From b6e1e47e3a92c1b94ef327149068a8a147fc73f5 Mon Sep 17 00:00:00 2001 From: Matthias Hoelzl Date: Sat, 26 Aug 2017 18:53:49 +0200 Subject: Make build scripts Python3 compatible - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. --- modules/svg/SCsub | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'modules/svg') diff --git a/modules/svg/SCsub b/modules/svg/SCsub index 062c26cf10..5be9367808 100644 --- a/modules/svg/SCsub +++ b/modules/svg/SCsub @@ -1,6 +1,7 @@ #!/usr/bin/env python Import('env') +from compat import isbasestring # Thirdparty source files thirdparty_dir = "#thirdparty/nanosvg/" @@ -18,7 +19,7 @@ lib = env.Library("svg_builtin", thirdparty_sources) # and then plain strings for system library. We insert between the two. inserted = False for idx, linklib in enumerate(env["LIBS"]): - if isinstance(linklib, basestring): # first system lib such as "X11", otherwise SCons lib object + if isbasestring(linklib): # first system lib such as "X11", otherwise SCons lib object env["LIBS"].insert(idx, lib) inserted = True break -- cgit v1.2.3