From 2cf39b97ae326a28015b67221b928e4861380d29 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Tue, 27 Jul 2021 12:06:48 +0200 Subject: [Net] Implement RPC channels in MultiplayerAPI. --- modules/websocket/websocket_multiplayer_peer.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'modules/websocket/websocket_multiplayer_peer.cpp') diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index 52d9a602a1..163cc7706b 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -105,6 +105,14 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer // // MultiplayerPeer // +void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) { + // Websocket does not have channels. +} + +int WebSocketMultiplayerPeer::get_transfer_channel() const { + return 0; +} + void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { // Websocket uses TCP, reliable } -- cgit v1.2.3