From 2d20fc39aaa3a3e48f25cbb95f38f54fe2bcdd9f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 26 Jan 2020 16:01:49 +0100 Subject: doc: Drop unused 'category' property from header We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. --- modules/opensimplex/doc_classes/NoiseTexture.xml | 2 +- modules/opensimplex/doc_classes/OpenSimplexNoise.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/opensimplex') diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 280d67cd1b..c0cd595629 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -1,5 +1,5 @@ - + [OpenSimplexNoise] filled texture. diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index f3fbbab3da..f4f54901fb 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -1,5 +1,5 @@ - + Noise generator based on Open Simplex. -- cgit v1.2.3