From f089782411eaecde5a858607b6c6c7d218ee162a Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Tue, 14 Mar 2023 14:17:24 +1100 Subject: XR: When an sRGB target is used, check hardware sRGB conversion (cherry picked from commit a1a52c5ba19efee004b34cf2e64278aef9af70b6) --- modules/openxr/extensions/openxr_extension_wrapper.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'modules/openxr/extensions/openxr_extension_wrapper.h') diff --git a/modules/openxr/extensions/openxr_extension_wrapper.h b/modules/openxr/extensions/openxr_extension_wrapper.h index 84279635b5..2c855c3cde 100644 --- a/modules/openxr/extensions/openxr_extension_wrapper.h +++ b/modules/openxr/extensions/openxr_extension_wrapper.h @@ -80,7 +80,9 @@ public: // this happens right before physics process and normal processing is run. // This is when controller data is queried and made available to game logic. virtual void on_process() {} - virtual void on_pre_render() {} // `on_pre_render` is called right before we start rendering our XR viewport. + virtual void on_pre_render() {} // `on_pre_render` is called right before we start rendering our XR viewports. + virtual void on_pre_draw_viewport(RID p_render_target) {} // `on_pre_draw_viewport` is called right before we start rendering this viewport + virtual void on_post_draw_viewport(RID p_render_target) {} // `on_port_draw_viewport` is called right after we start rendering this viewport (note that on Vulkan draw commands may only be queued) virtual void on_state_idle() {} // `on_state_idle` is called when the OpenXR session state is changed to idle. virtual void on_state_ready() {} // `on_state_ready` is called when the OpenXR session state is changed to ready, this means OpenXR is ready to setup our session. -- cgit v1.2.3