From 4e6efd1b07f1c6d53d226977ddc729333b74306a Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Thu, 15 Jul 2021 23:45:57 -0400 Subject: Use C++ iterators for Lists in many situations --- modules/navigation/navigation_mesh_generator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/navigation/navigation_mesh_generator.cpp') diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp index 7aeb9e1858..41cd75fd22 100644 --- a/modules/navigation/navigation_mesh_generator.cpp +++ b/modules/navigation/navigation_mesh_generator.cpp @@ -514,11 +514,11 @@ void NavigationMeshGenerator::bake(Ref p_nav_mesh, Node *p_node) } Transform3D navmesh_xform = Object::cast_to(p_node)->get_transform().affine_inverse(); - for (const List::Element *E = parse_nodes.front(); E; E = E->next()) { + for (Node *E : parse_nodes) { int geometry_type = p_nav_mesh->get_parsed_geometry_type(); uint32_t collision_mask = p_nav_mesh->get_collision_mask(); bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT; - _parse_geometry(navmesh_xform, E->get(), vertices, indices, geometry_type, collision_mask, recurse_children); + _parse_geometry(navmesh_xform, E, vertices, indices, geometry_type, collision_mask, recurse_children); } if (vertices.size() > 0 && indices.size() > 0) { -- cgit v1.2.3