From e1a0ce5af94cdb77e689916e730a655ea0ec823c Mon Sep 17 00:00:00 2001 From: Houkime Date: Thu, 2 Jan 2020 14:02:29 +0000 Subject: Prevent GDScript language server from listening to external hosts by default * Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone) * Set default for GDscript Language Server to listen only to localhost Fixes potential security issue with GDScript language server being exposed to the broad net by default. Since it is the server which primary usage is to provide utility to the local editor there is no need to expose it. --- modules/websocket/wsl_server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/websocket/wsl_server.cpp') diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp index c98c62cce9..c3dd79a89c 100644 --- a/modules/websocket/wsl_server.cpp +++ b/modules/websocket/wsl_server.cpp @@ -165,7 +165,7 @@ Error WSLServer::listen(int p_port, const Vector p_protocols, bool gd_mp for (int i = 0; i < p_protocols.size(); i++) { pw[i] = p_protocols[i].strip_edges(); } - _server->listen(p_port); + _server->listen(p_port, bind_ip); return OK; } -- cgit v1.2.3