From 1e9b46d6877acd1b397be83f5264bf1511c56407 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Fri, 14 Sep 2018 23:10:12 +0200 Subject: Clearly deprecate sync too in favor of remotesync. NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt. --- modules/visual_script/visual_script_nodes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/visual_script') diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 3881cd534d..5c880f48d1 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -167,7 +167,7 @@ void VisualScriptFunction::_get_property_list(List *p_list) const p_list->push_back(PropertyInfo(Variant::INT, "stack/size", PROPERTY_HINT_RANGE, "1,100000")); } p_list->push_back(PropertyInfo(Variant::BOOL, "stack/stackless")); - p_list->push_back(PropertyInfo(Variant::INT, "rpc/mode", PROPERTY_HINT_ENUM, "Disabled,Remote,Sync,Master,Puppet")); + p_list->push_back(PropertyInfo(Variant::INT, "rpc/mode", PROPERTY_HINT_ENUM, "Disabled,Remote,Master,Puppet,Remote Sync,Master Sync,Puppet Sync")); } int VisualScriptFunction::get_output_sequence_port_count() const { -- cgit v1.2.3