From d779b5aa3ee7c2e93304f6c085675f8d3ec7aca5 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Wed, 26 May 2021 14:07:57 +0200 Subject: [Net] Refactor RPCs, remove RSETs In this PR: - Removed rset - rpc_config can now optionally configure transfer mode (reliable/unreliable/ordered) and channel (channels are not actually implemented yet.) - Refactor how the RPC id is computed to minimize the logic in Node and scripts that now only needs a single `get_rpc_methods` function. --- modules/visual_script/visual_script.cpp | 98 ++------------------------------- 1 file changed, 6 insertions(+), 92 deletions(-) (limited to 'modules/visual_script/visual_script.cpp') diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index b863f622bd..c9ed912ac1 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -954,60 +954,10 @@ bool VisualScript::are_subnodes_edited() const { } #endif -Vector VisualScript::get_rpc_methods() const { +const Vector VisualScript::get_rpc_methods() const { return rpc_functions; } -uint16_t VisualScript::get_rpc_method_id(const StringName &p_method) const { - for (int i = 0; i < rpc_functions.size(); i++) { - if (rpc_functions[i].name == p_method) { - return i; - } - } - return UINT16_MAX; -} - -StringName VisualScript::get_rpc_method(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName()); - return rpc_functions[p_rpc_method_id].name; -} - -MultiplayerAPI::RPCMode VisualScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); - return rpc_functions[p_rpc_method_id].mode; -} - -MultiplayerAPI::RPCMode VisualScript::get_rpc_mode(const StringName &p_method) const { - return get_rpc_mode_by_id(get_rpc_method_id(p_method)); -} - -Vector VisualScript::get_rset_properties() const { - return rpc_variables; -} - -uint16_t VisualScript::get_rset_property_id(const StringName &p_variable) const { - for (int i = 0; i < rpc_variables.size(); i++) { - if (rpc_variables[i].name == p_variable) { - return i; - } - } - return UINT16_MAX; -} - -StringName VisualScript::get_rset_property(const uint16_t p_rset_property_id) const { - ERR_FAIL_COND_V(p_rset_property_id >= rpc_variables.size(), StringName()); - return rpc_variables[p_rset_property_id].name; -} - -MultiplayerAPI::RPCMode VisualScript::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const { - ERR_FAIL_COND_V(p_rset_variable_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED); - return rpc_variables[p_rset_variable_id].mode; -} - -MultiplayerAPI::RPCMode VisualScript::get_rset_mode(const StringName &p_variable) const { - return get_rset_mode_by_id(get_rset_property_id(p_variable)); -} - void VisualScript::_set_data(const Dictionary &p_data) { Dictionary d = p_data; if (d.has("base_type")) { @@ -1065,7 +1015,6 @@ void VisualScript::_set_data(const Dictionary &p_data) { // Takes all the rpc methods. rpc_functions.clear(); - rpc_variables.clear(); List fns; functions.get_key_list(&fns); for (const List::Element *E = fns.front(); E; E = E->next()) { @@ -1073,9 +1022,10 @@ void VisualScript::_set_data(const Dictionary &p_data) { Ref vsf = nodes[functions[E->get()].func_id].node; if (vsf.is_valid()) { if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { - ScriptNetData nd; + MultiplayerAPI::RPCConfig nd; nd.name = E->get(); - nd.mode = vsf->get_rpc_mode(); + nd.rpc_mode = vsf->get_rpc_mode(); + nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO if (rpc_functions.find(nd) == -1) { rpc_functions.push_back(nd); } @@ -1085,7 +1035,7 @@ void VisualScript::_set_data(const Dictionary &p_data) { } // Sort so we are 100% that they are always the same. - rpc_functions.sort_custom(); + rpc_functions.sort_custom(); } Dictionary VisualScript::_get_data() const { @@ -1882,46 +1832,10 @@ Ref