From e2083871eb57e56fe637c3d8f6647ddb4ff539e0 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Fri, 23 Oct 2020 18:33:20 +0200 Subject: [HTML5] Port JavaScript inline code to libraries. The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now). --- modules/websocket/SCsub | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'modules/websocket/SCsub') diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub index af60055855..13e51a39c0 100644 --- a/modules/websocket/SCsub +++ b/modules/websocket/SCsub @@ -3,11 +3,13 @@ Import("env") Import("env_modules") -# Thirdparty source files - env_ws = env_modules.Clone() -if env["builtin_wslay"] and not env["platform"] == "javascript": # already builtin for javascript +if env["platform"] == "javascript": + # Our JavaScript/C++ interface. + env.AddJSLibraries(["library_godot_websocket.js"]) +elif env["builtin_wslay"]: + # Thirdparty source files wslay_dir = "#thirdparty/wslay/" wslay_sources = [ "wslay_net.c", -- cgit v1.2.3