From 39f3d9d59e80d5a9f62925abca596d87ce1e4d0f Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Sat, 22 Oct 2022 17:49:40 +0200 Subject: [MP] Add MultiplayerPeer disconnect_peer, close. Update ENet, WebRTC, and WebSocket to support peer disconnection and unify the close function. --- .../websocket/doc_classes/WebSocketMultiplayerPeer.xml | 16 ---------------- 1 file changed, 16 deletions(-) (limited to 'modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml') diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml index c4481b046b..7e896a0ca3 100644 --- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml +++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml @@ -10,13 +10,6 @@ - - - - Closes this [MultiplayerPeer], resetting the state to [constant MultiplayerPeer.CONNECTION_CONNECTED]. - [b]Note:[/b] To make sure remote peers receive a clean close prefer disconnecting clients via [method disconnect_peer]. - - @@ -37,15 +30,6 @@ Starts a new multiplayer server listening on the given [param port]. You can optionally specify a [param bind_address], and provide a [param tls_key] and [param tls_certificate] to use TLS. - - - - - - - Disconnects the peer identified by [code]id[/code] from the server. See [method WebSocketPeer.close] for more information. - - -- cgit v1.2.3