From 50f1b035b89ab8c4559620e12ab55cf7458fc291 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Tue, 21 Jan 2020 20:46:32 +0100 Subject: Fix MultiplayerAPI crash when peer impl misbehave. Also fix WebSocketMultiplayer::get_available_packet_count() return value when peer is not configured to use the multiplayer API. --- modules/websocket/websocket_multiplayer_peer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/websocket/websocket_multiplayer_peer.cpp') diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index b639c635fd..27ea50b524 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -98,7 +98,7 @@ void WebSocketMultiplayerPeer::_bind_methods() { // int WebSocketMultiplayerPeer::get_available_packet_count() const { - ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI."); + ERR_FAIL_COND_V_MSG(!_is_multiplayer, 0, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI."); return _incoming_packets.size(); } -- cgit v1.2.3