From a8950f98dd9809f5da370185d086d7027e14b76a Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Sat, 24 Sep 2022 22:44:44 +0200 Subject: [WebSocket] Refactor websocket module. This commit is a huge refactor of the websocket module. The module is really old, and some design choices had to be re-evaluated. The WebSocketClient and WebSocketServer classes are now gone, and WebSocketPeer can act as either client or server. The WebSocketMultiplayerPeer class is no longer abstract, and implements the Multiplayer API on top of the lower level WebSocketPeer. WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS, so it emits no signal, and just needs polling to update its internal state. To use it as a client, simply call WebSocketPeer.coonect_to_url, then frequently poll the peer until STATE_OPEN is reached and then you can write or read from it, or STATE_CLOSED and then you can check the disconnect code and reason). To implement a server instead, a TCPServer must be created, and the accepted connections needs to be provided to WebSocketPeer.accept_stream (which will perform the HTTP handshake). A full example of a WebSocketServer using TLS will be provided in the demo repository. --- modules/websocket/websocket_multiplayer_peer.cpp | 425 ++++++++++++++++++++--- 1 file changed, 374 insertions(+), 51 deletions(-) (limited to 'modules/websocket/websocket_multiplayer_peer.cpp') diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index 7a3bbf1c47..00b96ec587 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -33,70 +33,118 @@ #include "core/os/os.h" WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() { + peer_config = Ref(WebSocketPeer::create()); } WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() { _clear(); } +Ref WebSocketMultiplayerPeer::_create_peer() { + Ref peer = Ref(WebSocketPeer::create()); + peer->set_supported_protocols(get_supported_protocols()); + peer->set_handshake_headers(get_handshake_headers()); + peer->set_inbound_buffer_size(get_inbound_buffer_size()); + peer->set_outbound_buffer_size(get_outbound_buffer_size()); + peer->set_max_queued_packets(get_max_queued_packets()); + return peer; +} + void WebSocketMultiplayerPeer::_clear() { - _peer_map.clear(); - if (_current_packet.data != nullptr) { - memfree(_current_packet.data); + connection_status = CONNECTION_DISCONNECTED; + unique_id = 0; + peers_map.clear(); + use_tls = false; + tcp_server.unref(); + pending_peers.clear(); + tls_certificate.unref(); + tls_key.unref(); + if (current_packet.data != nullptr) { + memfree(current_packet.data); } - for (Packet &E : _incoming_packets) { + for (Packet &E : incoming_packets) { memfree(E.data); E.data = nullptr; } - _incoming_packets.clear(); + incoming_packets.clear(); } void WebSocketMultiplayerPeer::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_buffers", "input_buffer_size_kb", "input_max_packets", "output_buffer_size_kb", "output_max_packets"), &WebSocketMultiplayerPeer::set_buffers); + ClassDB::bind_method(D_METHOD("create_client", "url", "verify_tls", "tls_certificate"), &WebSocketMultiplayerPeer::create_client, DEFVAL(true), DEFVAL(Ref())); + ClassDB::bind_method(D_METHOD("create_server", "port", "bind_address", "tls_key", "tls_certificate"), &WebSocketMultiplayerPeer::create_server, DEFVAL("*"), DEFVAL(Ref()), DEFVAL(Ref())); + ClassDB::bind_method(D_METHOD("close"), &WebSocketMultiplayerPeer::close); + ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer); + ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketMultiplayerPeer::get_peer_address); + ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketMultiplayerPeer::get_peer_port); + ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketMultiplayerPeer::disconnect_peer, DEFVAL(1000), DEFVAL("")); + + ClassDB::bind_method(D_METHOD("get_supported_protocols"), &WebSocketMultiplayerPeer::get_supported_protocols); + ClassDB::bind_method(D_METHOD("set_supported_protocols", "protocols"), &WebSocketMultiplayerPeer::set_supported_protocols); + + ClassDB::bind_method(D_METHOD("get_handshake_headers"), &WebSocketMultiplayerPeer::get_handshake_headers); + ClassDB::bind_method(D_METHOD("set_handshake_headers", "protocols"), &WebSocketMultiplayerPeer::set_handshake_headers); + + ClassDB::bind_method(D_METHOD("get_inbound_buffer_size"), &WebSocketMultiplayerPeer::get_inbound_buffer_size); + ClassDB::bind_method(D_METHOD("set_inbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_inbound_buffer_size); + + ClassDB::bind_method(D_METHOD("get_outbound_buffer_size"), &WebSocketMultiplayerPeer::get_outbound_buffer_size); + ClassDB::bind_method(D_METHOD("set_outbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_outbound_buffer_size); - ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source"))); + ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketMultiplayerPeer::get_handshake_timeout); + ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketMultiplayerPeer::set_handshake_timeout); + + ClassDB::bind_method(D_METHOD("set_max_queued_packets", "max_queued_packets"), &WebSocketMultiplayerPeer::set_max_queued_packets); + ClassDB::bind_method(D_METHOD("get_max_queued_packets"), &WebSocketMultiplayerPeer::get_max_queued_packets); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "supported_protocols"), "set_supported_protocols", "get_supported_protocols"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "handshake_headers"), "set_handshake_headers", "get_handshake_headers"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "inbound_buffer_size"), "set_inbound_buffer_size", "get_inbound_buffer_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "outbound_buffer_size"), "set_outbound_buffer_size", "get_outbound_buffer_size"); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_queued_packets"), "set_max_queued_packets", "get_max_queued_packets"); } // // PacketPeer // int WebSocketMultiplayerPeer::get_available_packet_count() const { - ERR_FAIL_COND_V_MSG(!_is_multiplayer, 0, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI."); - - return _incoming_packets.size(); + return incoming_packets.size(); } Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI."); + ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED); r_buffer_size = 0; - if (_current_packet.data != nullptr) { - memfree(_current_packet.data); - _current_packet.data = nullptr; + if (current_packet.data != nullptr) { + memfree(current_packet.data); + current_packet.data = nullptr; } - ERR_FAIL_COND_V(_incoming_packets.size() == 0, ERR_UNAVAILABLE); + ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE); - _current_packet = _incoming_packets.front()->get(); - _incoming_packets.pop_front(); + current_packet = incoming_packets.front()->get(); + incoming_packets.pop_front(); - *r_buffer = _current_packet.data; - r_buffer_size = _current_packet.size; + *r_buffer = current_packet.data; + r_buffer_size = current_packet.size; return OK; } Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI."); + ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED); - Vector buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size); + Vector buffer = _make_pkt(SYS_NONE, get_unique_id(), target_peer, p_buffer, p_buffer_size); if (is_server()) { - return _server_relay(1, _target_peer, &(buffer.ptr()[0]), buffer.size()); + return _server_relay(1, target_peer, &(buffer.ptr()[0]), buffer.size()); } else { return get_peer(1)->put_packet(&(buffer.ptr()[0]), buffer.size()); } @@ -106,23 +154,225 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer // MultiplayerPeer // void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) { - _target_peer = p_target_peer; + target_peer = p_target_peer; } int WebSocketMultiplayerPeer::get_packet_peer() const { - ERR_FAIL_COND_V_MSG(!_is_multiplayer, 1, "This function is not available when not using the MultiplayerAPI."); - ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1); + ERR_FAIL_COND_V(incoming_packets.size() == 0, 1); - return _incoming_packets.front()->get().source; + return incoming_packets.front()->get().source; } int WebSocketMultiplayerPeer::get_unique_id() const { - return _peer_id; + return unique_id; +} + +int WebSocketMultiplayerPeer::get_max_packet_size() const { + return get_outbound_buffer_size() - PROTO_SIZE; +} + +Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref p_tls_key, Ref p_tls_certificate) { + ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE); + _clear(); + tcp_server.instantiate(); + Error err = tcp_server->listen(p_port, p_bind_ip); + if (err != OK) { + tcp_server.unref(); + return err; + } + unique_id = 1; + connection_status = CONNECTION_CONNECTED; + // TLS config + tls_key = p_tls_key; + tls_certificate = p_tls_certificate; + if (tls_key.is_valid() && tls_certificate.is_valid()) { + use_tls = true; + } + return OK; +} + +Error WebSocketMultiplayerPeer::create_client(const String &p_url, bool p_verify_tls, Ref p_tls_certificate) { + ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE); + _clear(); + Ref peer = _create_peer(); + Error err = peer->connect_to_url(p_url, p_verify_tls, p_tls_certificate); + if (err != OK) { + return err; + } + PendingPeer pending; + pending.time = OS::get_singleton()->get_ticks_msec(); + pending_peers[1] = pending; + peers_map[1] = peer; + connection_status = CONNECTION_CONNECTING; + return OK; +} + +bool WebSocketMultiplayerPeer::is_server() const { + return tcp_server.is_valid(); +} + +void WebSocketMultiplayerPeer::_poll_client() { + ERR_FAIL_COND(connection_status == CONNECTION_DISCONNECTED); // Bug. + ERR_FAIL_COND(!peers_map.has(1) || peers_map[1].is_null()); // Bug. + Ref peer = peers_map[1]; + peer->poll(); // Update state and fetch packets. + WebSocketPeer::State ready_state = peer->get_ready_state(); + if (ready_state == WebSocketPeer::STATE_OPEN) { + while (peer->get_available_packet_count()) { + _process_multiplayer(peer, 1); + } + } else if (peer->get_ready_state() == WebSocketPeer::STATE_CLOSED) { + if (connection_status == CONNECTION_CONNECTED) { + emit_signal(SNAME("server_disconnected")); + } else { + emit_signal(SNAME("connection_failed")); + } + _clear(); + return; + } + if (connection_status == CONNECTION_CONNECTING) { + // Still connecting + ERR_FAIL_COND(!pending_peers.has(1)); // Bug. + if (OS::get_singleton()->get_ticks_msec() - pending_peers[1].time > handshake_timeout) { + print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001)); + emit_signal(SNAME("connection_failed")); + _clear(); + return; + } + } +} + +void WebSocketMultiplayerPeer::_poll_server() { + ERR_FAIL_COND(connection_status != CONNECTION_CONNECTED); // Bug. + ERR_FAIL_COND(tcp_server.is_null() || !tcp_server->is_listening()); // Bug. + + // Accept new connections. + if (!is_refusing_new_connections() && tcp_server->is_connection_available()) { + PendingPeer peer; + peer.time = OS::get_singleton()->get_ticks_msec(); + peer.tcp = tcp_server->take_connection(); + peer.connection = peer.tcp; + pending_peers[generate_unique_id()] = peer; + } + + // Process pending peers. + HashSet to_remove; + for (KeyValue &E : pending_peers) { + PendingPeer &peer = E.value; + int id = E.key; + + if (OS::get_singleton()->get_ticks_msec() - peer.time > handshake_timeout) { + print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001)); + to_remove.insert(id); + continue; + } + + if (peer.ws.is_valid()) { + peer.ws->poll(); + WebSocketPeer::State state = peer.ws->get_ready_state(); + if (state == WebSocketPeer::STATE_OPEN) { + // Connected. + to_remove.insert(id); + if (is_refusing_new_connections()) { + // The user does not want new connections, dropping it. + continue; + } + peers_map[id] = peer.ws; + _send_ack(peer.ws, id); + emit_signal("peer_connected", id); + continue; + } else if (state == WebSocketPeer::STATE_CONNECTING) { + continue; // Still connecting. + } + to_remove.insert(id); // Error. + continue; + } + if (peer.tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) { + to_remove.insert(id); // Error. + continue; + } + if (!use_tls) { + peer.ws = _create_peer(); + peer.ws->accept_stream(peer.tcp); + continue; + } else { + if (peer.connection == peer.tcp) { + Ref tls = Ref(StreamPeerTLS::create()); + Error err = tls->accept_stream(peer.tcp, tls_key, tls_certificate); + if (err != OK) { + to_remove.insert(id); + continue; + } + } + Ref tls = static_cast>(peer.connection); + tls->poll(); + if (tls->get_status() == StreamPeerTLS::STATUS_CONNECTED) { + peer.ws = _create_peer(); + peer.ws->accept_stream(peer.connection); + continue; + } else if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) { + // Still connecting. + continue; + } else { + // Error + to_remove.insert(id); + } + } + } + + // Remove disconnected pending peers. + for (const int &pid : to_remove) { + pending_peers.erase(pid); + } + to_remove.clear(); + + // Process connected peers. + for (KeyValue> &E : peers_map) { + Ref ws = E.value; + int id = E.key; + ws->poll(); + if (ws->get_ready_state() != WebSocketPeer::STATE_OPEN) { + to_remove.insert(id); // Disconnected. + continue; + } + // Fetch packets + int pkts = ws->get_available_packet_count(); + while (pkts && ws->get_ready_state() == WebSocketPeer::STATE_OPEN) { + _process_multiplayer(ws, id); + pkts--; + } + } + + // Remove disconnected peers. + for (const int &pid : to_remove) { + emit_signal(SNAME("peer_disconnected"), pid); + peers_map.erase(pid); + } +} + +void WebSocketMultiplayerPeer::poll() { + if (connection_status == CONNECTION_DISCONNECTED) { + return; + } + if (is_server()) { + _poll_server(); + } else { + _poll_client(); + } +} + +MultiplayerPeer::ConnectionStatus WebSocketMultiplayerPeer::get_connection_status() const { + return connection_status; +} + +Ref WebSocketMultiplayerPeer::get_peer(int p_id) const { + ERR_FAIL_COND_V(!peers_map.has(p_id), Ref()); + return peers_map[p_id]; } void WebSocketMultiplayerPeer::_send_sys(Ref p_peer, uint8_t p_type, int32_t p_peer_id) { ERR_FAIL_COND(!p_peer.is_valid()); - ERR_FAIL_COND(!p_peer->is_connected_to_host()); + ERR_FAIL_COND(p_peer->get_ready_state() != WebSocketPeer::STATE_OPEN); Vector message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4); p_peer->put_packet(&(message.ptr()[0]), message.size()); @@ -141,31 +391,34 @@ Vector WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_fr return out; } -void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) { +void WebSocketMultiplayerPeer::_send_ack(Ref p_peer, int32_t p_peer_id) { + ERR_FAIL_COND(p_peer.is_null()); // First of all, confirm the ID! - _send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id); + _send_sys(p_peer, SYS_ID, p_peer_id); // Then send the server peer (which will trigger connection_succeded in client) - _send_sys(get_peer(p_peer_id), SYS_ADD, 1); + _send_sys(p_peer, SYS_ADD, 1); + + for (const KeyValue> &E : peers_map) { + ERR_CONTINUE(E.value.is_null()); - for (const KeyValue> &E : _peer_map) { int32_t id = E.key; if (p_peer_id == id) { continue; // Skip the newly added peer (already confirmed) } // Send new peer to others - _send_sys(get_peer(id), SYS_ADD, p_peer_id); + _send_sys(E.value, SYS_ADD, p_peer_id); // Send others to new peer - _send_sys(get_peer(p_peer_id), SYS_ADD, id); + _send_sys(E.value, SYS_ADD, id); } } void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) { - for (const KeyValue> &E : _peer_map) { + for (const KeyValue> &E : peers_map) { int32_t id = E.key; if (p_peer_id != id) { - _send_sys(get_peer(id), SYS_DEL, p_peer_id); + _send_sys(E.value, SYS_DEL, p_peer_id); } } } @@ -177,8 +430,7 @@ void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, cons packet.source = p_source; packet.destination = p_dest; memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size); - _incoming_packets.push_back(packet); - emit_signal(SNAME("peer_packet"), p_source); + incoming_packets.push_back(packet); } Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) { @@ -186,7 +438,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons return OK; // Will not send to self } else if (p_to == 0) { - for (KeyValue> &E : _peer_map) { + for (KeyValue> &E : peers_map) { if (E.key != p_from) { E.value->put_packet(p_buffer, p_buffer_size); } @@ -194,7 +446,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons return OK; // Sent to all but sender } else if (p_to < 0) { - for (KeyValue> &E : _peer_map) { + for (KeyValue> &E : peers_map) { if (E.key != p_from && E.key != -p_to) { E.value->put_packet(p_buffer, p_buffer_size); } @@ -237,26 +489,24 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref p_peer, u ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages ERR_FAIL_COND(from != p_peer_id); // Someone is cheating - if (to == 1) { // This is for the server - + if (to == 1) { + // This is for the server _store_pkt(from, to, in_buffer, data_size); } else if (to == 0) { // Broadcast, for us too _store_pkt(from, to, in_buffer, data_size); - } else if (to < 0) { + } else if (to < -1) { // All but one, for us if not excluded - if (_peer_id != -(int32_t)p_peer_id) { - _store_pkt(from, to, in_buffer, data_size); - } + _store_pkt(from, to, in_buffer, data_size); } // Relay if needed (i.e. "to" includes a peer that is not the server) _server_relay(from, to, in_buffer, size); } else { - if (type == SYS_NONE) { // Payload message - + if (type == SYS_NONE) { + // Payload message _store_pkt(from, to, in_buffer, data_size); return; } @@ -268,7 +518,12 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref p_peer, u switch (type) { case SYS_ADD: // Add peer - _peer_map[id] = Ref(); + if (id != 1) { + peers_map[id] = Ref(); + } else { + pending_peers.clear(); + connection_status = CONNECTION_CONNECTED; + } emit_signal(SNAME("peer_connected"), id); if (id == 1) { // We just connected to the server emit_signal(SNAME("connection_succeeded")); @@ -276,11 +531,11 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref p_peer, u break; case SYS_DEL: // Remove peer - _peer_map.erase(id); emit_signal(SNAME("peer_disconnected"), id); + peers_map.erase(id); break; case SYS_ID: // Hello, server assigned ID - _peer_id = id; + unique_id = id; break; default: ERR_FAIL_MSG("Invalid multiplayer message."); @@ -288,3 +543,71 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref p_peer, u } } } + +void WebSocketMultiplayerPeer::set_supported_protocols(const Vector &p_protocols) { + peer_config->set_supported_protocols(p_protocols); +} + +Vector WebSocketMultiplayerPeer::get_supported_protocols() const { + return peer_config->get_supported_protocols(); +} + +void WebSocketMultiplayerPeer::set_handshake_headers(const Vector &p_headers) { + peer_config->set_handshake_headers(p_headers); +} + +Vector WebSocketMultiplayerPeer::get_handshake_headers() const { + return peer_config->get_handshake_headers(); +} + +void WebSocketMultiplayerPeer::set_outbound_buffer_size(int p_buffer_size) { + peer_config->set_outbound_buffer_size(p_buffer_size); +} + +int WebSocketMultiplayerPeer::get_outbound_buffer_size() const { + return peer_config->get_outbound_buffer_size(); +} + +void WebSocketMultiplayerPeer::set_inbound_buffer_size(int p_buffer_size) { + peer_config->set_inbound_buffer_size(p_buffer_size); +} + +int WebSocketMultiplayerPeer::get_inbound_buffer_size() const { + return peer_config->get_inbound_buffer_size(); +} + +void WebSocketMultiplayerPeer::set_max_queued_packets(int p_max_queued_packets) { + peer_config->set_max_queued_packets(p_max_queued_packets); +} + +int WebSocketMultiplayerPeer::get_max_queued_packets() const { + return peer_config->get_max_queued_packets(); +} + +float WebSocketMultiplayerPeer::get_handshake_timeout() const { + return handshake_timeout / 1000.0; +} + +void WebSocketMultiplayerPeer::set_handshake_timeout(float p_timeout) { + ERR_FAIL_COND(p_timeout <= 0.0); + handshake_timeout = p_timeout * 1000; +} + +IPAddress WebSocketMultiplayerPeer::get_peer_address(int p_peer_id) const { + ERR_FAIL_COND_V(!peers_map.has(p_peer_id), IPAddress()); + return peers_map[p_peer_id]->get_connected_host(); +} + +int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const { + ERR_FAIL_COND_V(!peers_map.has(p_peer_id), 0); + return peers_map[p_peer_id]->get_connected_port(); +} + +void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, int p_code, String p_reason) { + ERR_FAIL_COND(!peers_map.has(p_peer_id)); + peers_map[p_peer_id]->close(p_code, p_reason); +} + +void WebSocketMultiplayerPeer::close() { + _clear(); +} -- cgit v1.2.3