementation based on the Activision algorithm. --- modules/glslang/register_types.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules') diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp index a7ae3e6bab..545aa68747 100644 --- a/modules/glslang/register_types.cpp +++ b/modules/glslang/register_types.cpp @@ -53,7 +53,7 @@ static Vector _compile_shader_glsl(RenderingDevice::ShaderStage p_stage int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100 glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0; - glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_0; + glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_3; glslang::TShader::ForbidIncluder includer; glslang::TShader shader(stages[p_stage]); -- cgit v1.2.3