From f7eb426e2ebafc5598b0e43baf37d9a50cea1648 Mon Sep 17 00:00:00 2001
From: Leonard Meagher <leonardmeagher2@gmail.com>
Date: Tue, 9 Apr 2019 22:07:40 -0700
Subject: Allow overriding how scripted objects are converted to strings solves
 #26796

- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
---
 modules/visual_script/visual_script.h | 1 +
 1 file changed, 1 insertion(+)

(limited to 'modules/visual_script/visual_script.h')

diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 0171b8e6f1..91748d077b 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -405,6 +405,7 @@ public:
 	virtual bool has_method(const StringName &p_method) const;
 	virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
 	virtual void notification(int p_notification);
+	String to_string(bool *r_valid);
 
 	bool set_variable(const StringName &p_variable, const Variant &p_value) {
 
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