From ca7d572908c58c587214b8f65bdd4078d0185ab2 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Tue, 12 Jul 2022 23:12:42 +0200 Subject: [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. - RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. --- modules/multiplayer/multiplayer_synchronizer.h | 96 ++++++++++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 modules/multiplayer/multiplayer_synchronizer.h (limited to 'modules/multiplayer/multiplayer_synchronizer.h') diff --git a/modules/multiplayer/multiplayer_synchronizer.h b/modules/multiplayer/multiplayer_synchronizer.h new file mode 100644 index 0000000000..e84d41db86 --- /dev/null +++ b/modules/multiplayer/multiplayer_synchronizer.h @@ -0,0 +1,96 @@ +/*************************************************************************/ +/* multiplayer_synchronizer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MULTIPLAYER_SYNCHRONIZER_H +#define MULTIPLAYER_SYNCHRONIZER_H + +#include "scene/main/node.h" + +#include "scene_replication_config.h" + +class MultiplayerSynchronizer : public Node { + GDCLASS(MultiplayerSynchronizer, Node); + +public: + enum VisibilityUpdateMode { + VISIBILITY_PROCESS_IDLE, + VISIBILITY_PROCESS_PHYSICS, + VISIBILITY_PROCESS_NONE, + }; + +private: + Ref replication_config; + NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer. + uint64_t interval_msec = 0; + VisibilityUpdateMode visibility_update_mode = VISIBILITY_PROCESS_IDLE; + HashSet visibility_filters; + HashSet peer_visibility; + + static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop); + void _start(); + void _stop(); + void _update_process(); + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + static Error get_state(const List &p_properties, Object *p_obj, Vector &r_variant, Vector &r_variant_ptrs); + static Error set_state(const List &p_properties, Object *p_obj, const Vector &p_state); + + void set_replication_interval(double p_interval); + double get_replication_interval() const; + uint64_t get_replication_interval_msec() const; + + void set_replication_config(Ref p_config); + Ref get_replication_config(); + + void set_root_path(const NodePath &p_path); + NodePath get_root_path() const; + virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true) override; + + bool is_visibility_public() const; + void set_visibility_public(bool p_public); + bool is_visible_to(int p_peer); + void set_visibility_for(int p_peer, bool p_visible); + bool get_visibility_for(int p_peer) const; + void update_visibility(int p_for_peer); + void set_visibility_update_mode(VisibilityUpdateMode p_mode); + void add_visibility_filter(Callable p_callback); + void remove_visibility_filter(Callable p_callback); + VisibilityUpdateMode get_visibility_update_mode() const; + + MultiplayerSynchronizer(); +}; + +VARIANT_ENUM_CAST(MultiplayerSynchronizer::VisibilityUpdateMode); + +#endif // MULTIPLAYER_SYNCHRONIZER_H -- cgit v1.2.3