From eb07e87981d55fac8299b6db55fb5c29e0bfa49b Mon Sep 17 00:00:00 2001 From: Andrea Catania Date: Wed, 12 Feb 2020 11:51:50 +0100 Subject: Optmized data sent during RPC and RSet calls. - Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU. --- modules/visual_script/visual_script.h | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'modules/visual_script/visual_script.h') diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 9305226dc6..d3569bb040 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -245,6 +245,8 @@ private: Map functions; Map variables; Map > custom_signals; + Vector rpc_functions; + Vector rpc_variables; Map instances; @@ -362,6 +364,18 @@ public: virtual int get_member_line(const StringName &p_member) const; + virtual Vector get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_property) const; + virtual StringName get_rset_property(const uint16_t p_rset_property_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + #ifdef TOOLS_ENABLED virtual bool are_subnodes_edited() const; #endif @@ -441,7 +455,16 @@ public: virtual ScriptLanguage *get_language(); + virtual Vector get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_property) const; + virtual StringName get_rset_property(const uint16_t p_rset_property_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; VisualScriptInstance(); -- cgit v1.2.3