From 7a62bd1e44d58c543cc54408f0cb21bf33ace99b Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 10 Aug 2021 17:47:09 +0200 Subject: Document Android permission requirements for network access where needed --- modules/websocket/doc_classes/WebSocketClient.xml | 1 + modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml | 1 + modules/websocket/doc_classes/WebSocketServer.xml | 1 + 3 files changed, 3 insertions(+) (limited to 'modules/websocket') diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index ed8f3ba867..4b515c12a1 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -8,6 +8,7 @@ This client can be optionally used as a multiplayer peer for the [MultiplayerAPI]. After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). You will receive appropriate signals when connecting, disconnecting, or when new data is available. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml index bf35acbd11..f75a42357a 100644 --- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml +++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml @@ -5,6 +5,7 @@ Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the [MultiplayerAPI]. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index 2bb705b384..f901b089ea 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -7,6 +7,7 @@ This class implements a WebSocket server that can also support the high-level multiplayer API. After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal. [b]Note:[/b] Not available in HTML5 exports. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. -- cgit v1.2.3