From 331f1662df41b4e7afff30d2fe4019a413499c1c Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Sun, 27 Mar 2022 16:31:56 +0200 Subject: [Net] Drop is_connected_to_host for TCP and UDP. The UDP method is now called `is_socket_connected` to limit confusion with the actual host connection status which doesn't make sense in UDP. The TCP method is completly dropped, use get_status instead. The only one left is the WebSocketPeer one, which should be fine as is for now. --- modules/websocket/wsl_client.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/websocket') diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp index 96763037e7..58c329f043 100644 --- a/modules/websocket/wsl_client.cpp +++ b/modules/websocket/wsl_client.cpp @@ -337,7 +337,7 @@ MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const { return CONNECTION_CONNECTED; } - if (_tcp->is_connected_to_host() || _resolver_id != IP::RESOLVER_INVALID_ID) { + if (_tcp->get_status() == StreamPeerTCP::STATUS_CONNECTING || _resolver_id != IP::RESOLVER_INVALID_ID) { return CONNECTION_CONNECTING; } -- cgit v1.2.3