From c825a58fe06573d545796375c58a49d05aa66599 Mon Sep 17 00:00:00 2001 From: Matthias Hoelzl Date: Fri, 1 Dec 2017 04:35:44 +0100 Subject: Connect signal for VisualScript "Yield Signal" using oneshot mode Since the first call to a VisualScriptFunctionState invalidates the state, any further call results in errors. --- modules/visual_script/visual_script.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/visual_script') diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 26f2d687d8..bb6c32e9e0 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -2289,7 +2289,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p binds.push_back(p_binds[i]); } binds.push_back(Ref(this)); //add myself on the back to avoid dying from unreferencing - p_obj->connect(p_signal, this, "_signal_callback", binds); + p_obj->connect(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT); } bool VisualScriptFunctionState::is_valid() const { -- cgit v1.2.3