From 54418ea659061edccdf1ac16470505542dcc33f9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 3 Oct 2022 10:57:36 +0200 Subject: Remove NO_THREADS fallback code, Godot 4 requires thread support This also removes `OS::can_use_threads` from the public API since it's always true. --- modules/websocket/remote_debugger_peer_websocket.h | 1 + 1 file changed, 1 insertion(+) (limited to 'modules/websocket/remote_debugger_peer_websocket.h') diff --git a/modules/websocket/remote_debugger_peer_websocket.h b/modules/websocket/remote_debugger_peer_websocket.h index a37a789cbe..0292de68ad 100644 --- a/modules/websocket/remote_debugger_peer_websocket.h +++ b/modules/websocket/remote_debugger_peer_websocket.h @@ -51,6 +51,7 @@ public: static RemoteDebuggerPeer *create(const String &p_uri); Error connect_to_host(const String &p_uri); + bool is_peer_connected() override; int get_max_message_size() const override; bool has_message() override; -- cgit v1.2.3