From 611a94e3a673a61b51746366366c698c66ef0195 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 3 Nov 2016 21:10:34 +0100 Subject: opus: Move public headers to match system install --- modules/opus/audio_stream_opus.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/opus/audio_stream_opus.h') diff --git a/modules/opus/audio_stream_opus.h b/modules/opus/audio_stream_opus.h index 4da66fe167..abf0b5c150 100644 --- a/modules/opus/audio_stream_opus.h +++ b/modules/opus/audio_stream_opus.h @@ -36,7 +36,7 @@ #include "os/file_access.h" #include "scene/resources/audio_stream.h" -#include +#include class AudioStreamPlaybackOpus : public AudioStreamPlayback { -- cgit v1.2.3 From c7bc44d5ad9aae4902280012f7654e2318cd910e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 1 Jan 2017 22:01:57 +0100 Subject: Welcome in 2017, dear changelog reader! That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! --- modules/opus/audio_stream_opus.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/opus/audio_stream_opus.h') diff --git a/modules/opus/audio_stream_opus.h b/modules/opus/audio_stream_opus.h index abf0b5c150..68e15f188b 100644 --- a/modules/opus/audio_stream_opus.h +++ b/modules/opus/audio_stream_opus.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Author: George Marques */ /* */ -- cgit v1.2.3