From cfb555a08175c811ea06a43ea320b81a2c90554a Mon Sep 17 00:00:00 2001 From: jfons Date: Wed, 23 Jun 2021 16:49:50 +0200 Subject: Node3D gizmo improvements * Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs. * Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins. * Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes. * Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles. * Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work. --- modules/navigation/navigation_mesh_editor_plugin.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/navigation/navigation_mesh_editor_plugin.cpp') diff --git a/modules/navigation/navigation_mesh_editor_plugin.cpp b/modules/navigation/navigation_mesh_editor_plugin.cpp index 8f4203e260..587e56f593 100644 --- a/modules/navigation/navigation_mesh_editor_plugin.cpp +++ b/modules/navigation/navigation_mesh_editor_plugin.cpp @@ -65,7 +65,7 @@ void NavigationMeshEditor::_bake_pressed() { NavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh()); NavigationMeshGenerator::get_singleton()->bake(node->get_navigation_mesh(), node); - node->update_gizmo(); + node->update_gizmos(); } void NavigationMeshEditor::_clear_pressed() { @@ -77,7 +77,7 @@ void NavigationMeshEditor::_clear_pressed() { bake_info->set_text(""); if (node) { - node->update_gizmo(); + node->update_gizmos(); } } -- cgit v1.2.3