From ca7d572908c58c587214b8f65bdd4078d0185ab2 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Tue, 12 Jul 2022 23:12:42 +0200 Subject: [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. - RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. --- modules/websocket/websocket_multiplayer_peer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/websocket') diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index db529a669d..3259e78b3b 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -32,8 +32,8 @@ #define WEBSOCKET_MULTIPLAYER_PEER_H #include "core/error/error_list.h" -#include "core/multiplayer/multiplayer_peer.h" #include "core/templates/list.h" +#include "scene/main/multiplayer_peer.h" #include "websocket_peer.h" class WebSocketMultiplayerPeer : public MultiplayerPeer { -- cgit v1.2.3